123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139 |
- using CommonAI.data;
- using CommonAI.Data;
- using CommonAI.Zone.Formula;
- using CommonLang;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonSkill.Plugin.Skills;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.Boss
- {
- /// <summary>
- /// boss - 被动狂暴,血量下降到x%时,增加属性
- /// </summary>
- class Boss_91000 : XmdsPassiveSkillBase
- {
- private int mUUID_1 = 0;
- public static readonly int ID = 91000;
- public override int SkillID { get { return ID; } }
- //绑定buffID
- private static int mBuffID = (int)XmdsBuffBase.XmdsBuffList.BOSS_CRAZE;
- private static XmdsSkillValue mValueSet1; // 血量阀值
- private static XmdsSkillValue mValueSet2; // 血量系数
- private static XmdsSkillValue mValueSet3; // 攻击系数
- private static XmdsSkillValue mValueSet4; // 防御系数
- private static XmdsSkillValue mValueSet5; // 暴击系数
- private static XmdsSkillValue mValueSet6; // 爆伤系数
- private static XmdsSkillValue mValueSet7; // 攻速系数
- private static XmdsSkillValue mValueSet8; // 移速系数
- //内部数据
- private long mTriggerHP = 0;
- private XmdsVirtual mOwner = null;
- private long mNextTriggerTime;
- private static int mBuffTime = 3600000;
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- mUUID_1 = owner.RegistOnHitDamage(OnHandleHitDmage, skillInfo, true);
- this.mOwner = owner;
- this.mTriggerHP = CUtils.CastInt(owner.mUnit.MaxHP * XmdsUnitProp.PER * mValueSet1.GetValue(skillInfo.SkillLevel));
- //buff初始化
- var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(mBuffID);
- var buff1 = pack.GetXmdsBuff(0) as XmdsBuff_PropChange;
- buff1.CurentChangeType = XmdsVirtual.UnitAttributeType.MaxHP;
- buff1.IsPercent = true;
- buff1.CurrentValue = mValueSet2.GetValue(skillInfo.SkillLevel);
- var buff2 = pack.GetXmdsBuff(1) as XmdsBuff_PropChange;
- buff2.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
- buff2.IsPercent = true;
- buff2.CurrentValue = mValueSet3.GetValue(skillInfo.SkillLevel);
- var buff3 = pack.GetXmdsBuff(2) as XmdsBuff_PropChange;
- buff3.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
- buff3.IsPercent = true;
- buff3.CurrentValue = mValueSet4.GetValue(skillInfo.SkillLevel);
- var buff4 = pack.GetXmdsBuff(3) as XmdsBuff_PropChange;
- buff4.CurentChangeType = XmdsVirtual.UnitAttributeType.CritRate;
- buff4.IsPercent = true;
- buff4.CurrentValue = mValueSet5.GetValue(skillInfo.SkillLevel);
- var buff5 = pack.GetXmdsBuff(4) as XmdsBuff_PropChange;
- buff5.CurentChangeType = XmdsVirtual.UnitAttributeType.CritDamage;
- buff5.IsPercent = true;
- buff5.CurrentValue = mValueSet6.GetValue(skillInfo.SkillLevel);
- var buff6 = pack.GetXmdsBuff(5) as XmdsBuff_PropChange;
- buff6.CurentChangeType = XmdsVirtual.UnitAttributeType.AttackSpeed;
- buff6.IsPercent = true;
- buff6.CurrentValue = mValueSet7.GetValue(skillInfo.SkillLevel);
- var buff7 = pack.GetXmdsBuff(6) as XmdsBuff_PropChange;
- buff7.CurentChangeType = XmdsVirtual.UnitAttributeType.MoveSpeed;
- buff7.IsPercent = true;
- buff7.CurrentValue = mValueSet8.GetValue(skillInfo.SkillLevel);
- var bt = pack.mBuffTemplate;
- bt.IsHarmful = false;
- bt.LifeTimeMS = mBuffTime;
- pack.BindTemplateAndDispose();
- owner.RegistSendBuff(bt);
- }
- private float OnHandleHitDmage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- if (this.mNextTriggerTime < CommonLang.CUtils.localTimeMS)
- {
- int tempHp = this.mOwner.mUnit.CurrentHP - (int)damage;
- if(tempHp > 0 && tempHp <= this.mTriggerHP)
- {
- hitted.mUnit.AddBuff(mBuffID, hitted.mUnit);
- this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + mBuffTime;
- }
- }
- return damage;
- }
- protected override void OnUpdate(int intervalMS, bool slowRefresh)
- {
- if(this.mNextTriggerTime > CommonLang.CUtils.localTimeMS && this.mOwner.GetBattleStatus() == BattleStatus.None)
- {
- this.mNextTriggerTime = 0;
- this.mOwner.mUnit.removeBuff(mBuffID);
- }
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- InitData(data, out mValueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
- InitData(data, out mValueSet7, XmdsSkillData.XmdsSkillDataKey.ValueSet7);
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistOnHitDamage(mUUID_1);
- }
- }
- }
|