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-
- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- namespace XmdsCommonSkill.Plugin.Buffs
- {
- /// Description: 治疗.
- public class XmdsBuff_AddHP : XmdsBuffBase
- {
- public int ChangeValue = 0;
- public bool RemoveOnHit = false;
- private int UUID = 0;
- public override int GetAbilityID()
- {
- return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.AddHP;
- }
- public override void CopyTo(UnitBuff other)
- {
- var ret = other as XmdsBuff_AddHP;
- ret.ChangeValue = ChangeValue;
- ret.RemoveOnHit = RemoveOnHit;
- base.CopyTo(other);
- }
- protected override void OnBindTemplate(ref BuffTemplate buffTemplate)
- {
- //DOT类技能首帧无效.
- //buffTemplate.FirstTimeEnable = false;
- base.OnBindTemplate(ref buffTemplate);
- }
- public override void BuffUpdate(XmdsVirtual unit, InstanceUnit.BuffState state)
- {
- //为自己加血.
- unit.AddHP(ChangeValue, state.Sender);
- }
- public override void BuffBegin(XmdsVirtual hitter, XmdsVirtual attacker, InstanceUnit.BuffState state)
- {
- if (RemoveOnHit)
- {
- UUID = hitter.RegistOnHitDamage(OnUnitHitEvent, null);
- }
- }
- public override void BuffEnd(XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
- {
- if (RemoveOnHit)
- {
- hitter.UnRegistOnHitDamage(UUID);
- }
- }
- //被打监听.
- protected virtual float OnUnitHitEvent(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- //大于0位伤害.
- if (damage > 0)
- {
- hitted.mUnit.removeBuff(BindBuffID);
- }
- return damage;
- }
- protected override void OnDispose()
- {
- base.OnDispose();
- }
- }
- }
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