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- using UnityEngine;
- using System.IO;
- using CommonUnity3D.MFUnity.LoadUtil;
- using System.Collections.Generic;
- using CommonAIClient.Unity.Battle;
- namespace CommonAIClient.Unity.Utils
- {
- public abstract class TerrainAdapter
- {
- public abstract void Load(string assetBundleName, System.Action<bool, GameObject> callback);
- }
- }
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