AssetObjectExt.cs 1.3 KB

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  1. using UnityEngine;
  2. using System.Collections.Generic;
  3. namespace CommonAIClient.Unity.Utils
  4. {
  5. public class AssetObjectExt : AssetObject
  6. {
  7. private Dictionary<string, GameObject> mDummyNodes = new Dictionary<string, GameObject>();
  8. void Awake()
  9. {
  10. TrailRenderer render = gameObject.GetComponentInChildren<TrailRenderer>(true);
  11. if (render != null)
  12. {
  13. trailRendererCheck = true;
  14. }
  15. }
  16. public GameObject GetDummyNode(string name)
  17. {
  18. GameObject tmp = null;
  19. if (mDummyNodes.TryGetValue(name, out tmp))
  20. {
  21. if (tmp != null && tmp.transform.IsChildOf(gameObject.transform))
  22. {
  23. return tmp;
  24. }
  25. else
  26. {
  27. mDummyNodes.Remove(name);
  28. }
  29. }
  30. Transform[] allTrans = transform.GetComponentsInChildren<Transform>();
  31. foreach (var trans in allTrans)
  32. {
  33. if (trans.name == name)
  34. {
  35. tmp = trans.gameObject;
  36. mDummyNodes.Add(name, tmp);
  37. break;
  38. }
  39. }
  40. return tmp;
  41. }
  42. }
  43. }