PetGive_910005.cs 3.5 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using System;
  7. using static CommonAI.Zone.Instance.InstanceUnit;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Zone;
  10. using XmdsCommonServer.Plugin.Units;
  11. using CommonAI.Zone.Formula;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  14. using static XmdsCommonSkill.Plugin.Interface.ComSpellTemplate;
  15. using XmdsCommonSkill.Plugin.Interface;
  16. using CommonAI.Data;
  17. namespace XmdsCommonSkill.Plugin.PassiveSkills.PetGive
  18. {
  19. /// <summary>
  20. /// 秘法·突如刺 : 攻击目标时造成<$5>%减速效果,持续<$6>秒,冷却时间<$9>秒
  21. /// </summary>
  22. class PetGive_910005 : XmdsPassiveSkillBase
  23. {
  24. /// 技能ID.
  25. public static int ID = 910005;
  26. private static int Buff_ID_1 = (int)XmdsBuffBase.XmdsBuffList.SPEED_DOWN; //减速
  27. //效果触发CD
  28. private static int triggerCD = 0;
  29. //buff下次触发时间
  30. private long BuffNextTriggerTime = 0;
  31. //减速比例
  32. private static XmdsSkillValue valueSet;
  33. //持续时间
  34. private static XmdsSkillValue valueSet2;
  35. private int mUUID_1 = 0;
  36. /// 获取技能ID.
  37. public override int SkillID {get{return ID;}}
  38. protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
  39. {
  40. //单位攻击监听
  41. mUUID_1 = owner.RegistOnHitOther(OnHandleOnHitOther, null);
  42. //修改减速buff
  43. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_1);
  44. XmdsBuff_MoveSpeedDown buffAdd = (XmdsBuff_MoveSpeedDown)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.MoveSpeedDown);
  45. buffAdd.ChangePercent = -valueSet.GetValue(skillInfo.SkillLevel);
  46. BuffTemplate bt = pack.mBuffTemplate;
  47. bt.IsHarmful = true;
  48. bt.LifeTimeMS = valueSet2.GetValue(skillInfo.SkillLevel);
  49. pack.BindTemplateAndDispose();
  50. owner.RegistSendBuff(bt);
  51. this.BuffNextTriggerTime = CommonLang.CUtils.localTimeMS;
  52. }
  53. //单位攻击
  54. private float OnHandleOnHitOther(float damage, XmdsVirtual hitter, XmdsVirtual attacker, AttackSource source,
  55. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  56. {
  57. if (hitter.mUnit.IsMonster && CommonLang.CUtils.localTimeMS > this.BuffNextTriggerTime)
  58. {
  59. hitter.mUnit.AddBuff(Buff_ID_1, attacker.mUnit);
  60. this.BuffNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerCD;
  61. }
  62. return damage;
  63. }
  64. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  65. {
  66. var buff = unit.GetRegisBuffVirtual(Buff_ID_1) as XmdsBuff_MoveSpeedDown;
  67. buff.ChangePercent = -valueSet.GetValue(gs.SkillLevel);
  68. var bt = unit.GetRegistBuff(Buff_ID_1);
  69. bt.LifeTimeMS = valueSet2.GetValue(gs.SkillLevel);
  70. }
  71. protected override void OnInitSkillParam()
  72. {
  73. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  74. InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  75. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  76. XmdsSkillValue cdTime;
  77. InitData(data, out cdTime, XmdsSkillData.XmdsSkillDataKey.CDTime);
  78. triggerCD = cdTime.GetValue();
  79. }
  80. protected override void OnDispose(XmdsVirtual owner)
  81. {
  82. owner.UnRegistOnHitOther(mUUID_1);
  83. }
  84. }
  85. }