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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Data;
- using CommonLang;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
- {
- /// <summary>
- /// boss - 1 - 灵气护体
- /// (当灵兽血量降低到50%时,BOSS召唤一个护盾,护盾存在期间BOSS防御增加,护盾击破前BOSS不再掉血。击破护盾后N秒内BOSS会再次召唤一个护盾)
- /// </summary>
- class Boss_90108 : XmdsPassiveSkillBase
- {
- public static readonly int ID = 90108;
- private static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.BOSS_HUDUN_DEFENCE;
- private int mUUID_1 = 0;
- // 下一次回血触发时间
- private long mNextTrrigerTime = 0;
- private static XmdsSkillValue valueSet1; // 护盾时间间隔
- private static XmdsSkillValue valueSet2; // 护盾系数
- private static XmdsSkillValue valueSet3; // 护盾CD
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- //护盾
- var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- var buff = pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.SHIELD_AbsorbDamage) as XmdsBuff_Shield_AbsorbDamage;
- buff.AbsorbDamageSum = CUtils.CastInt(owner.MirrorProp.MaxHP * XmdsUnitProp.PER * valueSet2.GetValue());
- pack.mBuffTemplate.LifeTimeMS = valueSet3.GetValue();
- var bt2 = pack.mBuffTemplate;
- pack.BindTemplateAndDispose();
- owner.RegistSendBuff(bt2);
- mUUID_1 = owner.RegistOnHitDamage(OnHandleHitDmage, skillInfo, true);
- }
- private float OnHandleHitDmage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- long localTime = CommonLang.CUtils.localTimeMS;
- if (mNextTrrigerTime < localTime)
- {
- mNextTrrigerTime = localTime + valueSet1.GetValue();
- hitted.mUnit.AddBuff(Buff_ID);
- }
- return damage;
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistOnHitDamage(mUUID_1);
- }
- }
- }
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