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- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
- using static CommonAI.Zone.Instance.InstanceUnit;
- namespace XmdsCommonSkill.Plugin.Skills.Boss
- {
- /// <summary>
- /// boss - 3 - 离火阵(延迟3秒后,对区域内的单位造成<$1>伤害,并施加离火BUFF,如果目标携带有坎水BUFF,受到的伤害变为<$2>)
- /// </summary>
- public class Boss_90311 : XmdsSkillBase
- {
- private static int ID = 90311;
- public static XmdsSkillValue damageValue1; // 伤害系数1
- public static XmdsSkillValue damageValue2; // 伤害系数2
- public static XmdsSkillValue tagBuffTime; // Buff时间
- public override int SkillID { get { return ID; } }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- XmdsBuffPack pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Boss_90314.Buff_FIRE);
- BuffTemplate bt2 = pack2.mBuffTemplate;
- bt2.IsHarmful = true;
- bt2.LifeTimeMS = tagBuffTime.GetValue();
- pack2.BindTemplateAndDispose();
- unit.RegistSendBuff(bt2);
- }
- //伤害计算
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- if(param.Hitter.mUnit.GetBuffByID(Boss_90313.Buff_WATER) != null)
- {
- param.SkillDamagePer = damageValue2.GetValue();
- param.Hitter.mUnit.removeBuff(Boss_90313.Buff_WATER);
- }
- else
- {
- param.SkillDamagePer = damageValue1.GetValue();
- }
- param.Hitter.mUnit.AddBuff(Boss_90314.Buff_FIRE, param.Attacker.mUnit);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out damageValue1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out damageValue2, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out tagBuffTime, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- }
- }
- }
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