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- using UnityEngine;
- using System.Collections;
- using CommonAIClient.Unity.Utils;
- using System;
- using CommonAI.ZoneClient;
- using CommonAIClient.Client;
- namespace CommonAIClient.Unity.Battle
- {
- public abstract class BattleFactroy
- {
- private static BattleFactroy gInstance;
- public static BattleFactroy Instance
- {
- get { return gInstance; }
- }
- protected BattleFactroy()
- {
- gInstance = this;
- }
- public abstract BattleScene CreateBattleScene(AbstractBattle battle);
- public abstract GameObjectAdapter GameObjectAdapter { get; }
- public abstract TerrainAdapter TerrainAdapter { get; }
- public abstract SoundAdapter SoundAdapter { get; }
- public abstract int StageNavLay { get; }
- public abstract DisplayCell CreateDisplayCell(GameObject root, string name = "DisplayCell");
- public abstract ComAICell CreateComAICell(BattleScene battleScene, CommonAI.ZoneClient.ZoneObject obj);
- public abstract void OnError(string msg);
- public abstract void MakeDamplingJoint(GameObject body, GameObject form, GameObject to);
- }
- }
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