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- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonLang;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonSkill.Plugin.Interface;
- using XmdsCommonSkill.Plugin.Skills;
- using static XmdsCommon.Plugin.XmdsBuffProperties;
- namespace XmdsCommonSkill.Plugin.CardSkill
- {
- public class CardSkill_1420010 : CardSkill_XuanWuBase
- {
- /// <summary>
- /// 获得自身防御值a%的护盾n秒,护盾存在期间每次受到伤害会触发反震对周围敌人造成b%防御力的伤害(有内置cd)。
- /// 如果上一个放的是白虎技能,则每次反震会额外给自己叠加1/2/5层n1秒的加防buff(防御力提高5%,最多叠加10层)
- /// </summary>
- private static readonly int ID = 1420010;
- public override int SkillID { get { return ID; } }
- public static readonly int BuffID_HUDUN = (int)XmdsBuffBase.XmdsBuffList.CARD_XW_HUDUN;
- public static readonly int BuffID_DEFENCE_UP = (int)XmdsBuffBase.XmdsBuffList.CARD_XW_DEFENCE_UP;
- //护盾时间,系数
- protected static XmdsSkillValue s_ValueSet1;
- //护盾反伤防御转伤害系数,cd
- protected static XmdsSkillValue s_ValueSet2;
- //反伤额外加防时间,防御提升百分比,层数
- protected static XmdsSkillValue s_ValueSet3;
- // 护盾反伤法术ID
- protected static XmdsSkillValue s_ValueSet4;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_HUDUN);
- var bt1 = pack1.mBuffTemplate;
- pack1.BindTemplateAndDispose();
- unit.RegistSendBuff(bt1);
- var pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_DEFENCE_UP);
- var buff2 = pack2.GetXmdsBuff(0) as XmdsBuff_PropChange;
- buff2.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
- var bt2 = pack2.mBuffTemplate;
- pack2.BindTemplateAndDispose();
- unit.RegistSendBuff(bt2);
- }
- protected override void OnGetCardSkillDamage(BattleParams param)
- {
- param.SkillDamagePer = s_ValueSet2.GetValue(param.GameSkill.SkillLevel, base.GetIndex2(1));
- }
- public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
- {
- var bt = player.GetRegistBuff(BuffID_HUDUN);
- bt.LifeTimeMS = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex2(1));
- var buff = player.GetRegisBuffVirtual(BuffID_HUDUN) as XmdsBuff_Shield_HitLaunchSpell;
- buff.hitLaunchSpellInfo = ComSpellTemplate.Instance().GetCardSpell(s_ValueSet4.GetValue(skillData.skilLv, sameNums - 1));
- int huDunBase = CUtils.CastInt(player.MirrorProp.Defence * XmdsUnitProp.PER * s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex2(2)));
- buff.AbsorbDamageSum = base.GetHuDunFinalValue(player, huDunBase);
- // 看这一坨屎一样的需求后期怎么维护扩展
- if (player.CardModule.GetLastCardData().cardType == CommonAI.Data.CardType.BaiHu)
- {
- buff.hitAddBuffID = BuffID_DEFENCE_UP;
- buff.hitAddBuffLayers = s_ValueSet3.GetValue(skillData.skilLv, base.GetIndex3(3));
- var bt2 = player.GetRegistBuff(BuffID_DEFENCE_UP);
- bt2.LifeTimeMS = s_ValueSet3.GetValue(skillData.skilLv, base.GetIndex3(1));
- var buff2 = player.GetRegisBuffVirtual(BuffID_DEFENCE_UP) as XmdsBuff_PropChange;
- buff2.CurrentValue = s_ValueSet3.GetValue(skillData.skilLv, base.GetIndex3(2));
- }
- else
- {
- buff.hitAddBuffID = 0;
- }
- player.mUnit.AddBuff(BuffID_HUDUN, player.mUnit);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
- InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out s_ValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out s_ValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- }
- }
- }
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