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- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- namespace XmdsCommonSkill.Plugin.Buffs
- {
- /// <summary>
- ///BUFF:点燃.
- /// </summary>
- public class XmdsBuff_Burn : XmdsBuffBase
- {
- /// <summary>
- ///填正值为扣血.
- /// </summary>
- public int ChangeValue = 0;
- public override int GetAbilityID()
- {
- return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.Burn;
- }
- public override void CopyTo(UnitBuff other)
- {
- var ret = other as XmdsBuff_Burn;
- ret.ChangeValue = this.ChangeValue;
- base.CopyTo(other);
- }
- protected override void OnBindTemplate(ref BuffTemplate buffTemplate)
- {
- //DOT类技能首帧无效.
- buffTemplate.FirstTimeEnable = false;
- base.OnBindTemplate(ref buffTemplate);
- }
- protected override int OnBuffHit(XmdsVirtual hitter, XmdsVirtual attacker,
- CommonAI.Zone.Formula.AttackSource source,
- ref XmdsVirtual.AtkResult result)
- {
- //敌方扣血
- //hitter.AddHP(-54321, attacker.mUnit);
- //自己加血
- //attacker.AddHP(12345);
- if (ChangeValue != 0)
- {
- //造成伤害.
- return ChangeValue;
- }
- else
- {
- return base.OnBuffHit(hitter, attacker, source, ref result);
- }
- }
- }
- }
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