Monster_10240202.cs 2.1 KB

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  1. 
  2. using XmdsCommonServer.XLS.Data;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonSkill.Plugin.Buffs;
  5. using CommonAI.Zone;
  6. using XmdsCommon.Plugin;
  7. namespace XmdsCommonSkill.Plugin.Skills.Monster
  8. {
  9. /// <summary>
  10. /// 黑暗祭司 - 咒: 诅咒一群敌人,使其防御降低x%(物抗和魔抗同时降低).
  11. /// </summary>
  12. public class Monster_10240202 : XmdsSkillBase
  13. {
  14. /// <summary>
  15. /// 技能ID.
  16. /// </summary>
  17. public static int ID = 10240202;
  18. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.FANG_YU_DOWN;
  19. public static XmdsSkillValue Buff_Value;
  20. public override int SkillID {get { return ID; }}
  21. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  22. {
  23. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  24. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange);
  25. BuffTemplate bt = pack.mBuffTemplate;
  26. bt.IsHarmful = true;
  27. pack.BindTemplateAndDispose();
  28. unit.RegistSendBuff(bt);
  29. }
  30. protected override void OnSkillLogicEvent(BattleParams param)
  31. {
  32. // 没伤害.
  33. param.UseDamageType = CommonAI.Data.DamageType.None;
  34. // -防御(物魔).
  35. XmdsBuff_PropChange buff = param.Attacker.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_PropChange;
  36. buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
  37. buff.IsPercent = true;
  38. buff.CurrentValue = -this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value);
  39. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
  40. bt.LifeTimeMS = 5000;
  41. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  42. }
  43. protected override void OnInitSkillParam()
  44. {
  45. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  46. InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  47. }
  48. }
  49. }