123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 |
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using static XmdsCommonSkill.Plugin.Interface.ComSpellTemplate;
- using XmdsCommonSkill.Plugin.Interface;
- using CommonAI.Data;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.PetGive
- {
- /// <summary>
- /// 秘法·突如刺 : 攻击目标时造成<$5>%减速效果,持续<$6>秒,冷却时间<$9>秒
- /// </summary>
- class PetGive_910005 : XmdsPassiveSkillBase
- {
- /// 技能ID.
- public static int ID = 910005;
- private static int Buff_ID_1 = (int)XmdsBuffBase.XmdsBuffList.SPEED_DOWN; //减速
- //效果触发CD
- private static int triggerCD = 0;
- //buff下次触发时间
- private long BuffNextTriggerTime = 0;
- //减速比例
- private static XmdsSkillValue valueSet;
- //持续时间
- private static XmdsSkillValue valueSet2;
- private int mUUID_1 = 0;
- /// 获取技能ID.
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- //单位攻击监听
- mUUID_1 = owner.RegistOnHitOther(OnHandleOnHitOther, null);
- //修改减速buff
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_1);
- XmdsBuff_MoveSpeedDown buffAdd = (XmdsBuff_MoveSpeedDown)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.MoveSpeedDown);
- buffAdd.ChangePercent = -valueSet.GetValue(skillInfo.SkillLevel);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = true;
- bt.LifeTimeMS = valueSet2.GetValue(skillInfo.SkillLevel);
- pack.BindTemplateAndDispose();
- owner.RegistSendBuff(bt);
- this.BuffNextTriggerTime = CommonLang.CUtils.localTimeMS;
- }
- //单位攻击
- private float OnHandleOnHitOther(float damage, XmdsVirtual hitter, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- if (hitter.mUnit.IsMonster && CommonLang.CUtils.localTimeMS > this.BuffNextTriggerTime)
- {
- hitter.mUnit.AddBuff(Buff_ID_1, attacker.mUnit);
- this.BuffNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerCD;
- }
- return damage;
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- var buff = unit.GetRegisBuffVirtual(Buff_ID_1) as XmdsBuff_MoveSpeedDown;
- buff.ChangePercent = -valueSet.GetValue(gs.SkillLevel);
- var bt = unit.GetRegistBuff(Buff_ID_1);
- bt.LifeTimeMS = valueSet2.GetValue(gs.SkillLevel);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- XmdsSkillValue cdTime;
- InitData(data, out cdTime, XmdsSkillData.XmdsSkillDataKey.CDTime);
- triggerCD = cdTime.GetValue();
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistOnHitOther(mUUID_1);
- }
- }
- }
|