Monster_605061.cs 1.8 KB

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  1. using CommonAI.Zone;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using XmdsCommon.Plugin;
  7. using XmdsCommonServer.Plugin;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. namespace XmdsCommonSkill.Plugin.Skills.Monster
  11. {
  12. /// <summary>
  13. /// 大斧猛击 猛击前方区域,造成伤害并且击晕 " 一个百分比物理伤害和固定物理伤害加成 受到伤害造成晕眩效果"
  14. /// </summary>
  15. class Monster_605061 : XmdsSkillBase
  16. {
  17. public static int ID = 605061;
  18. public static XmdsSkillValue DP_1;
  19. public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.YUN_XUAN; // 眩晕.
  20. public override int SkillID { get { return ID; } }
  21. protected override void OnSkillDamagePerEvent(BattleParams param)
  22. {
  23. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  24. param.SkillDamagePer = ret;
  25. }
  26. protected override void OnSkillLogicEvent(BattleParams param)
  27. {
  28. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_1);
  29. bt.LifeTimeMS = 5000;
  30. bt.IsHarmful = true;
  31. param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
  32. }
  33. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  34. {
  35. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
  36. BuffTemplate bt = pack.mBuffTemplate;
  37. bt.IsHarmful = true;
  38. pack.BindTemplateAndDispose();
  39. unit.RegistSendBuff(bt);
  40. }
  41. protected override void OnInitSkillParam()
  42. {
  43. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  44. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  45. }
  46. }
  47. }