XmdsBuff_AddHP.cs 2.2 KB

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  1. 
  2. using CommonAI.Data;
  3. using CommonAI.Zone;
  4. using CommonAI.Zone.Formula;
  5. using CommonAI.Zone.Instance;
  6. using CommonLang;
  7. using XmdsCommon.Plugin;
  8. using XmdsCommonServer.Plugin;
  9. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  10. namespace XmdsCommonSkill.Plugin.Buffs
  11. {
  12. /// Description: 治疗.
  13. public class XmdsBuff_AddHP : XmdsBuffBase
  14. {
  15. public int ChangeValue = 0;
  16. public bool RemoveOnHit = false;
  17. private int UUID = 0;
  18. public override int GetAbilityID()
  19. {
  20. return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.AddHP;
  21. }
  22. public override void CopyTo(UnitBuff other)
  23. {
  24. var ret = other as XmdsBuff_AddHP;
  25. ret.ChangeValue = ChangeValue;
  26. ret.RemoveOnHit = RemoveOnHit;
  27. base.CopyTo(other);
  28. }
  29. protected override void OnBindTemplate(ref BuffTemplate buffTemplate)
  30. {
  31. //DOT类技能首帧无效.
  32. //buffTemplate.FirstTimeEnable = false;
  33. base.OnBindTemplate(ref buffTemplate);
  34. }
  35. public override void BuffUpdate(XmdsVirtual unit, InstanceUnit.BuffState state)
  36. {
  37. //为自己加血.
  38. unit.AddHP(ChangeValue, state.Sender);
  39. }
  40. public override void BuffBegin(XmdsVirtual hitter, XmdsVirtual attacker, InstanceUnit.BuffState state)
  41. {
  42. if (RemoveOnHit)
  43. {
  44. UUID = hitter.RegistOnHitDamage(OnUnitHitEvent, null);
  45. }
  46. }
  47. public override void BuffEnd(XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
  48. {
  49. if (RemoveOnHit)
  50. {
  51. hitter.UnRegistOnHitDamage(UUID);
  52. }
  53. }
  54. //被打监听.
  55. protected virtual float OnUnitHitEvent(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  56. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  57. {
  58. //大于0位伤害.
  59. if (damage > 0)
  60. {
  61. hitted.mUnit.removeBuff(BindBuffID);
  62. }
  63. return damage;
  64. }
  65. protected override void OnDispose()
  66. {
  67. base.OnDispose();
  68. }
  69. }
  70. }