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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonLang;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
- {
- /// <summary>
- /// boss通用被动 - 回春(boss每5秒会恢复一定血量)
- /// </summary>
- class Boss_90103 : XmdsPassiveSkillBase
- {
- public static int ID = 90103;
- private static XmdsSkillValue HPValue; // 回血比例
- private static XmdsSkillValue valueSet; // 持续时间
- //XmdsSkillValue -> 数值转换
- private static int mTimeInterval = 0;
- private static float mAddHPPer = 0f;
- private XmdsVirtual mOwner = null;
- private int timePass = 0;
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- this.mOwner = owner;
- }
- protected override void OnUpdate(int intervalMS, bool slowRefresh)
- {
- if(this.mOwner != null)
- {
- this.timePass += intervalMS;
- if (this.timePass >= mTimeInterval)
- {
- //回血
- int addHP = Math.Max(1, CUtils.CastInt(this.mOwner.mUnit.MaxHP * mAddHPPer));
- this.mOwner.mUnit.AddHP(addHP, null);
- this.timePass -= mTimeInterval;
- }
- }
- base.OnUpdate(intervalMS, slowRefresh);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out HPValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- mTimeInterval = Math.Max(5000, valueSet.GetValue());
- mAddHPPer = HPValue.GetValue() * XmdsUnitProp.PER;
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
-
- }
- }
- }
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