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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Data;
- using CommonLang;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
- {
- /// <summary>
- /// boss - 1 - 五雷轰顶
- /// (BOSS血量下降到10%的时候,BOSS每5秒召唤10道AOE雷电攻击。同时开始进行倒计时,倒计时30秒后如果BOSS未被击杀,则全屏玩家血量清空,隐藏BOSS通关失败)
- /// </summary>
- class Boss_90113 : XmdsPassiveSkillBase
- {
- public static readonly int ID = 90113;
- //private static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.BOSS_HUDUN_DEFENCE;
- private int mUUID_1 = 0;
- private static XmdsSkillValue valueSet0; // 伤害系数
- private static XmdsSkillValue valueSet1; // 血量阀值
- private static XmdsSkillValue valueSet2; // 结束倒计时,倒计时结束,回满血
- // 拆解数据
- private long mTriggerHP = 0;
- private bool mBossReliveFlag = false;
- //内部数据
- private int mTimePass = 0;
- private XmdsVirtual mOwner = null;
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- mUUID_1 = owner.RegistOnHitDamage(OnHandleHitDmage, skillInfo, true);
- this.mOwner = owner;
- this.mTriggerHP = owner.mUnit.MaxHP / 10000 * valueSet1.GetValue();
- this.mBossReliveFlag = false;
- }
- private float OnHandleHitDmage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- // 触发五雷轰顶技能效果
- if(this.mTriggerHP + damage >= hitted.mUnit.MaxHP)
- {
- // 激活雷电技能
- hitted.mUnit.SetSkillActive(90317, true);
- this.mBossReliveFlag = true;
- this.mTimePass = 0;
- }
- return damage;
- }
- protected override void OnUpdate(int intervalMS, bool slowRefresh)
- {
- try
- {
- if(this.mBossReliveFlag)
- {
- this.mTimePass += intervalMS;
- if (this.mTimePass >= valueSet2.GetValue())
- {
- // 回满血,编辑器逻辑控制副本结束
- this.mOwner.AddHP(this.mOwner.mUnit.MaxHP);
- }
- }
- base.OnUpdate(intervalMS, slowRefresh);
- }
- catch (Exception err)
- {
- log.Warn("Boss_90113 catch : " + err);
- }
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out valueSet0, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistOnHitDamage(mUUID_1);
- }
- }
- }
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