12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- using UnityEngine;
- using System.Collections.Generic;
- namespace CommonAIClient.Unity.Utils
- {
- public class AssetObjectExt : AssetObject
- {
- private Dictionary<string, GameObject> mDummyNodes = new Dictionary<string, GameObject>();
- void Awake()
- {
- TrailRenderer render = gameObject.GetComponentInChildren<TrailRenderer>(true);
- if (render != null)
- {
- trailRendererCheck = true;
- }
- }
- public GameObject GetDummyNode(string name)
- {
- GameObject tmp = null;
- if (mDummyNodes.TryGetValue(name, out tmp))
- {
- if (tmp != null && tmp.transform.IsChildOf(gameObject.transform))
- {
- return tmp;
- }
- else
- {
- mDummyNodes.Remove(name);
- }
- }
- Transform[] allTrans = transform.GetComponentsInChildren<Transform>();
- foreach (var trans in allTrans)
- {
- if (trans.name == name)
- {
- tmp = trans.gameObject;
- mDummyNodes.Add(name, tmp);
- break;
- }
- }
- return tmp;
- }
- }
- }
|