Boss_90300.cs 1.1 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using CommonAI.Zone.Helper;
  5. using CommonAI.Zone.Instance;
  6. using CommonLang;
  7. using System;
  8. using XmdsCommon.Plugin;
  9. using XmdsCommonServer.Plugin;
  10. using XmdsCommonServer.XLS.Data;
  11. using XmdsCommonSkill.Plugin.Buffs;
  12. using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
  13. using static CommonAI.Zone.Instance.InstanceUnit;
  14. namespace XmdsCommonSkill.Plugin.Skills.Boss
  15. {
  16. /// <summary>
  17. /// 对区域范围内的单位造成其最大生命值<$1>%的伤害
  18. /// </summary>
  19. public class Boss_90300 : XmdsSkillBase
  20. {
  21. private static int ID = 90300;
  22. public override int SkillID { get { return ID; } }
  23. public static XmdsSkillValue DP_1;
  24. protected override bool OnSkillFinalDamageModifyEvent(BattleParams param)
  25. {
  26. param.HitDamge = CUtils.CastInt(param.Hitter.mUnit.MaxHP * XmdsUnitProp.PER * DP_1.GetValue());
  27. return true;
  28. }
  29. protected override void OnInitSkillParam()
  30. {
  31. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  32. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  33. }
  34. }
  35. }