Monster_CommonAtk.cs 4.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using CommonAI.Zone;
  6. using XmdsCommon.Plugin;
  7. using XmdsCommonServer.Plugin;
  8. using CommonLang;
  9. using XmdsCommonServer.XLS.Data;
  10. namespace XmdsCommonSkill.Plugin.Skills.Monster
  11. {
  12. /// <summary>
  13. /// 怪物通用物理攻击脚本.
  14. /// damageID 0: 攻击力伤害百分比
  15. /// damageID 1: 对方目标生命值百分比, 参数valueSet1
  16. /// damageID 2: 对方目标生命值百分比, 参数valueSet2
  17. /// </summary>
  18. public class Monster_CommonAtk : XmdsSkillBase
  19. {
  20. //技能ID.
  21. public static int mSkillID = XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills.XmdsBattleSkill.DefaultSkillScriptID;
  22. //DamagePercent
  23. public static XmdsSkillValue mDmg ;
  24. //生命伤害比1
  25. public static XmdsSkillValue mHPDamagePer1;
  26. //生命伤害比2
  27. public static XmdsSkillValue mHPDamagePer2;
  28. //生命伤害比3
  29. public static XmdsSkillValue mHPDamagePer3;
  30. //攻击力系数4
  31. public static XmdsSkillValue mHPDamage4;
  32. //攻击力系数5
  33. public static XmdsSkillValue mHPDamage5;
  34. //攻击力系数6
  35. public static XmdsSkillValue mHPDamage6;
  36. //攻击力系数7--扩展
  37. public static XmdsSkillValue mHPDamageExt;
  38. //生命伤害比4--扩展
  39. public static XmdsSkillValue mHPPerDamageExt;
  40. public override int SkillID { get { return mSkillID; } }
  41. protected override void OnSkillDamagePerEvent(BattleParams param)
  42. {
  43. if(param.AtkProp.DamagePerID == 0)
  44. {
  45. param.SkillDamagePer = mDmg.GetValue();
  46. }
  47. else if(param.AtkProp.DamagePerID == 4)
  48. {
  49. param.SkillDamagePer = mHPDamage4.GetValue();
  50. }
  51. else if(param.AtkProp.DamagePerID == 5)
  52. {
  53. param.SkillDamagePer = mHPDamage5.GetValue();
  54. }
  55. else if(param.AtkProp.DamagePerID == 6)
  56. {
  57. param.SkillDamagePer = mHPDamage6.GetValue();
  58. }
  59. else if (param.AtkProp.DamagePerID == 7)
  60. {
  61. param.SkillDamagePer = mHPDamageExt.GetValue(param.AtkProp.DamageModiferID);
  62. }
  63. }
  64. protected override bool OnSkillFinalDamageModifyEvent(BattleParams param)
  65. {
  66. if(param.AtkProp.DamagePerID == 1)
  67. {
  68. param.HitDamge = CUtils.CastInt(param.Hitter.MirrorProp.MaxHP * XmdsUnitProp.PER * mHPDamagePer1.GetValue());
  69. }
  70. else if(param.AtkProp.DamagePerID == 2)
  71. {
  72. param.HitDamge = CUtils.CastInt(param.Hitter.MirrorProp.MaxHP * XmdsUnitProp.PER * mHPDamagePer2.GetValue());
  73. }
  74. else if (param.AtkProp.DamagePerID == 3)
  75. {
  76. param.HitDamge = CUtils.CastInt(param.Hitter.MirrorProp.MaxHP * XmdsUnitProp.PER * mHPDamagePer3.GetValue());
  77. }
  78. else if (param.AtkProp.DamagePerID == 8)
  79. {
  80. param.HitDamge = CUtils.CastInt(param.Hitter.MirrorProp.MaxHP * XmdsUnitProp.PER * mHPPerDamageExt.GetValue(param.AtkProp.DamageModiferID));
  81. }
  82. else if (param.AtkProp.DamagePerID == 0 || param.AtkProp.DamagePerID == 4 || param.AtkProp.DamagePerID == 5
  83. || param.AtkProp.DamagePerID == 6 || param.AtkProp.DamagePerID == 7)
  84. {
  85. return false;
  86. }
  87. else
  88. {
  89. param.UseDamageType = CommonAI.Data.DamageType.None;
  90. }
  91. return true;
  92. }
  93. protected override void OnBaseInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  94. {
  95. //普通攻击技能CD走配置表.
  96. OnInit(info, unit, ref template);
  97. }
  98. protected override void OnInitSkillParam()
  99. {
  100. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(mSkillID);
  101. InitData(data, out mDmg, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  102. InitData(data, out mHPDamagePer1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  103. InitData(data, out mHPDamagePer2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  104. InitData(data, out mHPDamagePer3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  105. InitData(data, out mHPDamage4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  106. InitData(data, out mHPDamage5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  107. InitData(data, out mHPDamage6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
  108. InitData(data, out mHPDamageExt, XmdsSkillData.XmdsSkillDataKey.ValueSet7);
  109. InitData(data, out mHPPerDamageExt, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  110. }
  111. }
  112. }