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- // DeflaterConstants.cs
- //
- // Copyright (C) 2001 Mike Krueger
- // Copyright (C) 2004 John Reilly
- //
- // This file was translated from java, it was part of the GNU Classpath
- // Copyright (C) 2001 Free Software Foundation, Inc.
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public License
- // as published by the Free Software Foundation; either version 2
- // of the License, or (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- //
- // Linking this library statically or dynamically with other modules is
- // making a combined work based on this library. Thus, the terms and
- // conditions of the GNU General Public License cover the whole
- // combination.
- //
- // As a special exception, the copyright holders of this library give you
- // permission to link this library with independent modules to produce an
- // executable, regardless of the license terms of these independent
- // modules, and to copy and distribute the resulting executable under
- // terms of your choice, provided that you also meet, for each linked
- // independent module, the terms and conditions of the license of that
- // module. An independent module is a module which is not derived from
- // or based on this library. If you modify this library, you may extend
- // this exception to your version of the library, but you are not
- // obligated to do so. If you do not wish to do so, delete this
- // exception statement from your version.
- using System;
- namespace CommonMPQ.SharpZipLib.Zip.Compression
- {
-
- /// <summary>
- /// This class contains constants used for deflation.
- /// </summary>
- public class DeflaterConstants
- {
- /// <summary>
- /// Set to true to enable debugging
- /// </summary>
- public const bool DEBUGGING = false;
-
- /// <summary>
- /// Written to Zip file to identify a stored block
- /// </summary>
- public const int STORED_BLOCK = 0;
-
- /// <summary>
- /// Identifies static tree in Zip file
- /// </summary>
- public const int STATIC_TREES = 1;
-
- /// <summary>
- /// Identifies dynamic tree in Zip file
- /// </summary>
- public const int DYN_TREES = 2;
-
- /// <summary>
- /// Header flag indicating a preset dictionary for deflation
- /// </summary>
- public const int PRESET_DICT = 0x20;
-
- /// <summary>
- /// Sets internal buffer sizes for Huffman encoding
- /// </summary>
- public const int DEFAULT_MEM_LEVEL = 8;
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int MAX_MATCH = 258;
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int MIN_MATCH = 3;
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int MAX_WBITS = 15;
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int WSIZE = 1 << MAX_WBITS;
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int WMASK = WSIZE - 1;
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int HASH_BITS = DEFAULT_MEM_LEVEL + 7;
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int HASH_SIZE = 1 << HASH_BITS;
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int HASH_MASK = HASH_SIZE - 1;
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int HASH_SHIFT = (HASH_BITS + MIN_MATCH - 1) / MIN_MATCH;
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int MIN_LOOKAHEAD = MAX_MATCH + MIN_MATCH + 1;
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int MAX_DIST = WSIZE - MIN_LOOKAHEAD;
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int PENDING_BUF_SIZE = 1 << (DEFAULT_MEM_LEVEL + 8);
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public static int MAX_BLOCK_SIZE = Math.Min(65535, PENDING_BUF_SIZE - 5);
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int DEFLATE_STORED = 0;
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int DEFLATE_FAST = 1;
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public const int DEFLATE_SLOW = 2;
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public static int[] GOOD_LENGTH = { 0, 4, 4, 4, 4, 8, 8, 8, 32, 32 };
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public static int[] MAX_LAZY = { 0, 4, 5, 6, 4, 16, 16, 32, 128, 258 };
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public static int[] NICE_LENGTH = { 0, 8, 16, 32, 16, 32, 128, 128, 258, 258 };
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public static int[] MAX_CHAIN = { 0, 4, 8, 32, 16, 32, 128, 256, 1024, 4096 };
-
- /// <summary>
- /// Internal compression engine constant
- /// </summary>
- public static int[] COMPR_FUNC = { 0, 1, 1, 1, 1, 2, 2, 2, 2, 2 };
-
- }
- }
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