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- using UnityEngine;
- using System.Collections;
- namespace CommonUnity3D.XMUnity.LoadUtil
- {
- public class XMUnityLoadImlFactory
- {
- private static XMUnityLoadImlFactory mInstance = null;
- private XMUnityLoadImlFactory()
- {
- mInstance = this;
- }
- public static XMUnityLoadImlFactory GetInstance()
- {
- if(mInstance == null)
- {
- new XMUnityLoadImlFactory();
- }
- return mInstance;
- }
- public virtual XMUnityLoadIml CreateLoadIml()
- {
- return new XMUnityAssetBundleLoader();
- }
- }
- }
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