Triggers.Units.cs 22 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using CommonLang.Property;
  5. using CommonAI.Zone.ZoneEditor;
  6. using CommonAI.Zone.Instance;
  7. using CommonAI.Zone.Attributes;
  8. using CommonAI.Zone.EventTrigger;
  9. namespace CommonAI.Zone.ZoneEditor.EventTrigger
  10. {
  11. //---------------------------------------------------------------------------------
  12. #region __某个单位__
  13. [DescAttribute("某个单位进入场景", "单位 - 某个单位")]
  14. public class GenericUnitAdded : AbstractTrigger
  15. {
  16. public override string ToString()
  17. {
  18. return string.Format("当某个单位进入场景");
  19. }
  20. public override void Listen(EventTriggerAdapter api, EventArguments args)
  21. {
  22. api.listen_GenericUnitAdded(args, api.ZoneAPI);
  23. }
  24. }
  25. [DescAttribute("某个单位离开场景(被删除)", "单位 - 某个单位")]
  26. public class GenericUnitRemoved : AbstractTrigger
  27. {
  28. public override string ToString()
  29. {
  30. return string.Format("当某个单位离开场景");
  31. }
  32. public override void Listen(EventTriggerAdapter api, EventArguments args)
  33. {
  34. api.listen_GenericUnitRemoved(args, api.ZoneAPI);
  35. }
  36. }
  37. [DescAttribute("某个单位被激活", "单位 - 某个单位")]
  38. public class GenericUnitActivated : AbstractTrigger
  39. {
  40. public override string ToString()
  41. {
  42. return string.Format("当某个单位被激活");
  43. }
  44. public override void Listen(EventTriggerAdapter api, EventArguments args)
  45. {
  46. api.listen_GenericUnitActivated(args, api.ZoneAPI);
  47. }
  48. }
  49. [DescAttribute("某个单位受到伤害", "单位 - 某个单位")]
  50. public class GenericUnitDamaged : AbstractTrigger
  51. {
  52. public override string ToString()
  53. {
  54. return string.Format("当某个单位受到伤害");
  55. }
  56. public override void Listen(EventTriggerAdapter api, EventArguments args)
  57. {
  58. api.listen_GenericUnitDamaged(args, api.ZoneAPI);
  59. }
  60. }
  61. [DescAttribute("某个单位中了Buff", "单位 - 某个单位")]
  62. public class GenericUnitGotBuff : AbstractTrigger
  63. {
  64. public override string ToString()
  65. {
  66. return string.Format("当某个单位中了Buff");
  67. }
  68. public override void Listen(EventTriggerAdapter api, EventArguments args)
  69. {
  70. api.listen_GenericUnitGotBuff(args, api.ZoneAPI);
  71. }
  72. }
  73. [DescAttribute("某个单位失去Buff", "单位 - 某个单位")]
  74. public class GenericUnitLostBuff : AbstractTrigger
  75. {
  76. public override string ToString()
  77. {
  78. return string.Format("当某个单位失去Buff");
  79. }
  80. public override void Listen(EventTriggerAdapter api, EventArguments args)
  81. {
  82. api.listen_GenericUnitLostBuff(args, api.ZoneAPI);
  83. }
  84. }
  85. [DescAttribute("某个单位死亡", "单位 - 某个单位")]
  86. public class GenericUnitDead : AbstractTrigger
  87. {
  88. public override string ToString()
  89. {
  90. return string.Format("当某个单位死亡");
  91. }
  92. public override void Listen(EventTriggerAdapter api, EventArguments args)
  93. {
  94. api.listen_GenericUnitDead(args, api.ZoneAPI);
  95. }
  96. }
  97. [DescAttribute("某个单位复活", "单位 - 某个单位")]
  98. public class GenericUnitRebirth : AbstractTrigger
  99. {
  100. public override string ToString()
  101. {
  102. return string.Format("当某个单位复活");
  103. }
  104. public override void Listen(EventTriggerAdapter api, EventArguments args)
  105. {
  106. api.listen_GenericUnitRebirth(args, api.ZoneAPI);
  107. }
  108. }
  109. [DescAttribute("某个单位获取物品到背包", "单位 - 某个单位")]
  110. public class GenericUnitGotItem : AbstractTrigger
  111. {
  112. public override string ToString()
  113. {
  114. return string.Format("当某个单位获取物品到背包");
  115. }
  116. public override void Listen(EventTriggerAdapter api, EventArguments args)
  117. {
  118. api.listen_GenericUnitGotInventoryItem(args, api.ZoneAPI);
  119. }
  120. }
  121. [DescAttribute("某个单位失去物品从背包", "单位 - 某个单位")]
  122. public class GenericUnitLostItem : AbstractTrigger
  123. {
  124. public override string ToString()
  125. {
  126. return string.Format("当某个单位失去物品从背包");
  127. }
  128. public override void Listen(EventTriggerAdapter api, EventArguments args)
  129. {
  130. api.listen_GenericUnitLostInventoryItem(args, api.ZoneAPI);
  131. }
  132. }
  133. [DescAttribute("某个单位检取场景物品", "单位 - 某个单位")]
  134. public class GenericUnitGotInstanceItem : AbstractTrigger
  135. {
  136. public override string ToString()
  137. {
  138. return string.Format("当某个单位检取场景物品");
  139. }
  140. public override void Listen(EventTriggerAdapter api, EventArguments args)
  141. {
  142. api.listen_GenericUnitGotInstanceItem(args, api.ZoneAPI);
  143. }
  144. }
  145. [DescAttribute("某个单位使用物品", "单位 - 某个单位")]
  146. public class GenericUnitUseItem : AbstractTrigger
  147. {
  148. public override string ToString()
  149. {
  150. return string.Format("当某个单位使用物品");
  151. }
  152. public override void Listen(EventTriggerAdapter api, EventArguments args)
  153. {
  154. api.listen_GenericUnitUseItem(args, api.ZoneAPI);
  155. }
  156. }
  157. [DescAttribute("某个单位点选其他单位", "单位 - 某个单位")]
  158. public class GenericUnitPickUnit : AbstractTrigger
  159. {
  160. public override string ToString()
  161. {
  162. return string.Format("当某个单位点选其他单位");
  163. }
  164. public override void Listen(EventTriggerAdapter api, EventArguments args)
  165. {
  166. api.listen_GenericUnitPickUnit(args, api.ZoneAPI);
  167. }
  168. }
  169. [DescAttribute("某个单位释放技能", "单位 - 某个单位")]
  170. public class GenericUnitLaunchSkill : AbstractTrigger
  171. {
  172. public override string ToString()
  173. {
  174. return string.Format("当某个单位释放技能");
  175. }
  176. public override void Listen(EventTriggerAdapter api, EventArguments args)
  177. {
  178. api.listen_GenericUnitLaunchSkill(args, api.ZoneAPI);
  179. }
  180. }
  181. [DescAttribute("某个玩家准备完毕", "单位 - 某个单位")]
  182. public class GenericPlayReady : AbstractTrigger
  183. {
  184. public override string ToString()
  185. {
  186. return string.Format("当某个玩家准备完毕");
  187. }
  188. public override void Listen(EventTriggerAdapter api, EventArguments args)
  189. {
  190. api.listen_GenericPlayerReady(args, api.ZoneAPI);
  191. }
  192. }
  193. #endregion
  194. //---------------------------------------------------------------------------------
  195. #region __指定单位__
  196. [DescAttribute("指定单位死亡", "单位 - 指定单位")]
  197. public class SpecifyUnitDead : AbstractTrigger
  198. {
  199. [DescAttribute("单位 - 某个单位")]
  200. public UnitValue.Editor Unit = new UnitValue.Editor();
  201. public override string ToString()
  202. {
  203. return string.Format("当({0})死亡", Unit);
  204. }
  205. public override void Listen(EventTriggerAdapter api, EventArguments args)
  206. {
  207. if (Unit.EditorName != null && Unit.EditorName.Length > 0)
  208. {
  209. String name = Unit.ToString();
  210. api.listen_PointUnitDead(args, api.ZoneAPI, Unit.EditorName);
  211. }
  212. }
  213. }
  214. [DescAttribute("指定ID单位死亡", "单位 - 指定单位")]
  215. public class SpecifyUnitIDDead : AbstractTrigger
  216. {
  217. [DescAttribute("单位模板ID")]
  218. [TemplateIDAttribute(typeof(UnitInfo))]
  219. public int UnitTemplateID = 0;
  220. public override string ToString()
  221. {
  222. return string.Format("当({0})死亡", UnitTemplateID);
  223. }
  224. public override void Listen(EventTriggerAdapter api, EventArguments args)
  225. {
  226. api.listen_PointUnitDead(args, api.ZoneAPI, null, UnitTemplateID);
  227. }
  228. }
  229. [DescAttribute("指定单位脱战", "单位 - 指定单位")]
  230. public class SpecifyUnitOutBattle : AbstractTrigger
  231. {
  232. [DescAttribute("单位模板ID")]
  233. [TemplateIDAttribute(typeof(UnitInfo))]
  234. public int UnitTemplateID = 0;
  235. public override string ToString()
  236. {
  237. return string.Format("当({0})脱战", UnitTemplateID);
  238. }
  239. public override void Listen(EventTriggerAdapter api, EventArguments args)
  240. {
  241. api.listen_PointUnitOutBattle(args, api.ZoneAPI, UnitTemplateID);
  242. }
  243. }
  244. [DescAttribute("指定单位受伤", "单位 - 指定单位")]
  245. public class SpecifyUnitDamaged : AbstractTrigger
  246. {
  247. [DescAttribute("单位模板ID")]
  248. [TemplateIDAttribute(typeof(UnitInfo))]
  249. public int UnitTemplateID = 0;
  250. public override string ToString()
  251. {
  252. return string.Format("当({0})受到伤害", UnitTemplateID);
  253. }
  254. public override void Listen(EventTriggerAdapter api, EventArguments args)
  255. {
  256. api.listen_PointUnitIDDamaged(args, api.ZoneAPI, UnitTemplateID);
  257. }
  258. }
  259. /*
  260. * 有事件监听bug,不要用
  261. [DescAttribute("指定单位被激活", "单位 - 指定单位")]
  262. public class SpecifyUnitActivated : AbstractTrigger
  263. {
  264. [DescAttribute("单位 - 某个单位")]
  265. public UnitValue Unit = new UnitValue.Editor();
  266. public override string ToString()
  267. {
  268. return string.Format("当({0})被激活", Unit);
  269. }
  270. public override void Listen(EventTriggerAdapter api, EventArguments args)
  271. {
  272. InstanceUnit unit = Unit.GetValue(api, args);
  273. if (unit != null)
  274. {
  275. api.listen_SpecifyUnitActivated(args, unit);
  276. }
  277. }
  278. }
  279. [DescAttribute("指定单位攻击目标", "单位 - 指定单位")]
  280. public class SpecifyUnitAttack : AbstractTrigger
  281. {
  282. [DescAttribute("单位 - 某个单位")]
  283. public UnitValue Unit = new UnitValue.Editor();
  284. public override string ToString()
  285. {
  286. return string.Format("当({0})攻击目标", Unit);
  287. }
  288. public override void Listen(EventTriggerAdapter api, EventArguments args)
  289. {
  290. InstanceUnit unit = Unit.GetValue(api, args);
  291. if (unit != null)
  292. {
  293. api.listen_SpecifyUnitAttack(args, unit);
  294. }
  295. }
  296. }
  297. [DescAttribute("指定单位受到伤害", "单位 - 指定单位")]
  298. public class SpecifyUnitDamaged : AbstractTrigger
  299. {
  300. [DescAttribute("单位 - 某个单位")]
  301. public UnitValue Unit = new UnitValue.Editor();
  302. public override string ToString()
  303. {
  304. return string.Format("当({0})受到伤害", Unit);
  305. }
  306. public override void Listen(EventTriggerAdapter api, EventArguments args)
  307. {
  308. InstanceUnit unit = Unit.GetValue(api, args);
  309. if (unit != null)
  310. {
  311. api.listen_SpecifyUnitDamaged(args, unit);
  312. }
  313. }
  314. }
  315. [DescAttribute("指定单位复活", "单位 - 指定单位")]
  316. public class SpecifyUnitRebirth : AbstractTrigger
  317. {
  318. [DescAttribute("单位 - 某个单位")]
  319. public UnitValue Unit = new UnitValue.Editor();
  320. public override string ToString()
  321. {
  322. return string.Format("当({0})复活", Unit);
  323. }
  324. public override void Listen(EventTriggerAdapter api, EventArguments args)
  325. {
  326. InstanceUnit unit = Unit.GetValue(api, args);
  327. if (unit != null)
  328. {
  329. api.listen_SpecifyUnitRebirth(args, unit);
  330. }
  331. }
  332. }
  333. [DescAttribute("指定单位获取物品到背包", "单位 - 指定单位")]
  334. public class SpecifyUnitGotItem : AbstractTrigger
  335. {
  336. [DescAttribute("单位 - 某个单位")]
  337. public UnitValue Unit = new UnitValue.Editor();
  338. public override string ToString()
  339. {
  340. return string.Format("当({0})获取物品到背包", Unit);
  341. }
  342. public override void Listen(EventTriggerAdapter api, EventArguments args)
  343. {
  344. InstanceUnit unit = Unit.GetValue(api, args);
  345. if (unit != null)
  346. {
  347. api.listen_SpecifyUnitGotInventoryItem(args, unit);
  348. }
  349. }
  350. }
  351. [DescAttribute("指定单位失去物品从背包", "单位 - 指定单位")]
  352. public class SpecifyUnitLostItem : AbstractTrigger
  353. {
  354. [DescAttribute("单位 - 某个单位")]
  355. public UnitValue Unit = new UnitValue.Editor();
  356. public override string ToString()
  357. {
  358. return string.Format("当({0})失去物品从背包", Unit);
  359. }
  360. public override void Listen(EventTriggerAdapter api, EventArguments args)
  361. {
  362. InstanceUnit unit = Unit.GetValue(api, args);
  363. if (unit != null)
  364. {
  365. api.listen_SpecifyUnitLostInventoryItem(args, unit);
  366. }
  367. }
  368. }
  369. [DescAttribute("指定单位使用物品", "单位 - 指定单位")]
  370. public class SpecifyUnitUseItem : AbstractTrigger
  371. {
  372. [DescAttribute("单位 - 某个单位")]
  373. public UnitValue Unit = new UnitValue.Editor();
  374. public override string ToString()
  375. {
  376. return string.Format("当({0})使用物品", Unit);
  377. }
  378. public override void Listen(EventTriggerAdapter api, EventArguments args)
  379. {
  380. InstanceUnit unit = Unit.GetValue(api, args);
  381. if (unit != null)
  382. {
  383. api.listen_SpecifyUnitUseItem(args, unit);
  384. }
  385. }
  386. }
  387. [DescAttribute("指定单位检取场景物品", "单位 - 指定单位")]
  388. public class SpecifyUnitGotInstanceItem : AbstractTrigger
  389. {
  390. [DescAttribute("单位 - 某个单位")]
  391. public UnitValue Unit = new UnitValue.Editor();
  392. public override string ToString()
  393. {
  394. return string.Format("当({0})检取场景物品", Unit);
  395. }
  396. public override void Listen(EventTriggerAdapter api, EventArguments args)
  397. {
  398. InstanceUnit unit = Unit.GetValue(api, args);
  399. if (unit != null)
  400. {
  401. api.listen_SpecifyUnitGotInstanceItem(args, unit);
  402. }
  403. }
  404. }
  405. [DescAttribute("指定单位中了BUFF", "单位 - 指定单位")]
  406. public class SpecifyUnitGotBuff : AbstractTrigger
  407. {
  408. [DescAttribute("单位 - 某个单位")]
  409. public UnitValue Unit = new UnitValue.Editor();
  410. public override string ToString()
  411. {
  412. return string.Format("当({0})中了BUFF", Unit);
  413. }
  414. public override void Listen(EventTriggerAdapter api, EventArguments args)
  415. {
  416. InstanceUnit unit = Unit.GetValue(api, args);
  417. if (unit != null)
  418. {
  419. api.listen_SpecifyUnitGotBuff(args, unit);
  420. }
  421. }
  422. }
  423. [DescAttribute("指定单位失去BUFF", "单位 - 指定单位")]
  424. public class SpecifyUnitLostBuff : AbstractTrigger
  425. {
  426. [DescAttribute("单位 - 某个单位")]
  427. public UnitValue Unit = new UnitValue.Editor();
  428. public override string ToString()
  429. {
  430. return string.Format("当({0})失去BUFF", Unit);
  431. }
  432. public override void Listen(EventTriggerAdapter api, EventArguments args)
  433. {
  434. InstanceUnit unit = Unit.GetValue(api, args);
  435. if (unit != null)
  436. {
  437. api.listen_SpecifyUnitLostBuff(args, unit);
  438. }
  439. }
  440. }
  441. [DescAttribute("指定单位释放技能", "单位 - 指定单位")]
  442. public class SpecifyUnitLaunchSkill : AbstractTrigger
  443. {
  444. [DescAttribute("单位 - 某个单位")]
  445. public UnitValue Unit = new UnitValue.Editor();
  446. public override string ToString()
  447. {
  448. return string.Format("当({0})释放技能", Unit);
  449. }
  450. public override void Listen(EventTriggerAdapter api, EventArguments args)
  451. {
  452. InstanceUnit unit = Unit.GetValue(api, args);
  453. if (unit != null)
  454. {
  455. api.listen_SpecifyUnitLaunchSkill(args, unit);
  456. }
  457. }
  458. }
  459. */
  460. #endregion
  461. //---------------------------------------------------------------------------------
  462. //---------------------------------------------------------------------------------
  463. #region __单位触发器_绑定的单位__
  464. [DescAttribute("绑定的单位被激活", "单位触发器 - 绑定的单位")]
  465. public class BindingUnitActivated : AbstractTrigger
  466. {
  467. public override string ToString()
  468. {
  469. return string.Format("当(绑定的单位)被激活");
  470. }
  471. public override void Listen(EventTriggerAdapter api, EventArguments args)
  472. {
  473. if (api.UnitAPI != null)
  474. {
  475. api.listen_SpecifyUnitActivated(args, api.UnitAPI);
  476. }
  477. }
  478. }
  479. [DescAttribute("绑定的单位攻击目标", "单位触发器 - 绑定的单位")]
  480. public class BindingUnitAttack : AbstractTrigger
  481. {
  482. public override string ToString()
  483. {
  484. return string.Format("当(绑定的单位)攻击目标");
  485. }
  486. public override void Listen(EventTriggerAdapter api, EventArguments args)
  487. {
  488. if (api.UnitAPI != null)
  489. {
  490. api.listen_SpecifyUnitAttack(args, api.UnitAPI);
  491. }
  492. }
  493. }
  494. [DescAttribute("绑定的单位受到伤害", "单位触发器 - 绑定的单位")]
  495. public class BindingUnitDamaged : AbstractTrigger
  496. {
  497. public override string ToString()
  498. {
  499. return string.Format("当(绑定的单位)受到伤害");
  500. }
  501. public override void Listen(EventTriggerAdapter api, EventArguments args)
  502. {
  503. if (api.UnitAPI != null)
  504. {
  505. api.listen_SpecifyUnitDamaged(args, api.UnitAPI);
  506. }
  507. }
  508. }
  509. [DescAttribute("绑定的单位死亡", "单位触发器 - 绑定的单位")]
  510. public class BindingUnitDead : AbstractTrigger
  511. {
  512. public override string ToString()
  513. {
  514. return string.Format("当(绑定的单位)死亡");
  515. }
  516. public override void Listen(EventTriggerAdapter api, EventArguments args)
  517. {
  518. if (api.UnitAPI != null)
  519. {
  520. api.listen_SpecifyUnitDead(args, api.UnitAPI);
  521. }
  522. }
  523. }
  524. [DescAttribute("绑定的单位复活", "单位触发器 - 绑定的单位")]
  525. public class BindingUnitRebirth : AbstractTrigger
  526. {
  527. public override string ToString()
  528. {
  529. return string.Format("当(绑定的单位)复活");
  530. }
  531. public override void Listen(EventTriggerAdapter api, EventArguments args)
  532. {
  533. if (api.UnitAPI != null)
  534. {
  535. api.listen_SpecifyUnitRebirth(args, api.UnitAPI);
  536. }
  537. }
  538. }
  539. [DescAttribute("绑定的单位获取物品到背包", "单位触发器 - 绑定的单位")]
  540. public class BindingUnitGotItem : AbstractTrigger
  541. {
  542. public override string ToString()
  543. {
  544. return string.Format("当(绑定的单位)获取物品到背包");
  545. }
  546. public override void Listen(EventTriggerAdapter api, EventArguments args)
  547. {
  548. if (api.UnitAPI != null)
  549. {
  550. api.listen_SpecifyUnitGotInventoryItem(args, api.UnitAPI);
  551. }
  552. }
  553. }
  554. [DescAttribute("绑定的单位失去物品从背包", "单位触发器 - 绑定的单位")]
  555. public class BindingUnitLostItem : AbstractTrigger
  556. {
  557. public override string ToString()
  558. {
  559. return string.Format("当(绑定的单位)失去物品从背包");
  560. }
  561. public override void Listen(EventTriggerAdapter api, EventArguments args)
  562. {
  563. if (api.UnitAPI != null)
  564. {
  565. api.listen_SpecifyUnitLostInventoryItem(args, api.UnitAPI);
  566. }
  567. }
  568. }
  569. [DescAttribute("绑定的单位使用物品", "单位触发器 - 绑定的单位")]
  570. public class BindingUnitUseItem : AbstractTrigger
  571. {
  572. public override string ToString()
  573. {
  574. return string.Format("当(绑定的单位)使用物品");
  575. }
  576. public override void Listen(EventTriggerAdapter api, EventArguments args)
  577. {
  578. if (api.UnitAPI != null)
  579. {
  580. api.listen_SpecifyUnitUseItem(args, api.UnitAPI);
  581. }
  582. }
  583. }
  584. [DescAttribute("绑定的单位检取场景物品", "单位触发器 - 绑定的单位")]
  585. public class BindingUnitGotInstanceItem : AbstractTrigger
  586. {
  587. public override string ToString()
  588. {
  589. return string.Format("当(绑定的单位)检取场景物品");
  590. }
  591. public override void Listen(EventTriggerAdapter api, EventArguments args)
  592. {
  593. if (api.UnitAPI != null)
  594. {
  595. api.listen_SpecifyUnitGotInstanceItem(args, api.UnitAPI);
  596. }
  597. }
  598. }
  599. [DescAttribute("绑定的单位中了BUFF", "单位触发器 - 绑定的单位")]
  600. public class BindingUnitGotBuff : AbstractTrigger
  601. {
  602. public override string ToString()
  603. {
  604. return string.Format("当(绑定的单位)中了BUFF");
  605. }
  606. public override void Listen(EventTriggerAdapter api, EventArguments args)
  607. {
  608. if (api.UnitAPI != null)
  609. {
  610. api.listen_SpecifyUnitGotBuff(args, api.UnitAPI);
  611. }
  612. }
  613. }
  614. [DescAttribute("绑定的单位失去BUFF", "单位触发器 - 绑定的单位")]
  615. public class BindingUnitLostBuff : AbstractTrigger
  616. {
  617. public override string ToString()
  618. {
  619. return string.Format("当(绑定的单位)失去BUFF");
  620. }
  621. public override void Listen(EventTriggerAdapter api, EventArguments args)
  622. {
  623. if (api.UnitAPI != null)
  624. {
  625. api.listen_SpecifyUnitLostBuff(args, api.UnitAPI);
  626. }
  627. }
  628. }
  629. [DescAttribute("绑定的单位释放技能", "单位触发器 - 绑定的单位")]
  630. public class BindingUnitLaunchSkill : AbstractTrigger
  631. {
  632. public override string ToString()
  633. {
  634. return string.Format("当(绑定的单位)释放技能");
  635. }
  636. public override void Listen(EventTriggerAdapter api, EventArguments args)
  637. {
  638. if (api.UnitAPI != null)
  639. {
  640. api.listen_SpecifyUnitLaunchSkill(args, api.UnitAPI);
  641. }
  642. }
  643. }
  644. #endregion
  645. //---------------------------------------------------------------------------------
  646. }