XmdsBuff_IngoreCtrl.cs 1.7 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Instance;
  3. using System.Collections.Generic;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.Plugin.Units;
  7. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  8. namespace XmdsCommonSkill.Plugin.Buffs
  9. {
  10. public class XmdsBuff_IngoreCtrl : XmdsBuffBase
  11. {
  12. private int uuid = 0;
  13. public override int GetAbilityID()
  14. {
  15. return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.IngoreCtrl;
  16. }
  17. protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, InstanceUnit.BuffState state)
  18. {
  19. uuid = hitter.RegistTryAddBuffEvent(OnTryAddBuffEvent, null);
  20. XmdsVirtual.FormatLog("BuffBegin : 单位【{0}】进入免控状态.", hitter.mProp.ServerData.BaseInfo.name);
  21. }
  22. protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
  23. {
  24. hitter.UnRegistTryAddBuffEvent(uuid);
  25. XmdsVirtual.FormatLog("BuffEnd : 单位【{0}】脱离免控状态", hitter.mProp.ServerData.BaseInfo.name);
  26. }
  27. private bool OnTryAddBuffEvent(ref BuffTemplate buff, XmdsVirtual attacker, XmdsVirtual hitter, GameSkill skill)
  28. {
  29. if (!IsInvaild() && XmdsInstanceUtils.IsControlBuff(buff))
  30. {
  31. hitter.SendBattleHintNumberB2C(0, XmdsVirtual.UnitHitEventState.Immunity);
  32. //每次生效自动检查.
  33. if (BuffInvaildCheck())
  34. {
  35. hitter.mUnit.removeBuff(BindBuffID);
  36. }
  37. return false;
  38. }
  39. return true;
  40. }
  41. }
  42. }