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- using System;
- namespace CommonMPQ.SharpZipLib.Zip.Compression
- {
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- public class Deflater
- {
- #region Deflater Documentation
-
- #endregion
- #region Public Constants
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- public const int BEST_COMPRESSION = 9;
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- public const int BEST_SPEED = 1;
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- public const int DEFAULT_COMPRESSION = -1;
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- public const int NO_COMPRESSION = 0;
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- public const int DEFLATED = 8;
- #endregion
- #region Local Constants
- private const int IS_SETDICT = 0x01;
- private const int IS_FLUSHING = 0x04;
- private const int IS_FINISHING = 0x08;
-
- private const int INIT_STATE = 0x00;
- private const int SETDICT_STATE = 0x01;
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- private const int BUSY_STATE = 0x10;
- private const int FLUSHING_STATE = 0x14;
- private const int FINISHING_STATE = 0x1c;
- private const int FINISHED_STATE = 0x1e;
- private const int CLOSED_STATE = 0x7f;
- #endregion
- #region Constructors
-
-
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- public Deflater() : this(DEFAULT_COMPRESSION, false)
- {
-
- }
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- public Deflater(int level) : this(level, false)
- {
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- }
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- public Deflater(int level, bool noZlibHeaderOrFooter)
- {
- if (level == DEFAULT_COMPRESSION) {
- level = 6;
- } else if (level < NO_COMPRESSION || level > BEST_COMPRESSION) {
- throw new ArgumentOutOfRangeException("level");
- }
-
- pending = new DeflaterPending();
- engine = new DeflaterEngine(pending);
- this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
- SetStrategy(DeflateStrategy.Default);
- SetLevel(level);
- Reset();
- }
- #endregion
-
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- public void Reset()
- {
- state = (noZlibHeaderOrFooter ? BUSY_STATE : INIT_STATE);
- totalOut = 0;
- pending.Reset();
- engine.Reset();
- }
-
-
-
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- public int Adler {
- get {
- return engine.Adler;
- }
- }
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- public long TotalIn {
- get {
- return engine.TotalIn;
- }
- }
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- public long TotalOut {
- get {
- return totalOut;
- }
- }
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- public void Flush()
- {
- state |= IS_FLUSHING;
- }
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- public void Finish()
- {
- state |= (IS_FLUSHING | IS_FINISHING);
- }
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- public bool IsFinished {
- get {
- return (state == FINISHED_STATE) && pending.IsFlushed;
- }
- }
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- public bool IsNeedingInput {
- get {
- return engine.NeedsInput();
- }
- }
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- public void SetInput(byte[] input)
- {
- SetInput(input, 0, input.Length);
- }
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- public void SetInput(byte[] input, int offset, int count)
- {
- if ((state & IS_FINISHING) != 0) {
- throw new InvalidOperationException("Finish() already called");
- }
- engine.SetInput(input, offset, count);
- }
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- public void SetLevel(int level)
- {
- if (level == DEFAULT_COMPRESSION) {
- level = 6;
- } else if (level < NO_COMPRESSION || level > BEST_COMPRESSION) {
- throw new ArgumentOutOfRangeException("level");
- }
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- if (this.level != level) {
- this.level = level;
- engine.SetLevel(level);
- }
- }
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- public int GetLevel() {
- return level;
- }
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- public void SetStrategy(DeflateStrategy strategy)
- {
- engine.Strategy = strategy;
- }
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- public int Deflate(byte[] output)
- {
- return Deflate(output, 0, output.Length);
- }
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- public int Deflate(byte[] output, int offset, int length)
- {
- int origLength = length;
-
- if (state == CLOSED_STATE) {
- throw new InvalidOperationException("Deflater closed");
- }
-
- if (state < BUSY_STATE) {
-
- int header = (DEFLATED +
- ((DeflaterConstants.MAX_WBITS - 8) << 4)) << 8;
- int level_flags = (level - 1) >> 1;
- if (level_flags < 0 || level_flags > 3) {
- level_flags = 3;
- }
- header |= level_flags << 6;
- if ((state & IS_SETDICT) != 0) {
-
- header |= DeflaterConstants.PRESET_DICT;
- }
- header += 31 - (header % 31);
-
- pending.WriteShortMSB(header);
- if ((state & IS_SETDICT) != 0) {
- int chksum = engine.Adler;
- engine.ResetAdler();
- pending.WriteShortMSB(chksum >> 16);
- pending.WriteShortMSB(chksum & 0xffff);
- }
-
- state = BUSY_STATE | (state & (IS_FLUSHING | IS_FINISHING));
- }
-
- for (;;) {
- int count = pending.Flush(output, offset, length);
- offset += count;
- totalOut += count;
- length -= count;
-
- if (length == 0 || state == FINISHED_STATE) {
- break;
- }
-
- if (!engine.Deflate((state & IS_FLUSHING) != 0, (state & IS_FINISHING) != 0)) {
- if (state == BUSY_STATE) {
-
- return origLength - length;
- } else if (state == FLUSHING_STATE) {
- if (level != NO_COMPRESSION) {
-
- int neededbits = 8 + ((-pending.BitCount) & 7);
- while (neededbits > 0) {
-
- pending.WriteBits(2, 10);
- neededbits -= 10;
- }
- }
- state = BUSY_STATE;
- } else if (state == FINISHING_STATE) {
- pending.AlignToByte();
-
- if (!noZlibHeaderOrFooter) {
- int adler = engine.Adler;
- pending.WriteShortMSB(adler >> 16);
- pending.WriteShortMSB(adler & 0xffff);
- }
- state = FINISHED_STATE;
- }
- }
- }
- return origLength - length;
- }
-
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- public void SetDictionary(byte[] dictionary)
- {
- SetDictionary(dictionary, 0, dictionary.Length);
- }
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- public void SetDictionary(byte[] dictionary, int index, int count)
- {
- if (state != INIT_STATE) {
- throw new InvalidOperationException();
- }
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- state = SETDICT_STATE;
- engine.SetDictionary(dictionary, index, count);
- }
- #region Instance Fields
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-
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- int level;
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- bool noZlibHeaderOrFooter;
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- int state;
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- long totalOut;
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- DeflaterPending pending;
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- DeflaterEngine engine;
- #endregion
- }
- }
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