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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonLang;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
- {
- /// <summary>
- /// boss通用被动 - 狂暴(暴击几率提升<$2>,暴击伤害提升<$1>)
- /// </summary>
- class Boss_90105 : XmdsPassiveSkillBase
- {
- public static int ID = 90105;
- private static XmdsSkillValue mCriteDamage; // 暴击伤害
- private static XmdsSkillValue mCriteRate; // 暴击率
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- owner.ChangeCriteDamage(mCriteDamage.GetValue());
- owner.ChangeCriteRate(mCriteRate.GetValue());
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mCriteDamage, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out mCriteRate, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- }
- }
- }
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