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-
- using CommonAI.Zone;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Hunter
- {
- /// <summary>
- /// 击退: 被震荡射击击退的敌人,会被眩晕x秒.
- /// </summary>
- public class Hunter_402050 : Hunter_400050
- {
- public static new int ID = 402050;
- public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.YUN_XUAN;
- public override int SkillID { get { return ID; } }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- //技能技能初始化,常用作为修改BUFF能力等等.
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- XmdsBuff_Stun buff = (XmdsBuff_Stun)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.STUN);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = true;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = 5000;
- param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- }
- protected override void OnInitSkillParam()
- {
- base.OnInitSkillParam();
- }
- }
- }
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