123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 |
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.Units;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- namespace XmdsCommonSkill.Plugin.Buffs
- {
- /// <summary>
- /// 恐惧BUFF.
- /// </summary>
- public class XmdsBuff_Fear : XmdsBuffBase
- {
- public override int GetAbilityID()
- {
- return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.Fear;
- }
- protected override void OnBindTemplate(ref CommonAI.Zone.BuffTemplate buffTemplate)
- {
- //设置为晕眩.
- buffTemplate.IsSilent = true;
- }
- protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, InstanceUnit.BuffState state)
- {
- InstanceUnit unit = hitter.mUnit;
- //Lock + 移动限制.
- //if(hitter is XmdsVirtual_Player)
- //{
- // //限制主角接收移动指令.
- // XmdsInstancePlayer iu = unit as XmdsInstancePlayer;
- // iu.BuffMoveLock(state.LifeTimeMS);
- //}
- unit.changeState(new InstanceUnit.StateChaos(unit, state.LifeTimeMS));
-
- XmdsVirtual.FormatLog("BuffBegin : 单位【{0}】进入恐惧状态", hitter.mProp.ServerData.BaseInfo.name);
- }
- protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
- {
- if(hitter.mUnit.CurrentState is InstanceUnit.StateChaos)
- {
- hitter.mUnit.startIdle();
- }
- XmdsVirtual.FormatLog("BuffEnd : 单位【{0}】退出恐惧状态", hitter.mProp.ServerData.BaseInfo.name);
- }
- public override void CopyTo(UnitBuff other)
- {
- base.CopyTo(other);
- }
- }
- }
|