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- using CommonAI.Zone;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- namespace XmdsCommonSkill.Plugin.Buffs
- {
- public class XmdsBuff_Bleed : XmdsBuffBase
- {
- /// <summary>
- ///攻击值
- /// </summary>
- public int ChangeValue = 0;
- //流血加深系数
- public float deepValue = 1.0f;
- //伤害加深
- private bool damageDeepByOverlayer = false;
- private int Overlayer = 1;
- public override int GetAbilityID()
- {
- return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.Bleed;
- }
- public override void CopyTo(UnitBuff other)
- {
- var ret = other as XmdsBuff_Bleed;
- ret.ChangeValue = this.ChangeValue;
- ret.deepValue = this.deepValue;
- base.CopyTo(other);
- }
- protected override void OnBindTemplate(ref BuffTemplate buffTemplate)
- {
- //DOT类技能首帧无效.
- base.OnBindTemplate(ref buffTemplate);
- }
- protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, InstanceUnit.BuffState state)
- {
- this.Overlayer = state.OverlayLevel;
-
- }
- protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
- {
- }
- protected override int OnBuffHit(XmdsVirtual hitter,
- XmdsVirtual attacker, CommonAI.Zone.Formula.AttackSource source,
- ref XmdsVirtual.AtkResult result)
- {
- if (ChangeValue != 0)
- {
- double damageValue = XmdsUnitProp.PER * this.ChangeValue;
- // 伤害加深逻辑
- if(this.damageDeepByOverlayer && this.Overlayer > 0)
- {
- for(int i = 0; i < this.Overlayer; i++)
- {
- damageValue = damageValue * deepValue;
- }
- }
- //造成伤害.
- //int damage = CUtils.CastInt(base.OnBuffHit(hitter, attacker, source, ref result) * damageValue);
- return ChangeValue;
- }
- return base.OnBuffHit(hitter, attacker, source, ref result);
- }
- }
- }
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