TerrainAdapter.cs 342 B

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  1. using UnityEngine;
  2. using System.IO;
  3. using CommonUnity3D.MFUnity.LoadUtil;
  4. using System.Collections.Generic;
  5. using CommonAIClient.Unity.Battle;
  6. namespace CommonAIClient.Unity.Utils
  7. {
  8. public abstract class TerrainAdapter
  9. {
  10. public abstract void Load(string assetBundleName, System.Action<bool, GameObject> callback);
  11. }
  12. }