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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Data;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.Warrior
- {
- /// <summary>
- /// 战士被动
- /// 荒原血统:每次受到伤害时,获得1层不屈效果:防御值提升1%,可叠加10层,持续5s(每次受伤持续时间刷新)未受伤害消失,下次重新叠加
- /// </summary>
- public class Warrior_110601 : XmdsPassiveSkillBase
- {
- /// 技能ID.
- public static int ID = 110601;
- public override int SkillID { get { return ID; } }
- private static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.HUANYUAN_SZ_6; // 荒原血统
-
- //被动数值
- protected static XmdsSkillValue valueSet;
- // buff时间
- protected static XmdsSkillValue valueSet2;
- // 妖兽伤害减免
- protected static XmdsSkillValue valueSet3;
- //减伤比例
- private static float mMonsterDmgPrecent;
- private int mUUID_1 = 0;
- //获得天赋buff2
- public static int GetTalentBufID() { return Warrior_110601.Buff_ID; }
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- //荒原血统
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange);
- buff.IsPercent = true;
- buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
- buff.CurrentValue = valueSet.GetValue(skillInfo.GetPassiveLevel());
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = false;
- bt.LifeTimeMS = valueSet2.GetValue(skillInfo.GetPassiveLevel());
-
- pack.BindTemplateAndDispose();
- owner.RegistSendBuff(bt);
- //收到攻击监听注册
- mUUID_1 = owner.RegistOnHitDamage(OnHandleOnHitDamage, skillInfo, true);
- mMonsterDmgPrecent = 1.0f - valueSet3.GetValue(skillInfo.GetPassiveLevel()) / XmdsDamageCalculator.PERER;
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- mMonsterDmgPrecent = 1.0f - valueSet3.GetValue(gs.GetPassiveLevel()) / XmdsDamageCalculator.PERER;
- var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_PropChange;
- buff.CurrentValue = valueSet.GetValue(gs.GetPassiveLevel());
- var bt = unit.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = valueSet2.GetValue(gs.GetPassiveLevel());
- }
- //单位受击
- private float OnHandleOnHitDamage(float damage, XmdsVirtual hitter, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- if(damageType == DamageType.Damage)
- {
- hitter.mUnit.AddBuff(Buff_ID, hitter.mUnit);
- }
- // 妖兽免伤
- if (attacker.mUnit.IsMonster)
- {
- return damage * mMonsterDmgPrecent;
- }
- return damage;// * (XmdsDamageCalculator.PERER - buff.CurrentValue) * XmdsUnitProp.PER;
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistOnHitDamage(mUUID_1);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- }
- }
- }
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