ZoneLayer.cs 44 KB

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  1. using CommonAI.RTS;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Attributes;
  4. using CommonAI.Zone.Helper;
  5. using CommonAI.Zone.ZoneEditor;
  6. using CommonLang;
  7. using CommonLang.Concurrent;
  8. using CommonLang.Log;
  9. using CommonLang.Protocol;
  10. using System;
  11. using System.Collections.Generic;
  12. namespace CommonAI.ZoneClient
  13. {
  14. public interface ILayerClient
  15. {
  16. void SendAction(CommonAI.Zone.Action action);
  17. //为战斗场景添加
  18. void BattleReady(bool bok);
  19. }
  20. /// <summary>
  21. /// 客户端同步模式
  22. /// </summary>
  23. public enum SyncMode : byte
  24. {
  25. /// <summary>
  26. /// 服务端强同步
  27. /// </summary>
  28. ForceByServer = 0,
  29. /// <summary>
  30. /// 移动直接在客户端处理,技能在客户端预处理,(伤害数字由服务端同步)
  31. /// </summary>
  32. MoveByClient_PreSkillByClient = 2,
  33. }
  34. // ---------------------------------------------------------------------------------------------
  35. public partial class ZoneLayer : GameEntity
  36. {
  37. private static AtomicInteger s_alloc_object_count = new AtomicInteger(0);
  38. private static AtomicInteger s_active_object_count = new AtomicInteger(0);
  39. /// <summary>
  40. /// 未释放实例数量
  41. /// </summary>
  42. public static int ActiveZoneLayerCount { get { return s_active_object_count.Value; } }
  43. /// <summary>
  44. /// 分配实例数量
  45. /// </summary>
  46. public static int AllocZoneLayerCount { get { return s_alloc_object_count.Value; } }
  47. /// <summary>
  48. /// 超出此同步范围,立即将坐标修正
  49. /// </summary>
  50. public float AsyncUnitPosModifyMaxRange { get; private set; }
  51. /// <summary>
  52. /// 是否主角做异步位置同步(即客户端先模拟假象)
  53. /// </summary>
  54. public SyncMode ActorSyncMode { get; set; }
  55. /// <summary>
  56. /// 服务器时间,从游戏开始到现在多少毫秒
  57. /// </summary>
  58. public long ServerTimeMS { get { return mRemotePassTimeMS; } }
  59. /// <summary>
  60. /// 是否为Short,双字节同步单位,场景必须小于255
  61. /// </summary>
  62. public bool IsHalfSync { get; private set; }
  63. /// <summary>
  64. /// 是否实时同步Z坐标,如果不实时同步Z坐标,那么客户端本地计算Z
  65. /// </summary>
  66. public bool IsSyncZ { get; private set; }
  67. /// <summary>
  68. /// 当前客户端更新Interval
  69. /// </summary>
  70. public int CurrentIntervalMS { get; private set; }
  71. /// <summary>
  72. /// 当前客户端Ping值
  73. /// </summary>
  74. public int CurrentPing { get; private set; }
  75. /// <summary>
  76. /// 服务端资源版本号
  77. /// </summary>
  78. public string ServerResourceVersion { get; private set; }
  79. /// <summary>
  80. /// 本地资源版本号
  81. /// </summary>
  82. public string ClientResourceVersion { get { return Templates.ResourceVersion; } }
  83. private Logger log = LoggerFactory.GetLogger("ZoneClient");
  84. private long mLocalPassTimeMS = 0;
  85. private long mRemotePassTimeMS = 0;
  86. private SceneData mData;
  87. private ZoneInfo mTerrainDataSrc;
  88. //private SyncMessageQueue<IMessage> mSyncMessageQueue = new SyncMessageQueue<IMessage>();
  89. private List<IMessage> mSyncMessageQueue = new List<IMessage>();
  90. private HashMap<string, object> EnvironmentVarMap = new HashMap<string, object>();
  91. private HashMap<int, object> mListenRequests = new HashMap<int, object>();
  92. private TimeInterval<int> mListenRequestTimeout = new TimeInterval<int>(2000);
  93. private ServerStatusB2C mLastServerStatus;
  94. public float MinStep { get; private set; }
  95. public ILayerClient LayerClient { get; private set; }
  96. public TemplateManager Templates { get; private set; }
  97. public EditorTemplates DataRoot { get; private set; }
  98. public bool IsLoaded { get; private set; }
  99. public ServerStatusB2C ServerStatus { get { return mLastServerStatus; } }
  100. public ZoneLayer(EditorTemplates dataroot, ILayerClient client)
  101. {
  102. ZoneLayer.s_alloc_object_count++;
  103. ZoneLayer.s_active_object_count++;
  104. this.IsLoaded = false;
  105. this.DataRoot = dataroot;
  106. this.Templates = dataroot.Templates;
  107. this.LayerClient = client;
  108. this.ActorSyncMode = SyncMode.ForceByServer;
  109. this.AsyncUnitPosModifyMaxRange = Templates.CFG.CLIENT_UNIT_MOVE_MODIFY_MAX_RANGE;
  110. this.MinStep = MoveHelper.GetDistance(1000 / Templates.CFG.SYSTEM_FPS, Templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
  111. }
  112. //-------------------------------------------------------------------------------------------
  113. ~ZoneLayer()
  114. {
  115. ZoneLayer.s_alloc_object_count--;
  116. }
  117. protected virtual void InitSceneData(ClientEnterScene msg)
  118. {
  119. log.Debug("---------------------------------------InitSceneData---------------------------------");
  120. if (mData != null)
  121. {
  122. log.Error("### InitSceneData Error: mData not null");
  123. //Disposing();
  124. return;
  125. }
  126. var sdata = DataRoot.LoadScene(msg.sceneID, false, true);
  127. if (sdata == null)
  128. {
  129. throw new Exception("Can not load scene data : " + msg.sceneID);
  130. }
  131. this.ServerResourceVersion = msg.resVersion;
  132. this.mData = sdata;
  133. this.mTerrainDataSrc = sdata.ZoneData;
  134. this.SpaceDivSize = msg.spaceDiv;
  135. if (this.SpaceDivSize > 0)
  136. {
  137. this.mSpaceDiv = new SpaceDivision(
  138. mTerrainDataSrc.TotalWidth,
  139. mTerrainDataSrc.TotalHeight,
  140. SpaceDivSize * mTerrainDataSrc.GridCellW,
  141. SpaceDivSize * mTerrainDataSrc.GridCellH);
  142. }
  143. foreach (var dt in sdata.Units)
  144. {
  145. var zea = new ZoneEditorUnit(dt, this);
  146. mFlags.Add(zea.Name, zea);
  147. }
  148. foreach (var dt in sdata.Items)
  149. {
  150. var zea = new ZoneEditorItem(dt, this);
  151. mFlags.Add(zea.Name, zea);
  152. }
  153. foreach (var dt in sdata.Regions)
  154. {
  155. var zea = new ZoneEditorRegion(dt, this);
  156. mFlags.Add(zea.Name, zea);
  157. }
  158. foreach (var dt in sdata.Points)
  159. {
  160. var zea = new ZoneEditorPoint(dt, this);
  161. mFlags.Add(zea.Name, zea);
  162. }
  163. foreach (var dt in sdata.Decorations)
  164. {
  165. var zed = new ZoneEditorDecoration(dt, this);
  166. mFlags.Add(zed.Name, zed);
  167. }
  168. foreach (var dt in sdata.Areas)
  169. {
  170. var zea = new ZoneEditorArea(dt, this);
  171. mFlags.Add(zea.Name, zea);
  172. }
  173. this.InitTerrain(msg, out this.path_terrain_data, out this.path_finder, out this.path_terrain_area_gen);
  174. foreach (var flag in mFlags.Values)
  175. {
  176. flag.OnInit();
  177. }
  178. foreach (ZoneObject o in mObjectes.Objects) { SwapSpace(o); }
  179. IsLoaded = true;
  180. if (mLayerInit != null)
  181. {
  182. mLayerInit.Invoke(this);
  183. }
  184. }
  185. protected override void Disposing()
  186. {
  187. this.IsLoaded = false;
  188. base.Disposing();
  189. this.clearEvents();
  190. foreach (var o in mObjectes.Objects)
  191. {
  192. o.Dispose();
  193. }
  194. this.mObjectes.Clear();
  195. this.mObjectes = null;
  196. this.mActor = null;
  197. foreach (var f in mFlags.Values)
  198. {
  199. f.Dispose();
  200. }
  201. this.mFlags.Clear();
  202. this.mFlags = null;
  203. this.DataRoot = null;
  204. this.Templates = null;
  205. this.DisposeTerrain();
  206. if (mSpaceDiv != null)
  207. {
  208. this.mSpaceDiv.Dispose();
  209. }
  210. this.mSpaceDiv = null;
  211. this.mData = null;
  212. this.mTerrainDataSrc = null;
  213. if (mTasks != null)
  214. {
  215. this.mTasks.Clear();
  216. }
  217. this.mTasks = null;
  218. if (this.mTimeTasks != null)
  219. {
  220. this.mTimeTasks.Dispose();
  221. }
  222. this.mTimeTasks = null;
  223. if (mSyncMessageQueue != null)
  224. {
  225. mSyncMessageQueue.Clear();
  226. }
  227. EnvironmentVarMap.Clear();
  228. EnvironmentVarMap = null;
  229. mListenRequests.Clear();
  230. mLastServerStatus = null;
  231. ZoneLayer.s_active_object_count--;
  232. }
  233. public SceneData Data
  234. {
  235. get { return mData; }
  236. }
  237. public int SceneID
  238. {
  239. get { return mData.ID; }
  240. }
  241. //当前是否为渡劫场景
  242. public bool IsSceneDujie()
  243. {
  244. return mData != null && mData.ID == 70005;
  245. }
  246. public ZoneInfo Terrain
  247. {
  248. get { return path_terrain_data.Data; }
  249. }
  250. public ZoneInfo TerrainSrc
  251. {
  252. get { return mTerrainDataSrc; }
  253. }
  254. /// <summary>
  255. /// 获得当前服务端可同步环境变量
  256. /// </summary>
  257. /// <param name="key"></param>
  258. /// <returns></returns>
  259. public object GetEnvironmentVar(string key)
  260. {
  261. return EnvironmentVarMap.Get(key);
  262. }
  263. /// <summary>
  264. /// 获得当前服务端可同步环境变量列表
  265. /// </summary>
  266. /// <param name="key"></param>
  267. /// <returns></returns>
  268. public IEnumerable<string> ListEnvironmentVars()
  269. {
  270. return EnvironmentVarMap.Keys;
  271. }
  272. public void BeginUpdate(int intervalMS)
  273. {
  274. try
  275. {
  276. if (IsDesposed) { return; }
  277. mTasks.ProcessMessages(this);
  278. if (intervalMS > 0)
  279. {
  280. this.mLocalPassTimeMS += intervalMS;
  281. this.CurrentIntervalMS = intervalMS;
  282. this.MinStep = MoveHelper.GetDistance(intervalMS, Templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
  283. this.mObjectes.ForEachObjectsDoUpdateAI();
  284. }
  285. }
  286. catch(Exception )
  287. {
  288. }
  289. }
  290. public void Update()
  291. {
  292. if (IsDesposed) { return; }
  293. //mSyncMessageQueue.ProcessMessages(doEvent);
  294. if (mSyncMessageQueue != null)
  295. {
  296. var num = mSyncMessageQueue.Count;
  297. for (int i = 0; i < num; i++)
  298. {
  299. doEvent(mSyncMessageQueue[i]);
  300. }
  301. mSyncMessageQueue.RemoveRange(0, num);
  302. }
  303. if (CurrentIntervalMS > 0)
  304. {
  305. updateObjects();
  306. mTimeTasks.Update(CurrentIntervalMS);
  307. }
  308. if (mListenRequestTimeout.Update(CurrentIntervalMS))
  309. {
  310. check_request_timeout();
  311. }
  312. }
  313. private void updateObjects()
  314. {
  315. this.mObjectes.ForEachObjectsDoUpdate();
  316. //this.mObjectes.ForEachObjects((zo) =>
  317. //{
  318. // zo.Update();
  319. // return false;
  320. //});
  321. //this.mObjectes.ForEachObjects((zo) =>
  322. //{
  323. // zo.UpdatePos();
  324. // return false;
  325. //});
  326. }
  327. //-------------------------------------------------------------------------------------------
  328. #region IO
  329. /// <summary>
  330. /// 接收新消息
  331. /// </summary>
  332. /// <param name="msg"></param>
  333. public void ProcessMessage(IMessage _msg)
  334. {
  335. if (_msg is PackEvent)
  336. {
  337. var pack = _msg as PackEvent;
  338. for (int i = 0; i < pack.events.Count; i++)
  339. {
  340. var msg = pack.events[i];
  341. if (msg is Pong)
  342. {
  343. uint ctime = (uint)CUtils.CurrentTimeMS; ;
  344. Pong pong = msg as Pong;
  345. this.CurrentPing = (int)(ctime - pong.ClientTimeDayOfMS);
  346. }
  347. else
  348. {
  349. mSyncMessageQueue.Add(msg);
  350. }
  351. }
  352. }
  353. else
  354. {
  355. mSyncMessageQueue.Add(_msg);
  356. }
  357. }
  358. /// <summary>
  359. /// 发送消息
  360. /// </summary>
  361. /// <param name="action"></param>
  362. public void SendAction(CommonAI.Zone.Action action)
  363. {
  364. if (action is Ping)
  365. {
  366. uint ctime = (uint)CUtils.CurrentTimeMS; ;
  367. Ping ping = action as Ping;
  368. ping.DayOfMS = ctime;
  369. }
  370. LayerClient.SendAction(action);
  371. }
  372. /// <summary>
  373. /// 发送请求
  374. /// </summary>
  375. /// <param name="msg"></param>
  376. /// <param name="handler"></param>
  377. /// <param name="timeout"></param>
  378. /// <param name="timeOutMS"></param>
  379. /// <returns></returns>
  380. internal Request SendRequest(ActorRequest msg, OnResponseHandler handler, OnRequestTimeoutHandler timeout = null, int timeOutMS = 15000)
  381. {
  382. Request req = new Request(this, timeOutMS, msg, handler, timeout);
  383. lock (mListenRequests)
  384. {
  385. mListenRequests.Add(req.MessageID, req);
  386. }
  387. LayerClient.SendAction(msg);
  388. return req;
  389. }
  390. #endregion
  391. //-------------------------------------------------------------------------------------------
  392. #region EVENTS
  393. /// <summary>
  394. /// 客户端模拟服务端的包
  395. /// </summary>
  396. /// <param name="msg"></param>
  397. public void PreQueueEvent(IMessage msg)
  398. {
  399. doEvent(msg);
  400. }
  401. public void clientSendDoEvent(IMessage msg)
  402. {
  403. doEvent(msg);
  404. }
  405. private void doEvent(IMessage msg)
  406. {
  407. try
  408. {
  409. if (msg is ActorResponse)
  410. {
  411. var rsp = msg as ActorResponse;
  412. on_received_response(rsp);
  413. }
  414. if (msg is ObjectEvent)
  415. {
  416. var oe = msg as ObjectEvent;
  417. ZoneObject obj = (oe.object_id == 0) ? Actor : GetObject<ZoneObject>(oe.object_id);
  418. if (obj == null)
  419. {
  420. log.Warn(">not found object(" + oe.object_id + ") @event:" + oe);
  421. return;
  422. }
  423. obj.DoEvent(msg as ObjectEvent);
  424. if (mMessageReceived != null)
  425. {
  426. mMessageReceived.Invoke(this, msg);
  427. }
  428. if (mObjectMessageReceived != null)
  429. {
  430. mObjectMessageReceived.Invoke(this, msg, obj);
  431. }
  432. if (obj.mOnDoEvent != null)
  433. {
  434. obj.mOnDoEvent.Invoke(obj, msg as ObjectEvent);
  435. }
  436. return;
  437. }
  438. else if (msg is ServerStatusB2C)
  439. {
  440. mLastServerStatus = msg as ServerStatusB2C;
  441. }
  442. else
  443. {
  444. if (msg is ClientEnterScene)
  445. {
  446. doClientEnterScene(msg as ClientEnterScene);
  447. }
  448. else if (msg is LockActorEvent)
  449. {
  450. doLockActorEvent(msg as LockActorEvent);
  451. }
  452. else if (msg is SyncObjectsEvent)
  453. {
  454. doSyncUnitsEvent(msg as SyncObjectsEvent);
  455. }
  456. else if (msg is SyncFlagsEvent)
  457. {
  458. doSyncFlagsEvent(msg as SyncFlagsEvent);
  459. }
  460. else if (msg is AddUnitEvent)
  461. {
  462. doAddUnitEvent(msg as AddUnitEvent);
  463. }
  464. else if (msg is AddSpellEvent)
  465. {
  466. doAddSpellEvent(msg as AddSpellEvent);
  467. }
  468. else if (msg is AddItemEvent)
  469. {
  470. doAddItemEvent(msg as AddItemEvent);
  471. }
  472. else if (msg is RemoveObjectEvent)
  473. {
  474. doRemoveObjectEvent(msg as RemoveObjectEvent);
  475. }
  476. else if (msg is SyncPosEvent)
  477. {
  478. doSyncPosEvent(msg as SyncPosEvent);
  479. }
  480. else if (msg is DecorationChangedEvent)
  481. {
  482. doDecorationChanged(msg as DecorationChangedEvent);
  483. }
  484. else if (msg is FlagTagChangedEvent)
  485. {
  486. doFlagTagChanged(msg as FlagTagChangedEvent);
  487. }
  488. else if (msg is SyncEnvironmentVarEvent)
  489. {
  490. doSyncEnvironmentVarEvent(msg as SyncEnvironmentVarEvent);
  491. }
  492. else if (msg is ChangeBGMEvent)
  493. {
  494. doChangeBGMEvent(msg as ChangeBGMEvent);
  495. }
  496. else if (msg is DoScriptEvent)
  497. {
  498. doDoScriptEvent(msg as DoScriptEvent);
  499. }
  500. else if (msg is ScriptCommandEvent)
  501. {
  502. doScriptCommandEvent(msg as ScriptCommandEvent);
  503. }
  504. else if (msg is GameOverEvent)
  505. {
  506. //doZoneEvent(ZoneEvent.GAME_OVER, null, msg);
  507. doGameOver(msg as GameOverEvent);
  508. }
  509. //doZoneEvent(ZoneEvent.MESSAGE, null, msg);
  510. if (mMessageReceived != null)
  511. {
  512. mMessageReceived.Invoke(this, msg);
  513. }
  514. }
  515. }
  516. finally
  517. {
  518. if (msg is Event) (msg as Event).sender = null;
  519. }
  520. }
  521. private void doClientEnterScene(ClientEnterScene msg)
  522. {
  523. this.InitSceneData(msg);
  524. }
  525. private void doLockActorEvent(LockActorEvent msg)
  526. {
  527. //客户端可以主动发送战斗服消息
  528. if(LayerClient != null)
  529. {
  530. LayerClient.BattleReady(true);
  531. }
  532. if (msg.CurrentZoneVars != null)
  533. {
  534. foreach (CommonAI.ZoneClient.ClientStruct.ZoneEnvironmentVar var in msg.CurrentZoneVars)
  535. {
  536. EnvironmentVarMap.Put(var.Key, var.Value);
  537. }
  538. }
  539. if (msg.UnitData != null)
  540. {
  541. SyncUnitInfo syn = msg.UnitData;
  542. ZoneUnit ret = GetObject<ZoneUnit>(syn.ObjectID) as ZoneUnit;
  543. if (ret != null)
  544. {
  545. removeObj(syn.ObjectID);
  546. }
  547. UnitInfo unit = Templates.getUnit(syn.TemplateID);
  548. if (unit != null)
  549. {
  550. unit = unit.Clone() as UnitInfo;
  551. unit.Properties = msg.GameServerProp;
  552. ZoneActor act = TemplateManager.Factory.CreateClientActor(this, unit, msg);
  553. act.Direction = syn.direction;
  554. mActor = act;
  555. if (ret == null)
  556. {
  557. addObj(act);
  558. }
  559. else
  560. {
  561. replaceObj(act);
  562. }
  563. }
  564. else
  565. {
  566. log.Error("TemplateID Not Exist! ID = " + syn.TemplateID);
  567. }
  568. }
  569. }
  570. private void doSyncUnitsEvent(SyncObjectsEvent msg)
  571. {
  572. foreach (var syn in msg.Objects)
  573. {
  574. doSyncObjectInfo(syn);
  575. }
  576. }
  577. private void doSyncFlagsEvent(SyncFlagsEvent msg)
  578. {
  579. foreach (var kv in msg.ChangedTags)
  580. {
  581. var flag = mFlags.Get(kv.Key);
  582. if (flag != null)
  583. {
  584. flag.Tag = kv.Value;
  585. if (mFlagTagChanged != null)
  586. {
  587. mFlagTagChanged.Invoke(this, flag);
  588. }
  589. }
  590. }
  591. foreach (var flag in mFlags.Values)
  592. {
  593. if (flag is ZoneEditorDecoration)
  594. {
  595. ZoneEditorDecoration ed = flag as ZoneEditorDecoration;
  596. bool enable = !msg.ClosedDecorations.Contains(ed.Name);
  597. if (ed.Enable != enable)
  598. {
  599. ed.Enable = enable;
  600. ed.DecorationChanged();
  601. //doZoneEvent(ZoneEvent.DECORATION_CHANGED, ed);
  602. if (mDecorationChanged != null)
  603. {
  604. mDecorationChanged.Invoke(this, ed);
  605. }
  606. }
  607. }
  608. }
  609. }
  610. private ZoneObject doSyncObjectInfo(SyncObjectInfo syn)
  611. {
  612. ZoneObject ret = GetObject<ZoneObject>(syn.ObjectID);
  613. if (ret == null)
  614. {
  615. if (syn is SyncUnitInfo)
  616. {
  617. UnitInfo unit = Templates.getUnit(syn.TemplateID);
  618. if (unit != null)
  619. {
  620. unit = unit.Clone() as UnitInfo;
  621. ret = TemplateManager.Factory.CreateClientUnit(this, unit, syn as SyncUnitInfo, null);
  622. }
  623. }
  624. else if (syn is SyncItemInfo)
  625. {
  626. ItemTemplate item = Templates.getItem(syn.TemplateID);
  627. if (item != null)
  628. {
  629. item = item.Clone() as ItemTemplate;
  630. ret = TemplateManager.Factory.CreateClientItem(this, item, syn as SyncItemInfo, null);
  631. }
  632. }
  633. else if (syn is SyncSpellInfo)
  634. {
  635. SpellTemplate spell = Templates.getSpell(syn.TemplateID);
  636. if (spell != null)
  637. {
  638. spell = spell.Clone() as SpellTemplate;
  639. ret = TemplateManager.Factory.CreateClientSpell(this, spell, syn as SyncSpellInfo, null);
  640. }
  641. }
  642. if (ret != null)
  643. {
  644. addObj(ret);
  645. }
  646. else
  647. {
  648. log.Error(string.Format("SyncObject : Can Not Create Object : {0} as {1}", syn.TemplateID, syn));
  649. return null;
  650. }
  651. }
  652. ret.ForceSyncPos(syn.x, syn.y);
  653. ret.Direction = syn.direction;
  654. return ret;
  655. }
  656. private void doAddUnitEvent(AddUnitEvent e)
  657. {
  658. UnitInfo info = Templates.getUnit(e.Sync.TemplateID);
  659. if (info != null)
  660. {
  661. info = info.Clone() as UnitInfo;
  662. ZoneUnit ret = TemplateManager.Factory.CreateClientUnit(this, info, e.Sync, e);
  663. if (addObj(ret))
  664. {
  665. ret.SyncBuffStatus(e.Sync.CurrentBuffStatus);
  666. }
  667. }
  668. }
  669. private void doAddSpellEvent(AddSpellEvent e)
  670. {
  671. SpellTemplate sp = Templates.getSpell(e.spell_template_id);
  672. if (sp != null)
  673. {
  674. sp = sp.Clone() as SpellTemplate;
  675. var syn = new SyncSpellInfo();
  676. syn.ObjectID = e.spell_id;
  677. syn.x = e.x;
  678. syn.y = e.y;
  679. syn.direction = e.direction;
  680. var ret = TemplateManager.Factory.CreateClientSpell(this, sp, syn, e);
  681. ret.Direction = e.direction;
  682. ret.Sender = GetObject<ZoneObject>(e.sender_unit_id);
  683. if (ret.Sender != null && ret.Sender is ZoneSpell)
  684. {
  685. ret.LaunchHeight = (ret.Sender as ZoneSpell).Z;
  686. }
  687. else
  688. {
  689. ret.LaunchHeight = e.height;
  690. }
  691. ret.Launcher = GetUnit(e.launcher_unit_id);
  692. ret.Target = GetUnit(e.target_obj_id);
  693. ret.TargetPos = e.target_pos;
  694. addObj(ret);
  695. }
  696. }
  697. private void doAddItemEvent(AddItemEvent e)
  698. {
  699. ItemTemplate item = Templates.getItem(e.Sync.TemplateID);
  700. if (item != null)
  701. {
  702. item = item.Clone() as ItemTemplate;
  703. ZoneItem ret = TemplateManager.Factory.CreateClientItem(this, item, e.Sync, e);
  704. addObj(ret);
  705. }
  706. }
  707. private void doRemoveObjectEvent(RemoveObjectEvent e)
  708. {
  709. removeObj(e.object_id);
  710. }
  711. private void doSyncPosEvent(SyncPosEvent e)
  712. {
  713. bool isDujie = IsSceneDujie();
  714. this.mRemotePassTimeMS = e.PassTimeMS;
  715. this.IsHalfSync = e.IsHalf;
  716. this.IsSyncZ = e.IsSyncZ;
  717. ZoneObject gu;
  718. if (e.units_st != null)
  719. {
  720. for (int i = 0; i < e.units_st.Length; ++i)
  721. {
  722. gu = GetObject<ZoneObject>(e.units_st[i].ID);
  723. if (gu != null)
  724. {
  725. //YXJDebug.logWarning(">>{0}:{1}>syncState{4}-->x:{2},y:{3}", gu.ObjectID, gu.Name, e.units_st[i].UnitMainState, e.units_st[i].UnitSubState, ((ZoneUnit)gu).CurrentState);
  726. if (isDujie && e.units_st[i].UnitMainState == UnitActionStatus.Move)
  727. {
  728. //YXJDebug.logWarning(">({0}/{1})ignore move state@Dujie scene", gu.ObjectID, gu.Name);
  729. }
  730. else
  731. {
  732. gu.SyncPos(ref e.units_st[i]);
  733. }
  734. }
  735. }
  736. }
  737. if (e.units_pos != null)
  738. {
  739. for (int i = 0; i < e.units_pos.Length; ++i)
  740. {
  741. gu = GetObject<ZoneObject>(e.units_pos[i].ID);
  742. if (gu != null)
  743. {
  744. //YXJDebug.logWarning(">>{0}:{1}>syncPos({4}), x:{2},y:{3}", gu.ObjectID, gu.Name, e.units_pos[i].X, e.units_pos[i].Y, ((ZoneUnit)gu).CurrentState);
  745. if (isDujie)
  746. {
  747. //YXJDebug.logWarning(">({0}/{1})ignore syncPos@Dujie scene", gu.ObjectID, gu.Name);
  748. }
  749. else
  750. {
  751. gu.SyncPos(ref e.units_pos[i]);
  752. SwapSpace(gu);
  753. }
  754. }
  755. }
  756. }
  757. }
  758. private void doDecorationChanged(DecorationChangedEvent e)
  759. {
  760. var ed = mFlags.Get(e.Name) as ZoneEditorDecoration;
  761. if (ed != null && ed.Enable != e.Enable)
  762. {
  763. ed.Enable = e.Enable;
  764. ed.DecorationChanged();
  765. if (mDecorationChanged != null)
  766. {
  767. mDecorationChanged.Invoke(this, ed);
  768. }
  769. //doZoneEvent(ZoneEvent.DECORATION_CHANGED, ed, e);
  770. }
  771. }
  772. private void doFlagTagChanged(FlagTagChangedEvent e)
  773. {
  774. var flag = mFlags.Get(e.Name);
  775. if (flag != null && flag.Tag != flag.EditorData.Tag)
  776. {
  777. flag.Tag = e.Tag;
  778. if (mFlagTagChanged != null)
  779. {
  780. mFlagTagChanged.Invoke(this, flag);
  781. }
  782. //doZoneEvent(ZoneEvent.DECORATION_CHANGED, ed, e);
  783. }
  784. }
  785. private void doSyncEnvironmentVarEvent(SyncEnvironmentVarEvent e)
  786. {
  787. EnvironmentVarMap[e.Key] = e.Value;
  788. }
  789. private void doChangeBGMEvent(ChangeBGMEvent e)
  790. {
  791. if (mOnChangeBGM != null)
  792. {
  793. mOnChangeBGM.Invoke(this, e.FileName);
  794. }
  795. }
  796. private void doDoScriptEvent(DoScriptEvent e)
  797. {
  798. if (mOnScriptFile != null)
  799. {
  800. mOnScriptFile.Invoke(this, e.ScriptFileName);
  801. }
  802. }
  803. private void doScriptCommandEvent(ScriptCommandEvent e)
  804. {
  805. if (mOnScriptCommand != null)
  806. {
  807. mOnScriptCommand.Invoke(this, e.message);
  808. }
  809. }
  810. private void doGameOver(GameOverEvent evt)
  811. {
  812. if (mGameOver != null)
  813. {
  814. mGameOver.Invoke(this, evt.WinForce == Actor.Force, evt.message);
  815. }
  816. }
  817. #endregion
  818. //-------------------------------------------------------------------------------------------
  819. // #region EVENT_NOTIFY
  820. //
  821. // private void doZoneEvent(ZoneEvent ze, ZoneLayerObject obj = null, IMessage msg = null)
  822. // {
  823. // switch (ze)
  824. // {
  825. // case ZoneEvent.INIT:
  826. //
  827. // break;
  828. // case ZoneEvent.ADD_OBJ:
  829. //
  830. // break;
  831. // case ZoneEvent.REMOVE_OBJ:
  832. //
  833. // break;
  834. // case ZoneEvent.GAME_OVER:
  835. //
  836. // break;
  837. // case ZoneEvent.MESSAGE:
  838. //
  839. // break;
  840. // case ZoneEvent.OBJECT_EVENT:
  841. //
  842. // break;
  843. // case ZoneEvent.DECORATION_CHANGED:
  844. //
  845. // break;
  846. // }
  847. // }
  848. //
  849. // #endregion
  850. //-------------------------------------------------------------------------------------------
  851. #region OBJECTS
  852. private bool addObj(ZoneObject obj)
  853. {
  854. ZoneObject ret = mObjectes.GetObject<ZoneObject>(obj.ObjectID);
  855. if (ret != null)
  856. {
  857. ret.ForceSyncPos(obj.X, obj.Y);
  858. ret.Direction = obj.Direction;
  859. obj.Dispose();
  860. return false;
  861. }
  862. else
  863. {
  864. mObjectes.Add(obj);
  865. SwapSpace(obj);
  866. obj.OnAdded();
  867. //doZoneEvent(ZoneEvent.ADD_OBJ, obj, null);
  868. if (mObjectEnter != null)
  869. {
  870. mObjectEnter.Invoke(this, obj as ZoneObject);
  871. }
  872. if (obj == mActor)
  873. {
  874. if (mActorAdded != null)
  875. {
  876. mActorAdded.Invoke(this, mActor);
  877. }
  878. mActor.SendReady();
  879. }
  880. return true;
  881. }
  882. }
  883. private void replaceObj(ZoneObject obj)
  884. {
  885. ZoneObject old = mObjectes.RemoveObjectByKey(obj.ObjectID);
  886. if (old != null)
  887. {
  888. old.Dispose();
  889. if (mSpaceDiv != null) mSpaceDiv.ClearSpace(old.mCurrentCellNode);
  890. }
  891. mObjectes.Add(obj);
  892. SwapSpace(obj);
  893. obj.OnAdded();
  894. //doZoneEvent(ZoneEvent.ADD_OBJ, obj, null);
  895. if (mObjectEnter != null)
  896. {
  897. mObjectEnter.Invoke(this, obj as ZoneObject);
  898. }
  899. if (obj == mActor)
  900. {
  901. if (mActorAdded != null)
  902. {
  903. mActorAdded.Invoke(this, mActor);
  904. }
  905. mActor.SendReady();
  906. }
  907. }
  908. private void removeObj(uint objID)
  909. {
  910. ZoneObject ret = mObjectes.RemoveObjectByKey(objID);
  911. if (ret != null)
  912. {
  913. if (mPlayerLeave != null)
  914. {
  915. mPlayerLeave.Invoke(this, ret);
  916. }
  917. ret.Dispose();
  918. if (mSpaceDiv != null) { mSpaceDiv.ClearSpace(ret.mCurrentCellNode); }
  919. //doZoneEvent(ZoneEvent.REMOVE_OBJ, ret, null);
  920. if (mObjectLeave != null)
  921. {
  922. mObjectLeave.Invoke(this, ret);
  923. }
  924. }
  925. }
  926. #endregion
  927. //-------------------------------------------------------------------------------------------
  928. #region REQUEST_RESPONSE
  929. private void check_request_timeout()
  930. {
  931. long curTime = CUtils.CurrentTimeMS;
  932. lock (mListenRequests)
  933. {
  934. if (mListenRequests.Count > 0)
  935. {
  936. using (var removing = ListObjectPool<Request>.AllocAutoRelease())
  937. {
  938. foreach (Request req in mListenRequests.Values)
  939. {
  940. if (req.EndTime < curTime)
  941. {
  942. removing.Add(req);
  943. }
  944. }
  945. if (removing.Count > 0)
  946. {
  947. foreach (Request remove in removing)
  948. {
  949. mListenRequests.RemoveByKey(remove.MessageID);
  950. remove.onTimeout();
  951. }
  952. }
  953. }
  954. }
  955. }
  956. }
  957. private bool on_received_response(ActorResponse rsp)
  958. {
  959. Request request = null;
  960. lock (mListenRequests)
  961. {
  962. request = mListenRequests.RemoveByKey(rsp.MessageID) as Request;
  963. }
  964. if (request != null)
  965. {
  966. request.onRecivedMessage(rsp);
  967. return true;
  968. }
  969. return false;
  970. }
  971. private AtomicInteger MessageIDGen = new AtomicInteger(1);
  972. public class Request
  973. {
  974. internal static Logger log = LoggerFactory.GetLogger("ZoneLayer.Request");
  975. private OnResponseHandler mHandler;
  976. private OnRequestTimeoutHandler mTimeout;
  977. public ZoneLayer Layer { get; private set; }
  978. public int TimeOutMS { get; private set; }
  979. public long EndTime { get; private set; }
  980. public long SendTime { get; private set; }
  981. public int MessageID { get; private set; }
  982. public ActorRequest RequestMessage { get; protected set; }
  983. public ActorResponse ResponseMessage { get; protected set; }
  984. public Request(ZoneLayer client, int timeOutMS, ActorRequest request, OnResponseHandler handler = null, OnRequestTimeoutHandler timeout = null)
  985. {
  986. this.Layer = client;
  987. this.MessageID = request.MessageID = client.MessageIDGen.GetAndIncrement();
  988. this.RequestMessage = request;
  989. this.TimeOutMS = timeOutMS;
  990. this.SendTime = CUtils.CurrentTimeMS;
  991. this.EndTime = SendTime + timeOutMS;
  992. this.mHandler = handler;
  993. this.mTimeout = timeout;
  994. }
  995. virtual internal void onRecivedMessage(ActorResponse msg)
  996. {
  997. ResponseMessage = msg;
  998. if (mHandler != null)
  999. {
  1000. try
  1001. {
  1002. mHandler.Invoke(this);
  1003. }
  1004. catch (Exception err)
  1005. {
  1006. log.Error(err.Message, err);
  1007. }
  1008. }
  1009. mHandler = null;
  1010. mTimeout = null;
  1011. }
  1012. virtual internal void onTimeout()
  1013. {
  1014. if (mTimeout != null)
  1015. {
  1016. try
  1017. {
  1018. mTimeout.Invoke(this);
  1019. }
  1020. catch (Exception err)
  1021. {
  1022. log.Error(err.Message, err);
  1023. }
  1024. }
  1025. mHandler = null;
  1026. mTimeout = null;
  1027. }
  1028. }
  1029. public delegate void OnResponseHandler(Request req);
  1030. public delegate void OnRequestTimeoutHandler(Request req);
  1031. #endregion
  1032. //------------------------------------------------------------------------------------
  1033. #region TIMING_AND_TASK
  1034. private SyncMessageQueueAction<ZoneLayer> mTasks = new SyncMessageQueueAction<ZoneLayer>();
  1035. private TimeTaskQueue mTimeTasks = new TimeTaskQueue();
  1036. private void doTask(Action<ZoneLayer> task)
  1037. {
  1038. task(this);
  1039. }
  1040. /// <summary>
  1041. /// 【线程安全】向主线程排一个任务
  1042. /// </summary>
  1043. /// <param name="task"></param>
  1044. public void QueueTask(Action<ZoneLayer> task)
  1045. {
  1046. mTasks.Enqueue(task);
  1047. }
  1048. /// <summary>
  1049. /// 【线程安全】增加时间任务
  1050. /// </summary>
  1051. /// <param name="intervalMS"></param>
  1052. /// <param name="delayMS"></param>
  1053. /// <param name="repeat"></param>
  1054. /// <param name="handler"></param>
  1055. public TimeTaskMS AddTimeTask(int intervalMS, int delayMS, int repeat, TickHandler handler)
  1056. {
  1057. return mTimeTasks.AddTimeTask(intervalMS, delayMS, repeat, handler);
  1058. }
  1059. /// <summary>
  1060. /// 【线程安全】增加延时回调方法
  1061. /// </summary>
  1062. /// <param name="delayMS"></param>
  1063. /// <param name="handler"></param>
  1064. public TimeTaskMS AddTimeDelayMS(int delayMS, TickHandler handler)
  1065. {
  1066. return mTimeTasks.AddTimeDelayMS(delayMS, handler);
  1067. }
  1068. /// <summary>
  1069. /// 【线程安全】增加定时回调方法
  1070. /// </summary>
  1071. /// <param name="intervalMS"></param>
  1072. /// <param name="handler"></param>
  1073. public TimeTaskMS AddTimePeriodicMS(int intervalMS, TickHandler handler)
  1074. {
  1075. return mTimeTasks.AddTimePeriodicMS(intervalMS, handler);
  1076. }
  1077. #endregion
  1078. //-------------------------------------------------------------------------------------------
  1079. #region EVENTS
  1080. public delegate void OnInitHandler(ZoneLayer layer);
  1081. public delegate void OnActorAddedHandler(ZoneLayer layer, ZoneActor actor);
  1082. public delegate void OnObjectEnterHandler(ZoneLayer layer, ZoneObject obj);
  1083. public delegate void OnObjectLeaveHandler(ZoneLayer layer, ZoneObject obj);
  1084. public delegate void OnPlayerLevelHandler(ZoneLayer layer, ZoneObject obj);
  1085. public delegate void OnDecorationChangedHandler(ZoneLayer layer, ZoneEditorDecoration ed);
  1086. public delegate void OnFlagTagChangedHandler(ZoneLayer layer, ZoneFlag flag);
  1087. public delegate void OnMessageReceivedHandler(ZoneLayer layer, IMessage msg);
  1088. public delegate void OnObjectMessageReceivedHandler(ZoneLayer layer, IMessage msg, ZoneObject obj);
  1089. public delegate void OnGameOverHandler(ZoneLayer layer, bool isWin, string msg);
  1090. public delegate void OnScriptCommandHandler(ZoneLayer layer, string msg);
  1091. public delegate void OnScriptFileHandler(ZoneLayer layer, string filename);
  1092. public delegate void OnChangeBGMHandler(ZoneLayer layer, string filename);
  1093. /* 只要不加 event 就不会报错 */
  1094. private OnInitHandler mLayerInit;
  1095. private OnActorAddedHandler mActorAdded;
  1096. private OnObjectEnterHandler mObjectEnter;
  1097. private OnObjectLeaveHandler mObjectLeave;
  1098. private OnDecorationChangedHandler mDecorationChanged;
  1099. private OnFlagTagChangedHandler mFlagTagChanged;
  1100. private OnMessageReceivedHandler mMessageReceived;
  1101. private OnObjectMessageReceivedHandler mObjectMessageReceived;
  1102. //本地外部临时数据(用于跨服战),由于先断数据层,再清渲染层会导致外部临时数据清理的时候出错
  1103. private OnPlayerLevelHandler mPlayerLeave;
  1104. private OnGameOverHandler mGameOver;
  1105. private OnScriptCommandHandler mOnScriptCommand;
  1106. private OnScriptFileHandler mOnScriptFile;
  1107. private OnChangeBGMHandler mOnChangeBGM;
  1108. [EventTriggerDescAttribute("客户端场景初始化时触发")]
  1109. public event OnInitHandler LayerInit { add { mLayerInit += value; } remove { mLayerInit -= value; } }
  1110. [EventTriggerDescAttribute("主角被添加时触发")]
  1111. public event OnActorAddedHandler ActorAdded { add { mActorAdded += value; } remove { mActorAdded -= value; } }
  1112. [EventTriggerDescAttribute("单位进入场景")]
  1113. public event OnObjectEnterHandler ObjectEnter { add { mObjectEnter += value; } remove { mObjectEnter -= value; } }
  1114. [EventTriggerDescAttribute("玩家离开场景")]
  1115. public event OnPlayerLevelHandler PlayerLeave { add { mPlayerLeave += value; } remove { mPlayerLeave -= value; } }
  1116. [EventTriggerDescAttribute("单位离开场景")]
  1117. public event OnObjectLeaveHandler ObjectLeave { add { mObjectLeave += value; } remove { mObjectLeave -= value; } }
  1118. [EventTriggerDescAttribute("空气墙变化时触发")]
  1119. public event OnDecorationChangedHandler DecorationChanged { add { mDecorationChanged += value; } remove { mDecorationChanged -= value; } }
  1120. [EventTriggerDescAttribute("Flag Tag 变化时触发")]
  1121. public event OnFlagTagChangedHandler FlagTagChanged { add { mFlagTagChanged += value; } remove { mFlagTagChanged -= value; } }
  1122. [EventTriggerDescAttribute("接收网络消息")]
  1123. public event OnMessageReceivedHandler MessageReceived { add { mMessageReceived += value; } remove { mMessageReceived -= value; } }
  1124. [EventTriggerDescAttribute("接收Object网络消息")]
  1125. public event OnObjectMessageReceivedHandler ObjectMessageReceived { add { mObjectMessageReceived += value; } remove { mObjectMessageReceived -= value; } }
  1126. [EventTriggerDescAttribute("BGM发生变化时触发")]
  1127. public event OnChangeBGMHandler OnChangeBGM { add { mOnChangeBGM += value; } remove { mOnChangeBGM -= value; } }
  1128. [EventTriggerDescAttribute("游戏结束")]
  1129. public event OnGameOverHandler GameOver { add { mGameOver += value; } remove { mGameOver -= value; } }
  1130. [EventTriggerDescAttribute("服务端通知客户端执行指定脚本代码")]
  1131. public event OnScriptCommandHandler OnScriptCommand { add { mOnScriptCommand += value; } remove { mOnScriptCommand -= value; } }
  1132. [EventTriggerDescAttribute("服务端通知客户端执行指定脚本文件")]
  1133. public event OnScriptFileHandler OnScriptFile { add { mOnScriptFile += value; } remove { mOnScriptFile -= value; } }
  1134. private void clearEvents()
  1135. {
  1136. this.mLayerInit = null;
  1137. this.mActorAdded = null;
  1138. this.mObjectEnter = null;
  1139. this.mObjectLeave = null;
  1140. this.mDecorationChanged = null;
  1141. this.mFlagTagChanged = null;
  1142. this.mMessageReceived = null;
  1143. this.mObjectMessageReceived = null;
  1144. this.mGameOver = null;
  1145. this.mOnScriptCommand = null;
  1146. this.mOnScriptFile = null;
  1147. this.mOnChangeBGM = null;
  1148. this.mPlayerLeave = null;
  1149. }
  1150. #endregion
  1151. }
  1152. }