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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Data;
- using CommonLang;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
- {
- /// <summary>
- /// 治疗被动
- /// 自然平衡:治疗量会随着目标血量少于X增益n%
- /// </summary>
- class Remedy_510600 : XmdsPassiveSkillBase
- {
- /// 技能ID.
- public static int ID = 510600;
- private int mUUID_1 = 0;
- private int mUUID_2 = 0;
- //被动数值
- protected static XmdsSkillValue valueSet;
- //缓存数值
- private float mTriggerPrecent = 0;
- private float mAddHPPrecent = 0;
- /// 获取技能ID.
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- //单位攻击监听
- mUUID_1 = owner.RegistOnHitOther(OnHandleOnHit, skillInfo, true);
- //加buff也可能是回血的
- mUUID_2 = owner.RegistAddOtherHPEvent(OnAddOtherHPEvnet, skillInfo);
- this.mTriggerPrecent = XmdsUnitProp.PER * valueSet.GetValue(skillInfo.GetPassiveLevel(), 1);
- this.mAddHPPrecent = XmdsUnitProp.PER * valueSet.GetValue(skillInfo.GetPassiveLevel(), 2);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- this.mTriggerPrecent = XmdsUnitProp.PER * valueSet.GetValue(gs.GetPassiveLevel(), 1);
- this.mAddHPPrecent = XmdsUnitProp.PER * valueSet.GetValue(gs.GetPassiveLevel(), 2);
- }
- //单位攻击
- private float OnHandleOnHit(float damage, XmdsVirtual hitter, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- //受击为友方,回血效果增加
- int extDamage = 0;
- if (damageType == DamageType.Heal && attacker.IsAllies(hitter, true, true))
- {
- int triggerHP = CUtils.CastInt(hitter.mUnit.MaxHP * XmdsUnitProp.PER * valueSet.GetValue(skill.GetPassiveLevel(), 1));
- if(hitter.mUnit.CurrentHP <= triggerHP)
- {
- extDamage = -CUtils.CastInt(damage * XmdsUnitProp.PER * valueSet.GetValue(skill.GetPassiveLevel(), 2));
- }
- }
- return damage + extDamage;
- }
- public bool OnAddOtherHPEvnet(int hp, InstanceUnit sender, InstanceUnit hitter, AttackSource source, out int finalHP)
- {
- finalHP = hp;
- if(hp < 0 && sender.Virtual.IsAllies(hitter.Virtual, true, true))
- {
- int triggerHP = CUtils.CastInt(hitter.MaxHP * this.mTriggerPrecent);
- if (hitter.CurrentHP <= triggerHP)
- {
- finalHP = CUtils.CastInt(hp * (1 + this.mAddHPPrecent));
- }
- }
- return true;
- }
- //针对每个不同的buff,单独处理了,悲剧@(理应是只考虑受击的,不考虑buff)。坑太大, 填不动
- //public void OnSendBuffEvent(BuffTemplate buff, XmdsVirtual attacker, XmdsVirtual hitter)
- //{
- // try
- // {
- // int triggerHP = CUtils.CastInt(hitter.mUnit.MaxHP * XmdsUnitProp.PER * valueSet.GetValue(skill.GetPassiveLevel(), 1));
- // if (hitter.mUnit.CurrentHP >= triggerHP)
- // {
- // return;
- // }
- // if (buff.ID == (int)XmdsBuffBase.XmdsBuffList.REMEDY_2_0_ADDHP)
- // {
- // }
- // else if (buff.ID == (int)XmdsBuffBase.XmdsBuffList.REMEDY_4_3_ATTACKADDHP)
- // {
- // }
- // else if (buff.ID == (int)XmdsBuffBase.XmdsBuffList.AttackRoundAddHP)
- // {
- // }
- // }
- // catch (Exception e)
- // {
- // log.Error("Remedy_510600 OnSendBuffEvent catch: " + buff.ID + ", " + e);
- // }
- //}
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistOnHitOther(mUUID_1);
- owner.UnRegistAddOtherHPEvent(mUUID_2);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- }
- }
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