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- using CommonAI.Zone.Instance;
- using CommonLang.Protocol;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- namespace CommonAIServer.Node.Interface
- {
- public interface IPlayer
- {
- /// <summary>
- /// 单位全局唯一标识符
- /// </summary>
- string PlayerUUID { get; }
- /// <summary>
- /// 用于显示的名字
- /// </summary>
- string DisplayName { get; }
- /// <summary>
- /// 绑定数据
- /// </summary>
- ZoneNode.PlayerClient BindingPlayer { get; set; }
- /// <summary>
- /// 向此玩家发送战斗服事件
- /// </summary>
- /// <param name="msg"></param>
- void Send(IMessage msg);
- /// <summary>
- /// 监听接收消息
- /// </summary>
- /// <param name="handler"></param>
- void Listen(Action<object> handler);
- /// <summary>
- /// 连接时回调
- /// </summary>
- /// <param name="binding"></param>
- void OnConnected(ZoneNode.PlayerClient binding);
- /// <summary>
- /// 断线时回调
- /// </summary>
- void OnDisconnect(ZoneNode.PlayerClient binding);
- bool IsAttribute(string key);
- void SetAttribute(string key, object value);
- object GetAttribute(string key);
- }
- }
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