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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- using CommonLang;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
- {
- /// <summary>
- /// boss - 3 - 心有灵犀(清风明月距离在N码范围内会同时获得攻击和攻速增幅效果)
- /// </summary>
- class Boss_90110 : XmdsPassiveSkillBase
- {
- public static int ID = 90110;
- //心有灵犀buff
- private static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PROP_CHANGE_2;
- private static XmdsSkillValue valueSet0; // 攻击提升值
- private static XmdsSkillValue valueSet1; // 攻速提升值
- private static XmdsSkillValue valueSet2; // 单位距离触发
- private static XmdsSkillValue valueSet3; // 伴生怪物ID
- private static XmdsSkillValue valueSet4; // 持续时间
- private int TimePass = 0; //时间流逝
- private XmdsVirtual mOwner = null;
- private int partnerID = 0;
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- //攻击
- XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(0);
- buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
- buff.CurrentValue = valueSet0.GetValue();
- buff.IsPercent = true;
- //攻速
- XmdsBuff_PropChange buff1 = (XmdsBuff_PropChange)pack.GetXmdsBuff(1);
- buff1.CurentChangeType = XmdsVirtual.UnitAttributeType.AttackSpeed;
- buff1.CurrentValue = valueSet1.GetValue();
- buff1.IsPercent = true;
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = true;
- bt.LifeTimeMS = valueSet4.GetValue();
- pack.BindTemplateAndDispose();
- owner.RegistSendBuff(bt);
- this.mOwner = owner;
- int unitA = valueSet3.GetValue(1, 1);
- int unitB = valueSet3.GetValue(1, 2);
- this.partnerID = 0;
- if (owner.mUnit.Info.TemplateID == unitA)
- {
- this.partnerID = unitB;
- }
- else if(owner.mUnit.Info.TemplateID == unitB)
- {
- this.partnerID = unitA;
- }
- }
- protected override void OnUpdate(int intervalMS, bool slowRefresh)
- {
- this.TimePass += intervalMS;
- if (this.TimePass >= 2000)
- {
- this.TimePass = 0;
- InstanceUnit unit = this.mOwner.mUnit.Parent.isUnitInRoundRange<InstanceUnit>(this.partnerID,
- this.mOwner.mUnit.X, this.mOwner.mUnit.Y, valueSet2.GetValue(), this.mOwner.mUnit.AoiStatus);
- if(unit != null)
- {
- unit.AddBuff(Buff_ID, this.mOwner.mUnit);
- this.mOwner.mUnit.AddBuff(Buff_ID, this.mOwner.mUnit);
- }
- }
- base.OnUpdate(intervalMS, slowRefresh);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out valueSet0, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out valueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
-
- }
- }
- }
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