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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEngine;
- using UnityEngine.UI;
- namespace CommonUnity3D.UGUI
- {
- public class DisplayCanvas : DisplayNode
- {
- private readonly Canvas mCanvas;
- //private readonly CanvasScaler mCanvasScaler;
- private readonly GraphicRaycaster mRaycaster;
- public Canvas BindingCanvas { get { return mCanvas; } }
- public DisplayCanvas(string name = "") : base(name)
- {
- this.EnableChildren = true;
- this.mCanvas = mGameObject.AddComponent<Canvas>();
- //this.mCanvasScaler = mGameObject.AddComponent<CanvasScaler>();
- this.mRaycaster = mGameObject.AddComponent<GraphicRaycaster>();
- }
- protected override CanvasRenderer GenCanvasRenderer()
- {
- return null;
- }
- protected override void OnStart()
- {
- base.OnStart();
- this.mTransform.anchorMin = new Vector2(.5f, .5f);
- this.mTransform.anchorMax = new Vector2(.5f, .5f);
- this.mTransform.pivot = new Vector2(.5f, .5f);
- }
- }
- }
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