Values.Units.cs 10 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using CommonLang.Property;
  6. using CommonAI.Zone.ZoneEditor.EventTrigger;
  7. using CommonAI.Zone.Instance;
  8. using CommonAI.Zone.ZoneEditor;
  9. using CommonAI.Zone.Attributes;
  10. using CommonAI.Zone.EventTrigger;
  11. namespace CommonAI.Zone.ZoneEditor.EventTrigger
  12. {
  13. [DescAttribute("单位 - 某个单位")]
  14. public abstract class UnitValue : AbstractValue<InstanceUnit>
  15. {
  16. [DescAttribute("值 - 没有单位", "值")]
  17. public class NA : UnitValue
  18. {
  19. public override string ToString()
  20. {
  21. return "没有单位";
  22. }
  23. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  24. {
  25. return null;
  26. }
  27. }
  28. [DescAttribute("(废弃)遍历迭代中的 - 单位", "(废弃)")]
  29. public class PickedUnit : UnitValue
  30. {
  31. public override string ToString()
  32. {
  33. return "遍历迭代中的单位";
  34. }
  35. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  36. {
  37. return args.IteratingUnit;
  38. }
  39. }
  40. [DescAttribute("遍历迭代中的 - 单位", "循环迭代")]
  41. public class PickingIteratingUnit : UnitValue
  42. {
  43. public override string ToString()
  44. {
  45. return "遍历迭代中的单位";
  46. }
  47. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  48. {
  49. return args.IteratingUnit;
  50. }
  51. }
  52. [DescAttribute("编辑器 - 单位", "编辑器")]
  53. public class Editor : UnitValue
  54. {
  55. [DescAttribute("场景中的名字")]
  56. [SceneObjectIDAttribute(typeof(UnitData))]
  57. public string EditorName;
  58. public override string ToString()
  59. {
  60. return "单位:" + EditorName;
  61. }
  62. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  63. {
  64. return api.ZoneAPI.get_edit_unit(EditorName) as InstanceUnit;
  65. }
  66. }
  67. [DescAttribute("功能 - 触发的单位", "功能")]
  68. public class Trigging : UnitValue
  69. {
  70. public override string ToString()
  71. {
  72. return "触发的单位";
  73. }
  74. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  75. {
  76. return args.TriggingUnit;
  77. }
  78. }
  79. [DescAttribute("功能 - 最后添加的单位", "功能")]
  80. public class LastAdded : UnitValue
  81. {
  82. public override string ToString()
  83. {
  84. return "最后添加的单位";
  85. }
  86. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  87. {
  88. return api.ZoneAPI.LastAddedUnit;
  89. }
  90. }
  91. [DescAttribute("功能 - 最后激活的单位", "功能")]
  92. public class LastActivated : UnitValue
  93. {
  94. public override string ToString()
  95. {
  96. return "最后激活的单位";
  97. }
  98. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  99. {
  100. return api.ZoneAPI.LastActivatedUnit;
  101. }
  102. }
  103. [DescAttribute("功能 - 最后复活的单位", "功能")]
  104. public class LastRebirth : UnitValue
  105. {
  106. public override string ToString()
  107. {
  108. return "最后复活的单位";
  109. }
  110. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  111. {
  112. return api.ZoneAPI.LastRebirthUnit;
  113. }
  114. }
  115. [DescAttribute("功能 - 最后发动攻击的单位", "功能")]
  116. public class LastAttack : UnitValue
  117. {
  118. public override string ToString()
  119. {
  120. return "最后发动攻击的单位";
  121. }
  122. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  123. {
  124. return api.ZoneAPI.LastAttackUnit;
  125. }
  126. }
  127. [DescAttribute("功能 - 发动攻击的单位", "功能")]
  128. public class AttackUnit : UnitValue
  129. {
  130. public override string ToString()
  131. {
  132. return "发动攻击的单位";
  133. }
  134. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  135. {
  136. return args.AttackUnit;
  137. }
  138. }
  139. [DescAttribute("功能 - 最后被打的单位", "功能")]
  140. public class LastHitted : UnitValue
  141. {
  142. public override string ToString()
  143. {
  144. return "最后被打的单位";
  145. }
  146. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  147. {
  148. return api.ZoneAPI.LastHittedUnit;
  149. }
  150. }
  151. [DescAttribute("功能 - 最后被杀死的单位", "功能")]
  152. public class LastKilled : UnitValue
  153. {
  154. public override string ToString()
  155. {
  156. return "最后被杀死的单位";
  157. }
  158. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  159. {
  160. return api.ZoneAPI.LastKilledUnit;
  161. }
  162. }
  163. [DescAttribute("场景 - 随机单位", "场景")]
  164. public class RandomUnit : UnitValue
  165. {
  166. public override string ToString()
  167. {
  168. return "随机单位";
  169. }
  170. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  171. {
  172. return api.ZoneAPI.selectRandomUnit<InstanceUnit>((InstanceUnit unit) =>
  173. {
  174. return true;
  175. });
  176. }
  177. }
  178. [DescAttribute("场景 - 随机阵营单位", "场景")]
  179. public class RandomForceUnit : UnitValue
  180. {
  181. [DescAttribute("阵营")]
  182. public IntegerValue Force = new IntegerValue.VALUE(0);
  183. public override string ToString()
  184. {
  185. return string.Format("阵营{0}随机单位", Force);
  186. }
  187. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  188. {
  189. int force = Force.GetValue(api, args);
  190. return api.ZoneAPI.selectRandomUnit<InstanceUnit>((InstanceUnit unit) =>
  191. {
  192. return unit.Force == force;
  193. });
  194. }
  195. }
  196. [DescAttribute("检取物品中的单位", "功能")]
  197. public class LastPickingItemUnit : UnitValue
  198. {
  199. public override string ToString()
  200. {
  201. return string.Format("检取物品中的单位");
  202. }
  203. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  204. {
  205. return api.ZoneAPI.LastPickingItemUnit;
  206. }
  207. }
  208. [DescAttribute("最后被点选的单位", "功能")]
  209. public class LastPickableUnit : UnitValue
  210. {
  211. public override string ToString()
  212. {
  213. return string.Format("最后被点选的单位");
  214. }
  215. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  216. {
  217. return api.ZoneAPI.LastPickableUnit;
  218. }
  219. }
  220. [DescAttribute("最后释放的技能的单位", "功能")]
  221. public class LastLaunchSkillUnit : UnitValue
  222. {
  223. public override string ToString()
  224. {
  225. return string.Format("最后释放的技能的单位");
  226. }
  227. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  228. {
  229. return api.ZoneAPI.LastLaunchSkillUnit;
  230. }
  231. }
  232. [DescAttribute("指定名字的单位", "功能")]
  233. public class NamedUnit : UnitValue
  234. {
  235. [DescAttribute("名字")]
  236. public StringValue Name = new StringValue.VALUE();
  237. public override string ToString()
  238. {
  239. return string.Format("名字为\"{0}\"的单位", Name);
  240. }
  241. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  242. {
  243. return api.ZoneAPI.getUnitByName(Name.GetValue(api, args));
  244. }
  245. }
  246. [DescAttribute("指定ID的单位", "功能")]
  247. public class PointTemplateIDUnit : UnitValue
  248. {
  249. [DescAttribute("模板ID")]
  250. public int templateIOd = 0;
  251. public override string ToString()
  252. {
  253. return string.Format("ID为\"{0}\"的单位", templateIOd);
  254. }
  255. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  256. {
  257. return api.ZoneAPI.getUnitByTemplateID(templateIOd);
  258. }
  259. }
  260. [DescAttribute("绑定的单位", "单位触发器")]
  261. public class UnitAPI : UnitValue
  262. {
  263. public override string ToString()
  264. {
  265. return string.Format("单位触发器绑定的单位");
  266. }
  267. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  268. {
  269. return api.UnitAPI;
  270. }
  271. }
  272. [DescAttribute("指定阵营里最重的单位", "功能")]
  273. public class BossUnit : UnitValue
  274. {
  275. [DescAttribute("阵营force")]
  276. public int force = 0;
  277. public override string ToString()
  278. {
  279. return string.Format("阵营{0}里最重的单位", force);
  280. }
  281. public override InstanceUnit GetValue(IEditorValueAdapter api, EventArguments args)
  282. {
  283. return api.ZoneAPI.getTheWeightOneAtForce(force);
  284. }
  285. }
  286. }
  287. }