CardSkill_1420010.cs 4.1 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Formula;
  3. using CommonLang;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using System.Text;
  8. using System.Threading.Tasks;
  9. using XmdsCommon.Plugin;
  10. using XmdsCommonServer.Plugin;
  11. using XmdsCommonServer.XLS.Data;
  12. using XmdsCommonSkill.Plugin.Buffs;
  13. using XmdsCommonSkill.Plugin.Interface;
  14. using XmdsCommonSkill.Plugin.Skills;
  15. using static XmdsCommon.Plugin.XmdsBuffProperties;
  16. namespace XmdsCommonSkill.Plugin.CardSkill
  17. {
  18. public class CardSkill_1420010 : CardSkill_XuanWuBase
  19. {
  20. /// <summary>
  21. /// 获得自身防御值a%的护盾n秒,护盾存在期间每次受到伤害会触发反震对周围敌人造成b%防御力的伤害(有内置cd)。
  22. /// 如果上一个放的是白虎技能,则每次反震会额外给自己叠加1/2/5层n1秒的加防buff(防御力提高5%,最多叠加10层)
  23. /// </summary>
  24. private static readonly int ID = 1420010;
  25. public override int SkillID { get { return ID; } }
  26. public static readonly int BuffID_HUDUN = (int)XmdsBuffBase.XmdsBuffList.CARD_XW_HUDUN;
  27. public static readonly int BuffID_DEFENCE_UP = (int)XmdsBuffBase.XmdsBuffList.CARD_XW_DEFENCE_UP;
  28. //护盾时间,系数
  29. protected static XmdsSkillValue s_ValueSet1;
  30. //护盾反伤防御转伤害系数,cd
  31. protected static XmdsSkillValue s_ValueSet2;
  32. //反伤额外加防时间,防御提升百分比,层数
  33. protected static XmdsSkillValue s_ValueSet3;
  34. // 护盾反伤法术ID
  35. protected static XmdsSkillValue s_ValueSet4;
  36. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  37. {
  38. base.OnInit(info, unit, ref template);
  39. var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_HUDUN);
  40. var bt1 = pack1.mBuffTemplate;
  41. pack1.BindTemplateAndDispose();
  42. unit.RegistSendBuff(bt1);
  43. var pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_DEFENCE_UP);
  44. var buff2 = pack2.GetXmdsBuff(0) as XmdsBuff_PropChange;
  45. buff2.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
  46. var bt2 = pack2.mBuffTemplate;
  47. pack2.BindTemplateAndDispose();
  48. unit.RegistSendBuff(bt2);
  49. }
  50. protected override void OnGetCardSkillDamage(BattleParams param)
  51. {
  52. param.SkillDamagePer = s_ValueSet2.GetValue(param.GameSkill.SkillLevel, base.GetIndex2(1));
  53. }
  54. public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
  55. {
  56. var bt = player.GetRegistBuff(BuffID_HUDUN);
  57. bt.LifeTimeMS = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex2(1));
  58. var buff = player.GetRegisBuffVirtual(BuffID_HUDUN) as XmdsBuff_Shield_HitLaunchSpell;
  59. buff.hitLaunchSpellInfo = ComSpellTemplate.Instance().GetCardSpell(s_ValueSet4.GetValue(skillData.skilLv, sameNums - 1));
  60. int huDunBase = CUtils.CastInt(player.MirrorProp.Defence * XmdsUnitProp.PER * s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex2(2)));
  61. buff.AbsorbDamageSum = base.GetHuDunFinalValue(player, huDunBase);
  62. // 看这一坨屎一样的需求后期怎么维护扩展
  63. if (player.CardModule.GetLastCardData().cardType == CommonAI.Data.CardType.BaiHu)
  64. {
  65. buff.hitAddBuffID = BuffID_DEFENCE_UP;
  66. buff.hitAddBuffLayers = s_ValueSet3.GetValue(skillData.skilLv, base.GetIndex3(3));
  67. var bt2 = player.GetRegistBuff(BuffID_DEFENCE_UP);
  68. bt2.LifeTimeMS = s_ValueSet3.GetValue(skillData.skilLv, base.GetIndex3(1));
  69. var buff2 = player.GetRegisBuffVirtual(BuffID_DEFENCE_UP) as XmdsBuff_PropChange;
  70. buff2.CurrentValue = s_ValueSet3.GetValue(skillData.skilLv, base.GetIndex3(2));
  71. }
  72. else
  73. {
  74. buff.hitAddBuffID = 0;
  75. }
  76. player.mUnit.AddBuff(BuffID_HUDUN, player.mUnit);
  77. }
  78. protected override void OnInitSkillParam()
  79. {
  80. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  81. InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  82. InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  83. InitData(data, out s_ValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  84. InitData(data, out s_ValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  85. }
  86. }
  87. }