InstanceZone.cs 109 KB

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  1. using CommonAI.Data;
  2. using CommonAI.RTS;
  3. using CommonAI.Zone.EventTrigger;
  4. using CommonAI.Zone.Formula;
  5. using CommonAI.Zone.Helper;
  6. using CommonAI.ZoneClient;
  7. using CommonAI.ZoneEditor;
  8. using CommonAI.ZoneServer.JSGModule;
  9. using CommonLang;
  10. using CommonLang.Concurrent;
  11. using CommonLang.IO;
  12. using CommonLang.Log;
  13. using CommonLang.Property;
  14. using CommonLang.Vector;
  15. using System;
  16. using System.Collections.Generic;
  17. using System.Diagnostics;
  18. using static CommonAI.Zone.SpellTemplate;
  19. using static CommonAI.Zone.UnitInfo;
  20. namespace CommonAI.Zone.Instance
  21. {
  22. /// <summary>
  23. /// 服务端场景
  24. /// </summary>
  25. public partial class InstanceZone : GameEntity
  26. {
  27. private static AtomicInteger s_alloc_zone_count = new AtomicInteger(0);
  28. private static AtomicInteger s_active_zone_count = new AtomicInteger(0);
  29. /// <summary>
  30. /// 分配实例数量
  31. /// </summary>
  32. public static int AllocZoneCount { get { return s_alloc_zone_count.Value; } }
  33. /// <summary>
  34. /// 未释放实例数量
  35. /// </summary>
  36. public static int ActiveZoneCount { get { return s_active_zone_count.Value; } }
  37. //------------------------------------------------------------------------
  38. // 基础数据
  39. private InstanceZoneListener mListener;
  40. private TemplateManager mTemplates;
  41. private IFormula mFormula = TemplateManager.Factory.Formula;
  42. private IQuestAdapter mQuestAdapter;
  43. private SyncMessageQueue<Action> mSyncActionQueue = new SyncMessageQueue<Action>();
  44. private Queue<Event> mSendingEvents = new Queue<Event>();
  45. private InstanceZoneObjectMap mObjects;
  46. public TemplateManager Templates { get { return mTemplates; } }
  47. public IQuestAdapter QuestAdapter { get { return mQuestAdapter; } }
  48. public int UpdateIntervalMS { get { return mLastInterval; } }
  49. private readonly int mMaxUnitCount;
  50. private int mLastInterval = 0;
  51. private ulong mTimer = 0;
  52. private long mCurPassTimeMS = 0;
  53. private long mQueryPassTimeMS = 0;
  54. private int mQueryPassTimeSEC = 0;
  55. private bool mHalfSync = false;
  56. readonly private Random random;
  57. readonly private Logger log;
  58. public string UUID { get; set; }
  59. //------------------------------------------------------------------------
  60. readonly private ZoneInfo m_TerrainSrc;
  61. readonly private SpaceDivision mSpaceDiv;
  62. public ZoneInfo TerrainSrc { get { return m_TerrainSrc; } }
  63. public ZoneInfo Terrain { get { return path_terrain_data.Data; } }
  64. public int SpaceDivSize { get; private set; }
  65. [Desc("单位当前帧位移的最小距离")]
  66. public float MinStep { get; private set; }
  67. [Desc("最大单位数量")]
  68. public int MaxUnitCount { get { return mMaxUnitCount; } }
  69. [Desc("场景中是否存在Area")]
  70. public bool HasArea { get { return mHasArea; } }
  71. //山大王id
  72. protected int mKingID;
  73. //绑定服务器
  74. protected string mBindGameSrvId;
  75. //------------------------------------------------------------------------
  76. /// <summary>
  77. ///
  78. /// </summary>
  79. /// <param name="templates"></param>
  80. /// <param name="listener">消息接收者</param>
  81. /// <param name="data">场景数据</param>
  82. /// <param name="spaceDivSize">空间分割参数</param>
  83. /// <param name="maxUnitCount">最大单位数</param>
  84. /// <param name="randomSeed">随机种子</param>
  85. internal InstanceZone(TemplateManager templates, InstanceZoneListener listener, ZoneEditor.SceneData data, GSCreateAreaData gsData,
  86. int spaceDivSize, int maxUnitCount, int randomSeed)
  87. {
  88. InstanceZone.s_alloc_zone_count++;
  89. InstanceZone.s_active_zone_count++;
  90. var info = data.ZoneData;
  91. this.log = LoggerFactory.GetLogger(string.Format("InstanceZone({0})", info.TemplateID));
  92. this.random = TemplateManager.Factory.CreateRandom(randomSeed);// new Random(randomSeed);
  93. this.mTemplates = templates;
  94. this.IsSyncZ = false;
  95. this.MinStep = MoveHelper.GetDistance(1000 / templates.CFG.SYSTEM_FPS, templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
  96. if (spaceDivSize < 1)
  97. {
  98. throw new Exception("SpaceDivSize must large than map 1 !");
  99. }
  100. this.mMaxUnitCount = maxUnitCount;
  101. this.mListener = listener;
  102. this.m_TerrainSrc = info;
  103. this.SpaceDivSize = spaceDivSize;
  104. this.mSpaceDiv = new SpaceDivision(
  105. m_TerrainSrc.TotalWidth,
  106. m_TerrainSrc.TotalHeight,
  107. spaceDivSize * m_TerrainSrc.GridCellW,
  108. spaceDivSize * m_TerrainSrc.GridCellH);
  109. this.mObjects = new InstanceZoneObjectMap();
  110. // this.path_terrain_data = new InstanceZoneManhattanMap(templates, info.Clone() as ZoneInfo);
  111. // this.path_finder = new AstarManhattan(path_terrain_data, true, spaceDivSize);
  112. // this.path_terrain_area_gen = new ManhattanMapAreaGenerator(path_terrain_data.Data);
  113. this.InitTerrain(data, spaceDivSize, out this.path_terrain_data, out this.path_finder, out this.path_terrain_area_gen);
  114. this.mQuestAdapter = TemplateManager.Factory.CreateQuestAdapter(this);
  115. this.baseInit(data, gsData);
  116. }
  117. protected virtual void baseInit(ZoneEditor.SceneData data, GSCreateAreaData gsData)
  118. {
  119. }
  120. // -----------------------------------------------------------------------------------
  121. ~InstanceZone()
  122. {
  123. InstanceZone.s_alloc_zone_count--;
  124. }
  125. protected override void Disposing()
  126. {
  127. base.Disposing();
  128. this.ClearEvents();
  129. foreach (var obj in mObjects.Objects)
  130. {
  131. obj.Dispose();
  132. }
  133. this.mObjects.Dispose();
  134. this.mObjects = null;
  135. foreach (var flg in mFlags.Values)
  136. {
  137. flg.Dispose();
  138. }
  139. this.mFlags.Clear();
  140. this.DisposeTerrain();
  141. this.mSpaceDiv.Dispose();
  142. this.mQuestAdapter.Dispose();
  143. this.mQuestAdapter = null;
  144. this.mListener = null;
  145. this.mTemplates = null;
  146. this.mFormula = null;
  147. this.mSyncActionQueue = null;
  148. this.mSendingEvents = null;
  149. this.mTasks.Clear();
  150. this.mTasks = null;
  151. this.mTimeTasks.Dispose();
  152. this.mTimeTasks = null;
  153. this.EnvironmentVarMap.Clear();
  154. this.mFlags.Clear();
  155. this.m_UnitsPos.Clear();
  156. this.m_UnitsStates.Clear();
  157. InstanceZone.s_active_zone_count--;
  158. }
  159. // -----------------------------------------------------------------------------------
  160. protected Logger Log { get { return log; } }
  161. public int TotalWidth { get { return m_TerrainSrc.TotalWidth; } }
  162. public int TotalHeight { get { return m_TerrainSrc.TotalHeight; } }
  163. public int GridCellW { get { return m_TerrainSrc.GridCellW; } }
  164. public int GridCellH { get { return m_TerrainSrc.GridCellH; } }
  165. public int XCount { get { return m_TerrainSrc.XCount; } }
  166. public int YCount { get { return m_TerrainSrc.YCount; } }
  167. public ulong Tick { get { return mTimer; } }
  168. /// <summary>
  169. /// 是否发 SyncPosEvent 包
  170. /// </summary>
  171. public bool SyncPos
  172. {
  173. get { return sync_pos_list.Enable; }
  174. set { sync_pos_list.Enable = value; }
  175. }
  176. /// <summary>
  177. /// 是否为低速率网络同步(将优化为半字通信)
  178. /// </summary>
  179. public bool IsHalfSync
  180. {
  181. get { return mHalfSync; }
  182. set
  183. {
  184. if (value && TotalWidth <= 255 && TotalHeight <= 255)
  185. {
  186. mHalfSync = value;
  187. }
  188. else
  189. {
  190. mHalfSync = false;
  191. }
  192. }
  193. }
  194. /// <summary>
  195. /// 同步包是否包含Z
  196. /// </summary>
  197. public bool IsSyncZ
  198. {
  199. get;
  200. set;
  201. }
  202. public long PassTimeMS { get { return mQueryPassTimeMS; } }
  203. public int PassTimeSEC { get { return mQueryPassTimeSEC; } }
  204. public Random RandomN { get { return random; } }
  205. // public void Trace(string text)
  206. // {
  207. // log.Info(text);
  208. // }
  209. // -----------------------------------------------------------------------------------
  210. //------------------------------------------------------------------------------------
  211. #region TIMING_AND_TASK
  212. private SyncMessageQueue<Action<InstanceZone>> mTasks = new SyncMessageQueue<Action<InstanceZone>>();
  213. private TimeTaskQueue mTimeTasks = new TimeTaskQueue();
  214. private void doTask(Action<InstanceZone> task)
  215. {
  216. task(this);
  217. }
  218. /// <summary>
  219. /// 【线程安全】向主线程排一个任务
  220. /// </summary>
  221. /// <param name="task"></param>
  222. public void queueTask(Action<InstanceZone> task)
  223. {
  224. mTasks.Enqueue(task);
  225. }
  226. public string GetInfo()
  227. {
  228. if(this.mObjects == null)
  229. {
  230. return "对象:-1";
  231. }
  232. return "对象:" + AllObjectsCount + ", 单位:" + AllUnitsCount + ", 法术:" + AllSpellsCount + ", 道具:" + AllItemsCount + ", 玩家:" + AllPlayersCount;
  233. }
  234. /// <summary>
  235. /// 【线程安全】增加时间任务
  236. /// </summary>
  237. /// <param name="intervalMS"></param>
  238. /// <param name="delayMS"></param>
  239. /// <param name="repeat"></param>
  240. /// <param name="handler"></param>
  241. public TimeTaskMS AddTimeTask(int intervalMS, int delayMS, int repeat, TickHandler handler)
  242. {
  243. return mTimeTasks.AddTimeTask(intervalMS, delayMS, repeat, handler);
  244. }
  245. /// <summary>
  246. /// 【线程安全】增加延时回调方法
  247. /// </summary>
  248. /// <param name="delayMS"></param>
  249. /// <param name="handler"></param>
  250. public TimeTaskMS AddTimeDelayMS(int delayMS, TickHandler handler)
  251. {
  252. return mTimeTasks.AddTimeDelayMS(delayMS, handler);
  253. }
  254. /// <summary>
  255. /// 【线程安全】增加定时回调方法
  256. /// </summary>
  257. /// <param name="intervalMS"></param>
  258. /// <param name="handler"></param>
  259. public TimeTaskMS AddTimePeriodicMS(int intervalMS, TickHandler handler)
  260. {
  261. if(intervalMS <= 0)
  262. {
  263. log.Error("增加定时任务异常:" + intervalMS);
  264. return null;
  265. }
  266. return mTimeTasks.AddTimePeriodicMS(intervalMS, handler);
  267. }
  268. #endregion
  269. //-----------------------------------------------------------------------------------
  270. /// <summary>
  271. /// 【线程安全】向当前场景输入指令
  272. /// </summary>
  273. /// <param name="act"></param>
  274. public void pushAction(Action act)
  275. {
  276. mSyncActionQueue.Enqueue(act);
  277. }
  278. protected internal void queueEventInternal(Event evt)
  279. {
  280. mSendingEvents.Enqueue(evt);
  281. }
  282. /// <summary>
  283. /// 【内部调用】输出消息
  284. /// </summary>
  285. public void queueEvent(ZoneEvent evt, GameEntity sender = null)
  286. {
  287. if (sender != null) { evt.sender = sender; }
  288. this.queueEventInternal(evt);
  289. }
  290. /// <summary>
  291. /// 【内部调用】输出消息
  292. /// </summary>
  293. /// <param name="obj"></param>
  294. /// <param name="evt"></param>
  295. public void queueObjectEvent(InstanceZoneObject obj, ObjectEvent evt, bool force = false)
  296. {
  297. if(mSendingEvents == null)
  298. {
  299. if(mObjects == null)
  300. {
  301. log.Warn("queueObjectEvent exception1: " + this.GetSceneID() + ", mObjects null, " + this.UUID + ", " + evt.GetType()
  302. + ", " + new StackTrace().ToString());
  303. }
  304. else
  305. {
  306. log.Warn("queueObjectEvent exception2: " + this.GetSceneID() + ", Players: " + this.AllPlayersCount + ", Items: "
  307. + this.AllItemsCount + ", Units: " + this.AllUnitsCount + ", " + this.UUID + ", " + evt.GetType() + ", " + new StackTrace().ToString());
  308. }
  309. return;
  310. }
  311. if (obj.ID == 0)
  312. return;
  313. if (!force && !obj.IsInZone)
  314. return;
  315. obj.onSendingEvent(ref evt);
  316. if (evt != null)
  317. {
  318. evt.object_id = obj.ID;
  319. evt.sender = obj;
  320. mSendingEvents.Enqueue(evt);
  321. }
  322. }
  323. /// <summary>
  324. /// 立即发送指令
  325. /// </summary>
  326. /// <param name="obj"></param>
  327. /// <param name="req"></param>
  328. /// <param name="rsp"></param>
  329. public void sendActorResponse(InstanceZoneObject obj, ActorRequest req, ActorResponse rsp)
  330. {
  331. if (obj.ID == 0)
  332. return;
  333. if (!obj.IsInZone)
  334. return;
  335. rsp.MessageID = req.MessageID;
  336. rsp.object_id = obj.ID;
  337. rsp.sender = obj;
  338. mSendingEvents.Enqueue(rsp);
  339. }
  340. public void sendMessageBox(string msg)
  341. {
  342. queueEventInternal(new TestMessageBox(msg));
  343. }
  344. public virtual int GetSceneID() { return 0; }
  345. //-----------------------------------------------------------------------------------
  346. public void RecvMessageFromGameServer(ZoneServer.SendMessageR2B msg)
  347. {
  348. LastRecvMessageR2B = msg;
  349. if (mOnRecvFromGS != null)
  350. {
  351. mOnRecvFromGS.Invoke(this, msg);
  352. }
  353. }
  354. public void SendMessageToGameServer(string msg)
  355. {
  356. ZoneServer.SendMessageB2R b2r = new ZoneServer.SendMessageB2R();
  357. b2r.Message = msg;
  358. LastSentMessageB2R = b2r;
  359. if (mOnSendToGS != null)
  360. {
  361. mOnSendToGS.Invoke(this, b2r);
  362. }
  363. }
  364. public void SendEventToGameServer(IExternalizable evt)
  365. {
  366. ZoneServer.SendEventB2R b2r = new ZoneServer.SendEventB2R();
  367. b2r.evt = evt;
  368. if (mOnSendMessageB2REvent != null)
  369. {
  370. mOnSendMessageB2REvent.Invoke(this, b2r);
  371. }
  372. }
  373. public bool CheckAutoDropItem()
  374. {
  375. return this.mListener.CheckDropItem();
  376. }
  377. //-----------------------------------------------------------------------------------
  378. public virtual void Update(int intervalMS, bool slowRefresh)
  379. {
  380. beginEventsRecord();
  381. this.mLastInterval = intervalMS;
  382. this.MinStep = MoveHelper.GetDistance(intervalMS, Templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
  383. if (mTimer == 0)
  384. {
  385. mCurPassTimeMS = 0;
  386. mQueryPassTimeMS = 0;
  387. mQueryPassTimeSEC = 0;
  388. foreach (InstanceFlag f in mFlags.Values)
  389. {
  390. f.OnStart();
  391. }
  392. if (mOnInit != null)
  393. mOnInit.Invoke(this);
  394. }
  395. mTasks.ProcessMessages(doTask);
  396. mSyncActionQueue.ProcessMessages(updateAction);
  397. mObjects.Refresh();
  398. var objetes = mObjects.Objects;
  399. {
  400. // clean space div state
  401. foreach (InstanceZoneObject u in objetes)
  402. {
  403. u.onUpdate(this, slowRefresh);
  404. }
  405. mSpaceDiv.ClearSpaceNearChanges();
  406. bool dirty = false;
  407. foreach (InstanceZoneObject u in objetes)
  408. {
  409. if (u.Enable)
  410. {
  411. dirty = u.updatePos(this);
  412. u.mCurCellNode.MarkPosDirty(dirty);
  413. if (dirty && u.ClientVisible && u.SyncPos)
  414. {
  415. if (mOnObjectPosChanged != null)
  416. {
  417. mOnObjectPosChanged.Invoke(this, u);
  418. }
  419. sync_pos_list.Add(u);
  420. }
  421. }
  422. }
  423. }
  424. foreach (InstanceFlag f in mFlags.Values)
  425. {
  426. f.update();
  427. }
  428. if (mOnUpdate != null)
  429. {
  430. mOnUpdate.Invoke(this);
  431. }
  432. updateEvents();
  433. mTimeTasks.Update(intervalMS);
  434. mCurPassTimeMS += intervalMS;
  435. mQueryPassTimeMS = mCurPassTimeMS;
  436. mQueryPassTimeSEC = (int)(mCurPassTimeMS / 1000);
  437. mTimer++;
  438. }
  439. private void updateAction(Action act)
  440. {
  441. if (act is SystemMessage)
  442. {
  443. processSystemMessage(act as SystemMessage);
  444. }
  445. else if (act is ObjectAction)
  446. {
  447. ObjectAction oa = (ObjectAction)act;
  448. InstanceUnit unit = act.sender as InstanceUnit;
  449. if (unit == null)
  450. {
  451. unit = mObjects.GetObject<InstanceUnit>(oa.object_id);
  452. }
  453. if (unit != null)
  454. {
  455. unit.doAction(oa);
  456. if (mOnHandleObjectAction != null)
  457. {
  458. mOnHandleObjectAction.Invoke(unit, oa);
  459. }
  460. mFormula.OnUnitHandleNetMessage(unit, oa);
  461. }
  462. else
  463. {
  464. log.Info("Drop message : " + oa);
  465. }
  466. }
  467. else
  468. {
  469. if (mOnHandleAction != null)
  470. {
  471. mOnHandleAction.Invoke(this, act);
  472. }
  473. mFormula.OnZoneHandleNetMessage(this, act);
  474. }
  475. }
  476. private void updateEvents()
  477. {
  478. if (sync_pos_list.Enable)
  479. {
  480. queueEvent(sync_pos_list.AsEvent(this));
  481. }
  482. sync_pos_list.Clear();
  483. while (mSendingEvents.Count > 0)
  484. {
  485. Event evt = mSendingEvents.Dequeue();
  486. //log.Info("---->onEvent:" + evt.ToString());
  487. mListener.onEventHandler(evt);
  488. if (mOnPostEvent != null)
  489. {
  490. mOnPostEvent.Invoke(this, evt);
  491. }
  492. if (evt is GameOverEvent && mOnGameOver != null)
  493. {
  494. mOnGameOver.Invoke(this, evt as GameOverEvent);
  495. }
  496. }
  497. }
  498. virtual protected void processSystemMessage(SystemMessage msg)
  499. {
  500. if (msg is Ping)
  501. {
  502. queueEventInternal(new Pong(msg as Ping));
  503. }
  504. }
  505. //-------------------------------------------------------------------------------------------
  506. #region OBJECTS
  507. private uint mObjectIDIndexer = 0;
  508. internal uint genObjectID()
  509. {
  510. mObjectIDIndexer++;
  511. return mObjectIDIndexer;
  512. }
  513. // 获取一个单位
  514. public T getObject<T>(uint obj_id) where T : InstanceZoneObject
  515. {
  516. if (obj_id == 0) return null;
  517. T go = mObjects.GetObject<T>(obj_id);
  518. if (go != null)
  519. {
  520. return go;
  521. }
  522. return null;
  523. }
  524. public InstanceUnit getUnit(uint obj_id)
  525. {
  526. if (obj_id == 0) return null;
  527. return mObjects.GetObject<InstanceUnit>(obj_id);
  528. }
  529. public InstanceUnit getUnitByTemplateID(int templateId)
  530. {
  531. if (templateId == 0) return null;
  532. foreach (InstanceUnit u in mObjects.Units)
  533. {
  534. if (u.Info.TemplateID == templateId)
  535. {
  536. return u;
  537. }
  538. }
  539. return null;
  540. }
  541. public InstanceUnit getUnitByName(string name)
  542. {
  543. if (string.IsNullOrEmpty(name))
  544. {
  545. return null;
  546. }
  547. foreach (InstanceUnit u in mObjects.Units)
  548. {
  549. if (name.Equals(u.Name))
  550. {
  551. return u;
  552. }
  553. }
  554. return null;
  555. }
  556. public InstancePlayer getPlayerByUUID(string playerUUID)
  557. {
  558. if (string.IsNullOrEmpty(playerUUID))
  559. {
  560. return null;
  561. }
  562. return mObjects.GetPlayer(playerUUID);
  563. }
  564. public InstanceItem getItemByName(string name)
  565. {
  566. if (string.IsNullOrEmpty(name))
  567. {
  568. return null;
  569. }
  570. foreach (InstanceItem u in mObjects.Items)
  571. {
  572. if (name.Equals(u.Name))
  573. {
  574. return u;
  575. }
  576. }
  577. return null;
  578. }
  579. public InstanceUnit getUnitByID(int UnitID)
  580. {
  581. foreach (InstanceUnit obj in mObjects.Units)
  582. {
  583. if (obj.ID == UnitID)
  584. {
  585. return obj;
  586. }
  587. }
  588. return null;
  589. }
  590. public IEnumerable<InstancePlayer> AllPlayers { get { return mObjects.Players; } }
  591. public int AllPlayersCount { get { return mObjects.PlayersCount; } }
  592. public IEnumerable<InstanceUnit> AllUnits { get { return mObjects.Units; } }
  593. public int AllUnitsCount { get { return mObjects.UnitsCount; } }
  594. public IEnumerable<InstanceSpell> AllSpells { get { return mObjects.Spells; } }
  595. public int AllSpellsCount { get { return mObjects.SpellsCount; } }
  596. public IEnumerable<InstanceItem> AllItems { get { return mObjects.Items; } }
  597. public int AllItemsCount { get { return mObjects.ItemsCount; } }
  598. public IEnumerable<InstanceZoneObject> AllObjects { get { return mObjects.Objects; } }
  599. public int AllObjectsCount { get { return mObjects.ObjectsCount; } }
  600. [Obsolete("use {@link #AllUnits} {@link #AllSpells} {@link #AllItems} for best performance!")]
  601. public IEnumerable<InstanceZoneObject> allObjs()
  602. {
  603. return mObjects.Objects;
  604. }
  605. [Obsolete("use {@link #AllUnitsCount} {@link #AllSpellsCount} {@link #AllItemsCount} for best performance!")]
  606. public int allObjsCount()
  607. {
  608. return mObjects.ObjectsCount;
  609. }
  610. [Obsolete]
  611. public List<T> selectUnits<T>(Predicate<T> select) where T : InstanceUnit
  612. {
  613. List<T> ret = new List<T>(mObjects.UnitsCount);
  614. foreach (InstanceUnit obj in mObjects.Units)
  615. {
  616. if (select(obj as T))
  617. {
  618. ret.Add(obj as T);
  619. }
  620. }
  621. return ret;
  622. }
  623. public void selectUnits<T>(Predicate<T> select, List<T> ret) where T : InstanceUnit
  624. {
  625. foreach (InstanceUnit obj in mObjects.Units)
  626. {
  627. if (select(obj as T))
  628. {
  629. ret.Add(obj as T);
  630. }
  631. }
  632. }
  633. public T selectRandomUnit<T>(Predicate<T> select) where T : InstanceUnit
  634. {
  635. T ret = null;
  636. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  637. {
  638. foreach (InstanceUnit obj in mObjects.Units)
  639. {
  640. if (obj is T && select(obj as T))
  641. {
  642. list.Add(obj as T);
  643. }
  644. }
  645. if (list.Count > 0)
  646. {
  647. ret = CUtils.GetRandomInArray<InstanceUnit>(list, random) as T;
  648. }
  649. }
  650. return ret;
  651. }
  652. public T selectUnit<T>(Predicate<T> select) where T : InstanceUnit
  653. {
  654. foreach (InstanceUnit obj in mObjects.Units)
  655. {
  656. if (select(obj as T))
  657. {
  658. return obj as T;
  659. }
  660. }
  661. return null;
  662. }
  663. //-------------------------------------------------------------------------------------------
  664. /// <summary>
  665. /// 创建一个单位实体
  666. /// </summary>
  667. virtual public InstanceZoneObject CreateUnit(UnitInfo info, string name, int force, int alliesForce, int level)
  668. {
  669. InstanceUnit unit = TemplateManager.Factory.CreateUnit(this, info, name, force, alliesForce, level);
  670. if (unit != null)
  671. {
  672. return unit;
  673. }
  674. switch (info.UType)
  675. {
  676. case UnitInfo.UnitType.TYPE_PLAYER:
  677. return new InstancePlayer(this, info, name, force, level, alliesForce);
  678. case UnitInfo.UnitType.TYPE_MANUAL:
  679. return new InstanceManual(this, info, name, force, level);
  680. case UnitInfo.UnitType.TYPE_PET:
  681. return new InstancePet(this, info, name, force, level);
  682. case UnitInfo.UnitType.TYPE_SUMMON:
  683. return new InstanceSummon(this, info, name, force, level);
  684. case UnitInfo.UnitType.TYPE_BUILDING:
  685. return new InstanceBuilding(this, info, name, force, level);
  686. case UnitInfo.UnitType.TYPE_MONSTER:
  687. return new InstanceGuard(this, info, name, force, level);
  688. case UnitInfo.UnitType.TYPE_NPC:
  689. return new InstanceGuard(this, info, name, force, level);
  690. default:
  691. return new InstanceGuard(this, info, name, force, level);
  692. }
  693. }
  694. //-------------------------------------------------------------------------------------------
  695. public InstanceUnit AddUnit(int unitTemplateID, string name, int force, int level, float x, float y, float direction, bool pointLv = false)
  696. {
  697. UnitInfo info = Templates.getUnit(unitTemplateID);
  698. if (info != null)
  699. {
  700. return AddUnit(info, name, force, level, x, y, direction, null, "", 0, pointLv);
  701. }
  702. return null;
  703. }
  704. /// <summary>
  705. /// 添加一个单位
  706. /// </summary>
  707. /// <param name="info">单位模板</param>
  708. /// <param name="name">场景中名字(Key)</param>
  709. /// <param name="force">单位阵营</param>
  710. /// <param name="level">单位等级</param>
  711. /// <param name="x">坐标</param>
  712. /// <param name="y">坐标</param>
  713. /// <param name="direction">方向</param>
  714. /// <param name="summoner">召唤者</param>
  715. /// <returns></returns>
  716. public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
  717. InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, bool pointLv = false)
  718. {
  719. AddUnitEvent add;
  720. return AddUnit(info, name, force, level, x, y, direction, out add, summoner, clientShowName, gsFlag, 0, pointLv);
  721. }
  722. /// <summary>
  723. /// 添加一个单位
  724. /// </summary>
  725. /// <param name="info">单位模板</param>
  726. /// <param name="name">场景中名字(Key)</param>
  727. /// <param name="force">单位阵营</param>
  728. /// <param name="level">单位等级</param>
  729. /// <param name="x">坐标</param>
  730. /// <param name="y">坐标</param>
  731. /// <param name="direction">方向</param>
  732. /// <param name="add">输出事件</param>
  733. /// <param name="summoner">召唤者</param>
  734. /// <returns></returns>
  735. public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
  736. out AddUnitEvent add, InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, int alliesForce = 0, bool pointLv = false)
  737. {
  738. add = null;
  739. if (mObjects.UnitsCount >= mMaxUnitCount)
  740. {
  741. log.Warn(string.Format("--Zone AddUnit to max: {0}, UUID: {1}, ID: {2} 单位数量:{3}", this.GetSceneID(), this.UUID, info.TemplateID, mObjects.UnitsCount));
  742. return null;
  743. }
  744. if (mTryAddUnit != null && !mTryAddUnit.Invoke(info))
  745. {
  746. //log.Info(string.Format("Zone Unit TryAdd max: {0}, {1}, 单位数量:{2}", this.TerrainSrc.ID, info.TemplateID, mObjects.UnitsCount));
  747. return null;
  748. }
  749. // 创建实体单位
  750. InstanceZoneObject ret = CreateUnit(info, name, force, alliesForce, level);
  751. // 存入单位列表
  752. if (ret is InstanceUnit)
  753. {
  754. InstanceUnit unit = ret as InstanceUnit;
  755. //unit.Name = name;
  756. unit.gameServerFlag = gsFlag;
  757. // 存入单位列表
  758. if (unit.tryAdd(x, y, direction))
  759. {
  760. mObjects.AddObject(unit);
  761. this.LastAddedUnit = unit;
  762. if (unit is ISummonedUnit)
  763. {
  764. ((ISummonedUnit)unit).SummonerUnit = summoner;
  765. }
  766. try
  767. {
  768. unit.onAdded(this, pointLv);
  769. if (mOnUnitAdded != null)
  770. mOnUnitAdded.Invoke(this, unit);
  771. add = new AddUnitEvent();
  772. add.sender = unit;
  773. if (unit.ClientVisible)
  774. {
  775. if (clientShowName != null && !unit.IsPlayer && clientShowName.Length > 0)
  776. {
  777. unit.SetDiaplayerName(clientShowName);
  778. }
  779. //// 阵营判断
  780. //if(info.UType == UnitType.TYPE_MONSTER && force > 1)
  781. //{
  782. // add.flag = 1;
  783. //}
  784. queueEvent(add);
  785. }
  786. }
  787. catch (Exception err)
  788. {
  789. log.Warn("AddUnit catch :" + name + ", e:" + err);
  790. add.ErrorMessage = err.Message;
  791. return null;
  792. }
  793. finally
  794. {
  795. add.Sync = unit.GenSyncUnitInfo(true);
  796. }
  797. return unit;
  798. }
  799. }
  800. return null;
  801. }
  802. public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName,
  803. out AddItemEvent add, InstanceUnit creater,int from)
  804. {
  805. add = null;
  806. if (mTryAddItem != null && !mTryAddItem.Invoke(template))
  807. {
  808. //log.Info(string.Format("Zone item TryAdd max: {0}, {1}", this.mSceneType, template.TemplateID));
  809. return null;
  810. }
  811. InstanceItem ret = TemplateManager.Factory.CreateItem(this, template, name, force, creater, disPlayName,from);
  812. ret.setPos(x, y);
  813. if (ret.tryAdd(x, y, direction))
  814. {
  815. mObjects.AddObject(ret);
  816. this.LastCreatedInstanceItem = ret;
  817. add = new AddItemEvent();
  818. add.sender = ret;
  819. if (ret.ClientVisible)
  820. {
  821. queueEvent(add);
  822. }
  823. try
  824. {
  825. ret.onAdded(this);
  826. if (mItemAdded != null)
  827. mItemAdded.Invoke(this, ret, creater);
  828. }
  829. catch (Exception err)
  830. {
  831. log.Warn("AddItem: " + template.ID + ", catch: " + err);
  832. add.ErrorMessage = err.Message;
  833. return null;
  834. }
  835. finally
  836. {
  837. add.Sync = ret.GenSyncItemInfo(true, null);
  838. }
  839. return ret;
  840. }
  841. return null;
  842. }
  843. public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName, InstanceUnit creater,int from=0)
  844. {
  845. AddItemEvent add;
  846. return AddItem(template, name, x, y, direction, force, disPlayName, out add, creater,from);
  847. }
  848. /// <summary>
  849. /// 添加一个法术或飞行道具
  850. /// </summary>
  851. /// <param name="template"></param>
  852. /// <param name="launch"></param>
  853. /// <param name="sender"></param>
  854. /// <param name="launcher">此法术的最初发起者</param>
  855. /// <param name="target_obj_id"></param>
  856. /// <param name="targetPos"></param>
  857. /// <param name="startX"></param>
  858. /// <param name="startY"></param>
  859. /// <param name="direction"></param>
  860. /// <param name="chain"></param>
  861. /// <returns></returns>
  862. public InstanceSpell AddSpell(
  863. XmdsSkillType fromSkillType,
  864. SpellTemplate template,
  865. LaunchSpell launch,
  866. InstanceZoneObject sender,
  867. InstanceUnit launcher,
  868. uint target_obj_id,
  869. Vector2 targetPos,
  870. float startX,
  871. float startY,
  872. float direction,
  873. SpellChainLevelInfo chain = null,
  874. int actionIndex = -1,
  875. int maxAffectUnit = 0,
  876. Dictionary<uint, InstanceUnit> damageList = null,
  877. int spellIndex = 0,
  878. JSGCreateSpellData createData = null)
  879. {
  880. if (template != null && sender != null)
  881. {
  882. InstanceUnit target = getUnit(target_obj_id);
  883. switch (template.MType)
  884. {
  885. // case SpellTemplate.MotionType.Missile:
  886. // if (target == null)
  887. // {
  888. // return null;
  889. // }
  890. // break;
  891. case SpellTemplate.MotionType.BindingTarget:
  892. if (target == null)
  893. {
  894. return null;
  895. }
  896. startX = target.X;
  897. startY = target.Y;
  898. break;
  899. case SpellTemplate.MotionType.SelectTarget:
  900. if (targetPos != null)
  901. {
  902. startX = targetPos.X;
  903. startY = targetPos.Y;
  904. }
  905. break;
  906. case SpellTemplate.MotionType.SeekerMissile:
  907. case SpellTemplate.MotionType.SeekerSelectTarget:
  908. {
  909. target = null;
  910. target_obj_id = 0;
  911. }
  912. break;
  913. case SpellTemplate.MotionType.Chain:
  914. if (target == null)
  915. {
  916. return null;
  917. }
  918. break;
  919. case SpellTemplate.MotionType.Cannon:
  920. if (target == null && targetPos == null)
  921. {
  922. targetPos = new Vector2(startX, startY);
  923. }
  924. break;
  925. }
  926. // 创建实体单位
  927. //InstanceSpell ret = new InstanceSpell(this, template, launch, launcher, sender, chainLevel);
  928. InstanceSpell ret = TemplateManager.Factory.CreateSpell(this, template, launch, launcher, sender, fromSkillType, damageList, spellIndex, createData);
  929. //ret.Direction = direction;
  930. ret.BindActionIndex = actionIndex;
  931. ret.MaxAffectUnit = (maxAffectUnit == 0) ? ret.Info.MaxAffectUnit : maxAffectUnit;
  932. ret.faceTo(direction);
  933. ret.setChainInfo(chain);
  934. ret.setTargetPos(targetPos);
  935. ret.setTarget(target);
  936. // 存入单位列表
  937. float xChanage, yChange;
  938. launch.GetXModify(launcher, out xChanage, out yChange);
  939. if (ret.tryAdd(startX + xChanage, startY + yChange, direction))
  940. {
  941. //System.Console.WriteLine("--AddSpell: " + ret.Info.ID + ", " + ret.ID);
  942. launcher.Virtual.DispatchSendSpellOverEvent(launch, template, ret.X, ret.Y);
  943. mObjects.AddObject(ret);
  944. this.LastLaunchSpell = ret.Info;
  945. ret.onAdded(this);
  946. if (ret.ClientVisible)
  947. {
  948. // 产生事件
  949. AddSpellEvent evt = new AddSpellEvent(ret);
  950. evt.sender = ret;
  951. queueEvent(evt);
  952. }
  953. return ret;
  954. }
  955. }
  956. return null;
  957. }
  958. // 移除一个单位
  959. public bool RemoveObject(InstanceZoneObject obj)
  960. {
  961. //Console.WriteLine("RemoveObject : " + obj.ID);
  962. if (mObjects.RemoveObject(obj))
  963. {
  964. obj.onRemoved(this);
  965. if (obj is InstanceUnit)
  966. {
  967. InstanceUnit unit = obj as InstanceUnit;
  968. mFormula.OnUnitRemoved(unit);
  969. if (mOnUnitRemoved != null)
  970. mOnUnitRemoved.Invoke(this, unit);
  971. }
  972. else if(obj is InstanceItem)
  973. {
  974. if (this.mOnItemRemoved != null)
  975. this.mOnItemRemoved.Invoke(this, (InstanceItem)obj);
  976. }
  977. if (obj.ClientVisible)
  978. {
  979. RemoveObjectEvent remove = new RemoveObjectEvent(obj.ID);
  980. remove.sender = obj;
  981. queueEvent(remove);
  982. }
  983. obj.Dispose();
  984. return true;
  985. }
  986. return false;
  987. }
  988. public InstanceZoneObject RemoveObjectByID(uint oid)
  989. {
  990. var obj = mObjects.GetObject<InstanceZoneObject>(oid);
  991. if (obj != null && RemoveObject(obj))
  992. {
  993. return obj;
  994. }
  995. return null;
  996. }
  997. public InstanceZoneObject RemoveUnitByID(uint unitTemplateId)
  998. {
  999. InstanceUnit obj = mObjects.GetUnit(unitTemplateId);
  1000. if (obj != null && RemoveObject(obj))
  1001. {
  1002. return obj;
  1003. }
  1004. return null;
  1005. }
  1006. public InstanceZoneObject RemoveSpellByLaunchIDAndSpellID(int launchId, int spellId)
  1007. {
  1008. InstanceSpell spell = mObjects.GetSpllByLanuchAndSpellId(launchId, spellId);
  1009. if(spell != null && RemoveObject(spell))
  1010. {
  1011. return spell;
  1012. }
  1013. return null;
  1014. }
  1015. public InstanceZoneObject RemoveItemByID(uint unitTemplateId)
  1016. {
  1017. InstanceItem obj = mObjects.GetItem(unitTemplateId);
  1018. if (obj != null && RemoveObject(obj))
  1019. {
  1020. Console.WriteLine("成功移除单位:" + unitTemplateId);
  1021. return obj;
  1022. }
  1023. return null;
  1024. }
  1025. public int GetZoneKingID()
  1026. {
  1027. return this.mKingID;
  1028. }
  1029. public string GetBindGameSrvID()
  1030. {
  1031. return this.mBindGameSrvId;
  1032. }
  1033. //----------------------------------------------------------------------------------------------------------------------------------------
  1034. private class InstanceZoneObjectMap
  1035. {
  1036. private class DirtyList<K, T> where T : InstanceZoneObject
  1037. {
  1038. private static Logger log = LoggerFactory.GetLogger("DirtyList");
  1039. private bool dirty = true;
  1040. private List<T> mObjectsCollection = new List<T>();
  1041. private HashMap<K, T> mObjects = new HashMap<K, T>();
  1042. public int Count { get { return mObjects.Count; } }
  1043. public void Add(K key, T obj)
  1044. {
  1045. dirty = true;
  1046. mObjects.Add(key, obj);
  1047. }
  1048. public void Put(K key, T obj)
  1049. {
  1050. dirty = true;
  1051. mObjects.Put(key, obj);
  1052. }
  1053. public bool Remove(K key)
  1054. {
  1055. if (mObjects.Remove(key))
  1056. {
  1057. dirty = true;
  1058. return true;
  1059. }
  1060. return false;
  1061. }
  1062. public void Dispose()
  1063. {
  1064. mObjectsCollection.Clear();
  1065. mObjects.Clear();
  1066. }
  1067. public T Get(K key)
  1068. {
  1069. return mObjects.Get(key);
  1070. }
  1071. public bool ContainsKey(K key)
  1072. {
  1073. return mObjects.ContainsKey(key);
  1074. }
  1075. public IEnumerable<T> GetCollection()
  1076. {
  1077. try
  1078. {
  1079. if (dirty)
  1080. {
  1081. dirty = false;
  1082. mObjectsCollection.Clear();
  1083. mObjectsCollection.AddRange(mObjects.Values);
  1084. }
  1085. return mObjectsCollection;
  1086. }
  1087. catch(Exception err)
  1088. {
  1089. log.Warn("GetCollectioncatch:" + mObjectsCollection.Count + ", e:" + err);
  1090. }
  1091. return mObjects.Values;
  1092. }
  1093. }
  1094. private DirtyList<uint, InstanceZoneObject> mObjects = new DirtyList<uint, InstanceZoneObject>();
  1095. private DirtyList<uint, InstanceUnit> mObjects_MirrorUnits = new DirtyList<uint, InstanceUnit>();
  1096. private DirtyList<uint, InstanceSpell> mObjects_MirrorSpells = new DirtyList<uint, InstanceSpell>();
  1097. private DirtyList<uint, InstanceItem> mObjects_MirrorItems = new DirtyList<uint, InstanceItem>();
  1098. private DirtyList<string, InstancePlayer> mObjects_MirrorPlayers = new DirtyList<string, InstancePlayer>();
  1099. internal void Refresh()
  1100. {
  1101. //mObjects.Refresh();
  1102. //mObjects_MirrorUnits.Refresh();
  1103. //mObjects_MirrorSpells.Refresh();
  1104. //mObjects_MirrorItems.Refresh();
  1105. //mObjects_MirrorPlayers.Refresh();
  1106. }
  1107. public void AddObject(InstanceZoneObject obj)
  1108. {
  1109. mObjects.Add(obj.ID, obj);
  1110. if (obj is InstanceUnit)
  1111. {
  1112. mObjects_MirrorUnits.Add(obj.ID, obj as InstanceUnit);
  1113. }
  1114. else if (obj is InstanceSpell)
  1115. {
  1116. mObjects_MirrorSpells.Add(obj.ID, obj as InstanceSpell);
  1117. }
  1118. else if (obj is InstanceItem)
  1119. {
  1120. mObjects_MirrorItems.Add(obj.ID, obj as InstanceItem);
  1121. }
  1122. if (obj is InstancePlayer)
  1123. {
  1124. var p = obj as InstancePlayer;
  1125. mObjects_MirrorPlayers.Put(p.PlayerUUID, p);
  1126. }
  1127. }
  1128. public bool RemoveObject(InstanceZoneObject obj)
  1129. {
  1130. if (mObjects.Remove(obj.ID))
  1131. {
  1132. if (obj is InstanceUnit)
  1133. {
  1134. mObjects_MirrorUnits.Remove(obj.ID);
  1135. }
  1136. else if (obj is InstanceSpell)
  1137. {
  1138. mObjects_MirrorSpells.Remove(obj.ID);
  1139. }
  1140. else if (obj is InstanceItem)
  1141. {
  1142. mObjects_MirrorItems.Remove(obj.ID);
  1143. }
  1144. if (obj is InstancePlayer)
  1145. {
  1146. var p = obj as InstancePlayer;
  1147. mObjects_MirrorPlayers.Remove(p.PlayerUUID);
  1148. }
  1149. return true;
  1150. }
  1151. return false;
  1152. }
  1153. private InstanceZoneObject GetObject(uint id)
  1154. {
  1155. return mObjects.Get(id);
  1156. }
  1157. public bool ContainsObject(InstanceZoneObject obj)
  1158. {
  1159. return mObjects.ContainsKey(obj.ID);
  1160. }
  1161. public bool ContainsObjectByKey(uint id)
  1162. {
  1163. return mObjects.ContainsKey(id);
  1164. }
  1165. public void Dispose()
  1166. {
  1167. mObjects.Dispose();
  1168. mObjects_MirrorUnits.Dispose();
  1169. mObjects_MirrorSpells.Dispose();
  1170. mObjects_MirrorItems.Dispose();
  1171. mObjects_MirrorPlayers.Dispose();
  1172. }
  1173. public T GetObject<T>(uint id) where T : InstanceZoneObject
  1174. {
  1175. Type type = typeof(T);
  1176. if (type.IsSubclassOf(typeof(InstanceUnit)))
  1177. {
  1178. return mObjects_MirrorUnits.Get(id) as T;
  1179. }
  1180. else if (type.IsSubclassOf(typeof(InstanceSpell)))
  1181. {
  1182. return mObjects_MirrorSpells.Get(id) as T;
  1183. }
  1184. else if (type.IsSubclassOf(typeof(InstanceItem)))
  1185. {
  1186. return mObjects_MirrorItems.Get(id) as T;
  1187. }
  1188. else
  1189. {
  1190. return mObjects.Get(id) as T;
  1191. }
  1192. }
  1193. public InstanceUnit GetUnit(uint unitTemplateId)
  1194. {
  1195. foreach (InstanceUnit obj in mObjects_MirrorUnits.GetCollection())
  1196. {
  1197. if (obj.Info.ID == unitTemplateId)
  1198. {
  1199. return obj;
  1200. }
  1201. }
  1202. return null;
  1203. }
  1204. public InstanceSpell GetSpllByLanuchAndSpellId(int launchId, int spellId)
  1205. {
  1206. foreach (InstanceSpell obj in mObjects_MirrorSpells.GetCollection())
  1207. {
  1208. if (obj.Info.ID == spellId && obj.LauncherID == launchId)
  1209. {
  1210. return obj;
  1211. }
  1212. }
  1213. return null;
  1214. }
  1215. public InstanceItem GetItem(uint itemId)
  1216. {
  1217. return mObjects_MirrorItems.Get(itemId);
  1218. }
  1219. public InstancePlayer GetPlayer(string uuid)
  1220. {
  1221. return mObjects_MirrorPlayers.Get(uuid);
  1222. }
  1223. public int ObjectsCount { get { return mObjects.Count; } }
  1224. public IEnumerable<InstanceZoneObject> Objects { get { return mObjects.GetCollection(); } }
  1225. public int UnitsCount { get { return mObjects_MirrorUnits.Count; } }
  1226. public IEnumerable<InstanceUnit> Units { get { return mObjects_MirrorUnits.GetCollection(); } }
  1227. public int SpellsCount { get { return mObjects_MirrorSpells.Count; } }
  1228. public IEnumerable<InstanceSpell> Spells { get { return mObjects_MirrorSpells.GetCollection(); } }
  1229. public int ItemsCount { get { return mObjects_MirrorItems.Count; } }
  1230. public IEnumerable<InstanceItem> Items { get { return mObjects_MirrorItems.GetCollection(); } }
  1231. public int PlayersCount { get { return mObjects_MirrorPlayers.Count; } }
  1232. public IEnumerable<InstancePlayer> Players { get { return mObjects_MirrorPlayers.GetCollection(); } }
  1233. }
  1234. #endregion
  1235. //------------------------------------------------------------------------------------
  1236. #region CALL_BACK
  1237. internal void cb_unitDamageCallBack(InstanceUnit target, InstanceUnit attacker, int reduceHP, AttackSource source)
  1238. {
  1239. LastHittedUnit = target;
  1240. LastAttackUnit = attacker;
  1241. if (attacker != null)
  1242. attacker.callback_onAttack(this, target, reduceHP, source);
  1243. if (target != null)
  1244. target.callback_onDamage(this, attacker, reduceHP, source);
  1245. if (mOnUnitDamage != null)
  1246. mOnUnitDamage.Invoke(this, target, attacker, reduceHP, source);
  1247. }
  1248. internal void cb_unitDeadCallBack(InstanceUnit obj, InstanceUnit attacker)
  1249. {
  1250. statisticForceDead(obj);
  1251. LastHittedUnit = obj;
  1252. LastKilledUnit = obj;
  1253. //if (attacker == null)
  1254. // attacker = obj;
  1255. LastAttackUnit = attacker;
  1256. obj.doDead(attacker);
  1257. if(attacker != null)
  1258. {
  1259. obj.deadDropItems(attacker.Force);
  1260. attacker.CurrentMoney += obj.Info.DropMoney;
  1261. }
  1262. mFormula.OnUnitDead(obj, attacker);
  1263. obj.callback_onDead(this, attacker);
  1264. if (mOnUnitDead != null)
  1265. mOnUnitDead.Invoke(this, obj, attacker);
  1266. obj.mProcessDeadCallbackTime = CommonLang.CUtils.localTimeMS + 1000;
  1267. }
  1268. internal void cb_unitActivatedCallBack(InstanceUnit obj)
  1269. {
  1270. nearChange(obj);
  1271. LastActivatedUnit = obj;
  1272. obj.callback_onActivated(this);
  1273. if (mOnUnitActivated != null)
  1274. mOnUnitActivated.Invoke(this, obj);
  1275. }
  1276. internal void cb_unitRebirthCallBack(InstanceUnit obj)
  1277. {
  1278. LastRebirthUnit = obj;
  1279. obj.callback_onRebirth(this);
  1280. if (mOnUnitRebirth != null)
  1281. mOnUnitRebirth.Invoke(this, obj);
  1282. }
  1283. internal void cb_unitGotInventoryItemCallBack(InstanceUnit obj, ItemTemplate item, int count)
  1284. {
  1285. LastUnitGotInventoryItem = item;
  1286. obj.callback_onGotInventoryItem(this, item);
  1287. if (mOnUnitGotInventoryItem != null)
  1288. mOnUnitGotInventoryItem.Invoke(this, obj, item, count);
  1289. }
  1290. internal void cb_unitLostInventoryItemCallBack(InstanceUnit obj, ItemTemplate item, int count)
  1291. {
  1292. LastUnitLostInventoryItem = item;
  1293. obj.callback_onLostInventoryItem(this, item);
  1294. if (mOnUnitLostInventoryItem != null)
  1295. mOnUnitLostInventoryItem.Invoke(this, obj, item, count);
  1296. }
  1297. internal int cb_unitGotInstanceItemCallBack(InstanceUnit obj, InstanceItem item)
  1298. {
  1299. LastUnitGotInstanceItem = item;
  1300. obj.callback_onGotInstanceItem(this, item);
  1301. short times = 0;
  1302. if (mOnUnitGotInstanceItem != null)
  1303. {
  1304. InstancePlayer player = (obj as InstancePlayer);
  1305. if (player == null)
  1306. {
  1307. return 0;
  1308. }
  1309. if (item.unitPickInfo != null)
  1310. {
  1311. if (item.Info.maxPickTimes > 0)
  1312. {
  1313. times = item.unitPickInfo.Get(player.PlayerUUID);
  1314. if (times >= item.Info.maxPickTimes)
  1315. {
  1316. player.Virtual.SendMsgToClient(XmdsConstConfig.TIPS_PICK_MAX);
  1317. return item.Info.maxPickTimes;
  1318. }
  1319. }
  1320. item.unitPickInfo.Put(player.PlayerUUID, ++times);
  1321. item.TotalPickTimes++;
  1322. }
  1323. mOnUnitGotInstanceItem.Invoke(this, obj, item);
  1324. }
  1325. return times;
  1326. }
  1327. internal void cb_unitUseItemCallBack(InstanceUnit obj, ItemTemplate item, InstanceUnit item_creater)
  1328. {
  1329. LastUnitUseItem = item;
  1330. obj.callback_onUseItem(this, item, item_creater);
  1331. if (mOnUnitUseItem != null)
  1332. mOnUnitUseItem.Invoke(this, obj, item, item_creater);
  1333. }
  1334. internal void cb_unitGotBuffCallBack(InstanceUnit obj, InstanceUnit.BuffState buff)
  1335. {
  1336. LastUnitGotBuff = buff.Data;
  1337. obj.callback_onGotBuff(this, buff);
  1338. if (mOnUnitGotBuff != null)
  1339. mOnUnitGotBuff.Invoke(this, obj, buff);
  1340. }
  1341. internal void cb_unitLostBuffCallBack(InstanceUnit obj, InstanceUnit.BuffState buff)
  1342. {
  1343. obj.callback_onLostBuff(this, buff);
  1344. if (mOnUnitLostBuff != null)
  1345. mOnUnitLostBuff.Invoke(this, obj, buff);
  1346. }
  1347. internal void cb_unitGotMoneyCallBack(InstanceUnit obj, int add_money)
  1348. {
  1349. if (mOnUnitGotMoney != null)
  1350. {
  1351. mOnUnitGotMoney.Invoke(obj, add_money);
  1352. }
  1353. }
  1354. internal void cb_unitPickUnitCallBack(InstanceUnit src, InstanceUnit pickable)
  1355. {
  1356. LastPickableUnit = pickable;
  1357. if (mOnUnitPickUnit != null)
  1358. {
  1359. mOnUnitPickUnit.Invoke(this, src, pickable);
  1360. }
  1361. }
  1362. public void cb_unitOutBattleCallBack(InstanceUnit obj)
  1363. {
  1364. if (mOnUnitOutBattle != null)
  1365. {
  1366. mOnUnitOutBattle.Invoke(this, obj);
  1367. }
  1368. }
  1369. internal bool cb_unitTryPickItem(InstanceUnit unit, InstanceItem item)
  1370. {
  1371. LastPickingItem = item;
  1372. LastPickingItemUnit = unit;
  1373. bool ret = true;
  1374. if (mTryPickItem != null)
  1375. {
  1376. foreach (TryPickItemHandler trypick in mTryPickItem.GetInvocationList())
  1377. {
  1378. if (!trypick.Invoke(this, unit, item))
  1379. {
  1380. ret = false;
  1381. }
  1382. }
  1383. }
  1384. return ret;
  1385. }
  1386. internal void cb_unitFinishPickItem(InstanceUnit unit, InstanceItem item)
  1387. {
  1388. if (mFinishPickItem != null)
  1389. {
  1390. mFinishPickItem.Invoke(this, unit, item);
  1391. }
  1392. }
  1393. internal void cb_unitLaunchSkill(InstanceUnit unit, CommonAI.Zone.Instance.InstanceUnit.SkillState ss)
  1394. {
  1395. LastLaunchSkill = ss.Data;
  1396. LastLaunchSkillUnit = unit;
  1397. if (mOnUnitLaunchSkill != null)
  1398. {
  1399. mOnUnitLaunchSkill.Invoke(this, unit, ss);
  1400. }
  1401. }
  1402. internal void cb_playerReady(InstancePlayer player)
  1403. {
  1404. if (mPlayerReady != null)
  1405. {
  1406. mPlayerReady.Invoke(player);
  1407. }
  1408. }
  1409. #endregion
  1410. //-------------------------------------------------------------------------------------------
  1411. #region UNIT_ATTACK
  1412. /// <summary>
  1413. /// 获得两个对象是否是队友
  1414. /// </summary>
  1415. /// <param name="src"></param>
  1416. /// <param name="dst"></param>
  1417. /// <returns></returns>
  1418. public virtual bool IsTeammates(InstanceUnit src, InstanceUnit dst)
  1419. {
  1420. return false;
  1421. }
  1422. /// <summary>
  1423. /// 测试是否可见,单位间可交互(AOI)
  1424. /// </summary>
  1425. /// <param name="src"></param>
  1426. /// <param name="dst"></param>
  1427. /// <returns></returns>
  1428. public virtual bool IsVisibleAOI(InstanceZoneObject src, InstanceZoneObject dst)
  1429. {
  1430. if (src.AoiStatus == dst.AoiStatus)
  1431. {
  1432. if (dst is InstanceUnit)
  1433. {
  1434. return (dst as InstanceUnit).IsVisible;
  1435. }
  1436. return true;
  1437. }
  1438. else if (src.AoiStatus != null)
  1439. {
  1440. return src.AoiStatus.CanSeeOther;
  1441. }
  1442. else if (dst.AoiStatus != null)
  1443. {
  1444. return dst.AoiStatus.CanSeeMe;
  1445. }
  1446. return false;
  1447. }
  1448. /// <summary>
  1449. /// 测试是否可攻击
  1450. /// </summary>
  1451. /// <param name="src"></param>
  1452. /// <param name="target"></param>
  1453. /// <param name="expectTarget"></param>
  1454. /// <param name="reason"></param>
  1455. /// <param name="weapon"></param>
  1456. /// <returns></returns>
  1457. public virtual bool IsAttackable(InstanceUnit src, InstanceUnit target, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
  1458. {
  1459. if(src == null || target == null)
  1460. {
  1461. return false;
  1462. }
  1463. if (!IsVisibleAOI(src, target))
  1464. {
  1465. return false;
  1466. }
  1467. if (target.CanWhiplashDeadBody)
  1468. {
  1469. if (!target.IsAttackable)
  1470. return false;
  1471. if (!target.IsVisible)
  1472. return false;
  1473. if (target.IsInvincible)
  1474. return false;
  1475. }
  1476. else
  1477. {
  1478. if (!target.IsActive)
  1479. return false;
  1480. if (!target.IsVisible)
  1481. return false;
  1482. if (target.IsInvincible)
  1483. return false;
  1484. }
  1485. switch (expectTarget)
  1486. {
  1487. case SkillTemplate.CastTarget.Enemy:
  1488. return src.Force != target.Force;
  1489. case SkillTemplate.CastTarget.PetForMaster:
  1490. if (src is InstancePet)
  1491. {
  1492. return (src as InstancePet).Master == target;
  1493. }
  1494. return false;
  1495. case SkillTemplate.CastTarget.Alias:
  1496. return (src != target) && (src.Force == target.Force);
  1497. case SkillTemplate.CastTarget.AlliesIncludeSelf:
  1498. return (src.Force == target.Force);
  1499. case SkillTemplate.CastTarget.AlliesExcludeSelf:
  1500. return (src != target) && (src.Force == target.Force);
  1501. case SkillTemplate.CastTarget.EveryOne:
  1502. return true;
  1503. case SkillTemplate.CastTarget.EveryOneExcludeSelf:
  1504. return (src != target);
  1505. case SkillTemplate.CastTarget.Self:
  1506. return src == target;
  1507. case SkillTemplate.CastTarget.EnemyAndSelf:
  1508. return src.Force != target.Force || src == target;
  1509. case SkillTemplate.CastTarget.NA:
  1510. default:
  1511. return false;
  1512. }
  1513. }
  1514. /// <summary>
  1515. /// 扫描所有可攻击对象
  1516. /// </summary>
  1517. /// <param name="src"></param>
  1518. /// <param name="list"></param>
  1519. /// <param name="expectTarget"></param>
  1520. /// <param name="reason"></param>
  1521. /// <param name="weapon"></param>
  1522. public void getAttackableUnits(InstanceUnit src, List<InstanceUnit> list, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
  1523. {
  1524. for (int i = list.Count - 1; i >= 0; --i)
  1525. {
  1526. InstanceUnit o = list[i];
  1527. if (!IsAttackable(src, o, expectTarget, reason, weapon))
  1528. {
  1529. list.RemoveAt(i);
  1530. }
  1531. }
  1532. }
  1533. /// <summary>
  1534. /// 对单个单位攻击。
  1535. /// </summary>
  1536. /// <param name="src"></param>
  1537. /// <param name="attack"></param>
  1538. /// <param name="target"></param>
  1539. /// <param name="expectTarget">判断IsAttackable</param>
  1540. /// <returns></returns>
  1541. public bool unitAttackSingle(
  1542. InstanceUnit src,
  1543. AttackSource attack,
  1544. InstanceUnit target,
  1545. SkillTemplate.CastTarget expectTarget)
  1546. {
  1547. if (IsAttackable(src, target, expectTarget, AttackReason.Attack, attack.Weapon))
  1548. {
  1549. target.doHitAttack(src, attack);
  1550. return true;
  1551. }
  1552. return false;
  1553. }
  1554. /// <summary>
  1555. /// 某个单位对指定列表里的 IsAttackable 单位发起攻击。
  1556. /// 此操作会修改List
  1557. /// </summary>
  1558. /// <param name="src"></param>
  1559. /// <param name="attack"></param>
  1560. /// <param name="list">调用完成后,列表中未命中单位会自动移除。</param>
  1561. /// <param name="expectTarget">判断IsAttackable</param>
  1562. /// <returns></returns>
  1563. public int unitAttack(
  1564. InstanceUnit src,
  1565. AttackSource attack,
  1566. List<InstanceUnit> list,
  1567. SkillTemplate.CastTarget expectTarget)
  1568. {
  1569. int count = 0;
  1570. for (int i = list.Count - 1; i >= 0; --i)
  1571. {
  1572. InstanceUnit o = list[i];
  1573. if (IsAttackable(src, o, expectTarget, AttackReason.Attack, attack.Weapon))
  1574. {
  1575. o.doHitAttack(src, attack);
  1576. count++;
  1577. }
  1578. else
  1579. {
  1580. list.RemoveAt(i);
  1581. }
  1582. }
  1583. return count;
  1584. }
  1585. /// <summary>
  1586. /// 直接对列表中的单位攻击,不做任何判断。
  1587. /// </summary>
  1588. /// <param name="src"></param>
  1589. /// <param name="attack"></param>
  1590. /// <param name="list"></param>
  1591. public int unitAttackDirect(
  1592. InstanceUnit src,
  1593. AttackSource attack,
  1594. List<InstanceUnit> list)
  1595. {
  1596. int count = 0;
  1597. for (int i = list.Count - 1; i >= 0; --i)
  1598. {
  1599. InstanceUnit o = list[i];
  1600. o.doHitAttack(src, attack);
  1601. count++;
  1602. }
  1603. return count;
  1604. }
  1605. /// <summary>
  1606. /// 某个单位发起周身攻击
  1607. /// </summary>
  1608. /// <param name="src"></param>
  1609. /// <param name="attack"></param>
  1610. /// <param name="range"></param>
  1611. /// <param name="expectTarget"></param>
  1612. /// <returns></returns>
  1613. public int unitAttackRound(
  1614. InstanceUnit src,
  1615. AttackSource attack,
  1616. float range,
  1617. SkillTemplate.CastTarget expectTarget)
  1618. {
  1619. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1620. {
  1621. getObjectsRoundRange<InstanceUnit>(
  1622. Collider.Object_HitBody_TouchRound,
  1623. src.X, src.Y, range,
  1624. list, src.AoiStatus);
  1625. return unitAttack(src, attack, list, expectTarget);
  1626. }
  1627. }
  1628. /// <summary>
  1629. /// 某个单位发起扇形范围攻击
  1630. /// </summary>
  1631. /// <param name="src"></param>
  1632. /// <param name="attack"></param>
  1633. /// <param name="direction"></param>
  1634. /// <param name="range"></param>
  1635. /// <param name="angle"></param>
  1636. /// <param name="expectTarget"></param>
  1637. /// <returns></returns>
  1638. public int unitAttackFan(
  1639. InstanceUnit src,
  1640. AttackSource attack,
  1641. float direction,
  1642. float range,
  1643. float angle,
  1644. SkillTemplate.CastTarget expectTarget)
  1645. {
  1646. float dr = angle / 2;
  1647. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1648. {
  1649. getObjectsFanRange<InstanceUnit>(
  1650. Collider.Object_HitBody_TouchFan,
  1651. src.X, src.Y, range,
  1652. direction - dr,
  1653. direction + dr,
  1654. list, src.AoiStatus);
  1655. return unitAttack(src, attack, list, expectTarget);
  1656. }
  1657. }
  1658. //-------------------------------------------------------------------------------------------------------
  1659. // 单位释放法术
  1660. //-------------------------------------------------------------------------------------------------------
  1661. public void unitLaunchSpell(
  1662. XmdsSkillType fromSkillType,
  1663. InstanceUnit launcher,
  1664. LaunchSpell launch,
  1665. float startX,
  1666. float startY,
  1667. uint targetUnitID = 0,
  1668. Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0, float pointDir = 0)
  1669. {
  1670. if(launch == null)
  1671. {
  1672. log.Error("单位释放技能异常: " + launcher.Info.ID + ", " + new StackTrace().ToString());
  1673. return;
  1674. }
  1675. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  1676. {
  1677. float direction = pointDir == 0 ? launcher.Direction : pointDir;
  1678. if (targetPos != null)
  1679. {
  1680. //direction = MathVector.getDegree(startX, startY, targetPos.x, targetPos.y);
  1681. targetPos = (Vector2)targetPos.Clone();
  1682. }
  1683. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  1684. if(spell == null)
  1685. {
  1686. log.Error("unitLaunchSpell找不到法术模板:" + launcher.PlayerUUID + ", " + launch.SpellID + ", SN: " + launch.SerialNumber);
  1687. return;
  1688. }
  1689. JSGCreateSpellData createData;
  1690. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(launcher, launch, ref spell, out createData, ref startX, ref startY))
  1691. {
  1692. SpellChainLevelInfo chain = null;
  1693. if (launch.ChainLevel > 0)
  1694. {
  1695. chain = new SpellChainLevelInfo(launch);
  1696. }
  1697. switch (launch.PType)
  1698. {
  1699. case LaunchSpell.PosType.POS_TYPE_FAN:
  1700. {
  1701. float startAngle = direction - launch.Angle / 2f;// + launch.StartAngle;
  1702. float interAngle = launch.Count > 0 ? launch.Angle / (launch.Count - 1) : 0;
  1703. for (int i = 0; i < launch.Count; i++)
  1704. {
  1705. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1706. targetUnitID, targetPos, startX, startY,
  1707. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1708. }
  1709. }
  1710. break;
  1711. case LaunchSpell.PosType.POS_TYPE_TOSAMETARGET:
  1712. {
  1713. InstanceUnit target = SeekSpellAttackable(launcher, spell, launcher.AoiStatus, startX, startY, launch.SeekingTargetRange,
  1714. spell.ExpectTarget, SeekingExpect.Nearest, null);
  1715. if (target != null)
  1716. {
  1717. launcher.faceTo(target.X, target.Y);
  1718. launcher.SendForceSync();
  1719. targetPos = new Vector2(target.X, target.Y);
  1720. //Console.WriteLine("-------------targetPos 1 - " + target.X + ", " + target.Y);
  1721. //Console.WriteLine("-------------targetPos 2 - " + targetPos);
  1722. int[] index = { 0, -1, 1 };
  1723. float testAngle = (float)Math.Atan2(targetPos.Y - launcher.Y, targetPos.X - launcher.X);
  1724. float xBase = 3.0f;
  1725. float xAdd = (float)(xBase * Math.Sin(testAngle)); //角Dir的对边
  1726. float yAdd = (float)(xBase * Math.Cos(testAngle)); //Dir的邻边
  1727. for (int i = 0; i < launch.Count; i++)
  1728. {
  1729. float tempX = startX - xAdd * index[i];
  1730. float tempY = startY + yAdd * index[i];
  1731. float angle = (float)Math.Atan2(targetPos.Y - tempY, targetPos.X - tempX);
  1732. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1733. targetUnitID, targetPos, tempX, tempY,
  1734. angle, chain, actionIndex, maxAffectUnit);
  1735. }
  1736. }
  1737. else
  1738. {
  1739. int[] index = { 0, -1, 1 };
  1740. float xBase = 3.0f;
  1741. float xAdd = (float)(xBase * Math.Sin(direction)); //角Dir的对边
  1742. float yAdd = (float)(xBase * Math.Cos(direction)); //Dir的邻边
  1743. float[] startAngleTemp = { 0, launch.Angle, launch.Angle * 1.2f, launch.Angle * 1.4f, launch.Angle * 1.5f };
  1744. for (int i = 0; i < launch.Count; i++)
  1745. {
  1746. float tempX = startX - xAdd * index[i];
  1747. float tempY = startY + yAdd * index[i];
  1748. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1749. targetUnitID, targetPos, tempX, tempY,
  1750. direction - startAngleTemp[i] * index[i], chain, actionIndex, maxAffectUnit);
  1751. }
  1752. }
  1753. }
  1754. break;
  1755. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  1756. {
  1757. float startAngle = direction + launch.StartAngle;
  1758. float interAngle = CMath.PI_MUL_2 / launch.Count;
  1759. InstanceSpell[] spellBrothers = null;
  1760. if (launch.Count > 1 && spell.MType == SpellTemplate.MotionType.Foxfire)
  1761. {
  1762. spellBrothers = new InstanceSpell[launch.Count];
  1763. }
  1764. for (int i = 0; i < launch.Count; i++)
  1765. {
  1766. var sb = AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1767. targetUnitID, targetPos, startX, startY,
  1768. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1769. if (spellBrothers != null)
  1770. {
  1771. spellBrothers[i] = sb;
  1772. sb.brothers = spellBrothers;
  1773. }
  1774. }
  1775. }
  1776. break;
  1777. case LaunchSpell.PosType.POS_TYPE_X:
  1778. {
  1779. float startAngle = direction + launch.StartAngle;
  1780. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  1781. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  1782. for (int i = 0; i < 4; i++)
  1783. {
  1784. AddSpell(fromSkillType, spell, launch, launcher, launcher, targetUnitID, targetPos,
  1785. startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
  1786. }
  1787. }
  1788. break;
  1789. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  1790. {
  1791. for (int i = 0; i < launch.Count; i++)
  1792. {
  1793. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  1794. AddSpell(fromSkillType, spell, launch, launcher,
  1795. launcher, targetUnitID, targetPos, startX,
  1796. startY, d, chain, actionIndex, maxAffectUnit);
  1797. }
  1798. }
  1799. break;
  1800. case LaunchSpell.PosType.POS_TYPE_AREA:
  1801. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1802. {
  1803. SeekSpellAttackable(enemy_list, startX, startY, launcher, spell, launch, chain);
  1804. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  1805. {
  1806. AddSpell(fromSkillType, spell, launch, launcher, launcher, enemy_list[i].ID, null,
  1807. startX, startY, direction, chain, actionIndex, maxAffectUnit);
  1808. }
  1809. }
  1810. break;
  1811. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  1812. launch_randomTypeSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
  1813. break;
  1814. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  1815. launch_randomPosSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
  1816. break;
  1817. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  1818. launch_ManyCannon(fromSkillType, spell, launcher, launch, chain, launcher, targetUnitID, actionIndex, createData);
  1819. break;
  1820. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  1821. default:
  1822. {
  1823. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1824. targetUnitID, targetPos, startX, startY,
  1825. direction + launch.StartAngle, chain, actionIndex, maxAffectUnit);
  1826. }
  1827. break;
  1828. }
  1829. }
  1830. }
  1831. }
  1832. // 单位释放法术
  1833. public void spellLaunchSpell(
  1834. XmdsSkillType fromSkillType,
  1835. InstanceSpell sender,
  1836. LaunchSpell launch,
  1837. float startX,
  1838. float startY,
  1839. uint targetUnitID = 0,
  1840. Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0)
  1841. {
  1842. switch (launch.SenderUnit)
  1843. {
  1844. case LaunchSpell.LaunchSpllSenderUnit.Launcher:
  1845. this.unitLaunchSpell(fromSkillType, sender.Launcher, launch, startX, startY, targetUnitID, targetPos);
  1846. return;
  1847. }
  1848. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  1849. {
  1850. SpellChainLevelInfo chain = sender.ChainInfo;
  1851. if (chain != null)
  1852. {
  1853. if (!chain.TryLaunch(launch.SpellID))
  1854. {
  1855. // chain is end //
  1856. return;
  1857. }
  1858. }
  1859. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  1860. JSGCreateSpellData createData;
  1861. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(sender.Launcher, launch, ref spell, out createData, ref startX, ref startY))
  1862. {
  1863. float direction = sender.Direction;
  1864. if (targetPos != null)
  1865. {
  1866. direction = MathVector.getDegree(startX, startY, targetPos.X, targetPos.Y);
  1867. targetPos = (Vector2)targetPos.Clone();
  1868. }
  1869. switch (launch.PType)
  1870. {
  1871. case LaunchSpell.PosType.POS_TYPE_FAN:
  1872. {
  1873. float startAngle = direction - launch.Angle / 2f + launch.StartAngle;
  1874. float interAngle = launch.Count > 0 ? launch.Angle / (launch.Count - 1) : 0;
  1875. for (int i = 0; i < launch.Count; i++)
  1876. {
  1877. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1878. targetUnitID, targetPos, startX, startY,
  1879. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1880. }
  1881. }
  1882. break;
  1883. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  1884. {
  1885. float startAngle = direction + launch.StartAngle;
  1886. float interAngle = CMath.PI_MUL_2 / launch.Count;
  1887. for (int i = 0; i < launch.Count; i++)
  1888. {
  1889. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1890. targetUnitID, targetPos, startX, startY,
  1891. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1892. }
  1893. }
  1894. break;
  1895. case LaunchSpell.PosType.POS_TYPE_X:
  1896. {
  1897. float startAngle = direction + launch.StartAngle;
  1898. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  1899. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  1900. for (int i = 0; i < launch.Count; i++)
  1901. {
  1902. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher, targetUnitID,
  1903. targetPos, startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
  1904. }
  1905. }
  1906. break;
  1907. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  1908. launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
  1909. break;
  1910. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  1911. launch_ManyCannon(fromSkillType, spell, sender, launch, chain, sender.Launcher, targetUnitID, actionIndex, createData);
  1912. break;
  1913. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  1914. launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
  1915. break;
  1916. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  1917. {
  1918. for (int i = 0; i < launch.Count; i++)
  1919. {
  1920. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  1921. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1922. targetUnitID, targetPos, startX, startY, d, chain, actionIndex, maxAffectUnit);
  1923. }
  1924. }
  1925. break;
  1926. case LaunchSpell.PosType.POS_TYPE_AREA:
  1927. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1928. {
  1929. SeekSpellAttackable(enemy_list, startX, startY, sender.Launcher, spell, launch, chain);
  1930. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  1931. {
  1932. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1933. enemy_list[i].ID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
  1934. }
  1935. }
  1936. break;
  1937. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  1938. default:
  1939. {
  1940. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1941. targetUnitID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
  1942. }
  1943. break;
  1944. }
  1945. }
  1946. }
  1947. }
  1948. public void attackLaunchSpell(
  1949. XmdsSkillType fromSkillType,
  1950. InstanceUnit attacker,
  1951. InstanceUnit damage,
  1952. AttackSource source,
  1953. int serverExt = 0)
  1954. {
  1955. LaunchSpell launch = source.Attack.Spell;
  1956. if (launch == null)
  1957. return;
  1958. InstanceZoneObject sender;
  1959. if (source.FromSpellUnit != null)
  1960. {
  1961. sender = source.FromSpellUnit;
  1962. }
  1963. else
  1964. {
  1965. sender = attacker;
  1966. }
  1967. switch (launch.SenderUnit)
  1968. {
  1969. case LaunchSpell.LaunchSpllSenderUnit.Launcher:
  1970. sender = attacker;
  1971. break;
  1972. case LaunchSpell.LaunchSpllSenderUnit.DamagedUnit:
  1973. sender = damage;
  1974. break;
  1975. }
  1976. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  1977. {
  1978. float startX = damage.X;
  1979. float startY = damage.Y;
  1980. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  1981. JSGCreateSpellData createData;
  1982. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(attacker, launch, ref spell, out createData, ref startX, ref startY))
  1983. {
  1984. SpellChainLevelInfo chain = null;
  1985. if (source.FromSpellUnit != null && source.FromSpellUnit.ChainInfo != null)
  1986. {
  1987. chain = source.FromSpellUnit.ChainInfo;
  1988. if (!chain.TryLaunch(launch.SpellID))
  1989. {
  1990. // chain is end //
  1991. return;
  1992. }
  1993. }
  1994. switch (launch.PType)
  1995. {
  1996. case LaunchSpell.PosType.POS_TYPE_FAN:
  1997. {
  1998. float startAngle = sender.Direction - launch.Angle / 2f + launch.StartAngle;
  1999. float interAngle = launch.Count > 0 ? launch.Angle / (launch.Count - 1) : 0;
  2000. for (int i = 0; i < launch.Count; i++)
  2001. {
  2002. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2003. startX, startY, startAngle + interAngle * i, chain, serverExt);
  2004. }
  2005. }
  2006. break;
  2007. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  2008. {
  2009. float startAngle = sender.Direction + launch.StartAngle;
  2010. float interAngle = CMath.PI_MUL_2 / launch.Count;
  2011. for (int i = 0; i < launch.Count; i++)
  2012. {
  2013. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2014. startX, startY, startAngle + interAngle * i, chain, serverExt);
  2015. }
  2016. }
  2017. break;
  2018. case LaunchSpell.PosType.POS_TYPE_X:
  2019. {
  2020. float startAngle = sender.Direction + launch.StartAngle;
  2021. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  2022. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  2023. for (int i = 0; i < launch.Count; i++)
  2024. {
  2025. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2026. startX, startY, startAngle + interAngle[i], chain, serverExt, 0, damageList);
  2027. }
  2028. }
  2029. break;
  2030. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  2031. launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
  2032. break;
  2033. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  2034. launch_ManyCannon(fromSkillType, spell, sender, launch, chain, attacker, damage.ID, serverExt, createData);
  2035. break;
  2036. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  2037. launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
  2038. break;
  2039. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  2040. {
  2041. for (int i = 0; i < launch.Count; i++)
  2042. {
  2043. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2044. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2045. startX, startY, d, chain, serverExt);
  2046. }
  2047. }
  2048. break;
  2049. case LaunchSpell.PosType.POS_TYPE_AREA:
  2050. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2051. {
  2052. SeekSpellAttackable(enemy_list, startX, startY, attacker, spell, launch, chain);
  2053. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  2054. {
  2055. AddSpell(fromSkillType, spell, launch, sender, attacker, enemy_list[i].ID, null,
  2056. startX, startY, 0, chain, serverExt);
  2057. }
  2058. }
  2059. break;
  2060. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  2061. default:
  2062. {
  2063. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2064. startX, startY, sender.Direction, chain, serverExt);
  2065. }
  2066. break;
  2067. }
  2068. }
  2069. }
  2070. }
  2071. private void launch_randomTypeSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2072. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
  2073. {
  2074. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2075. {
  2076. attacker.Parent.getObjectsRoundRange<InstanceUnit>(
  2077. (obj, dx, dy, dr) =>
  2078. {
  2079. var u = obj as InstanceUnit;
  2080. //己方单位.
  2081. if ((attacker.IsPlayer && !u.IsPlayer) || (!attacker.IsPlayer && u.IsPlayer))
  2082. {
  2083. return CMath.includeRoundPoint(dx, dy, dr, u.X, u.Y);
  2084. }
  2085. return false;
  2086. },
  2087. attacker.X,
  2088. attacker.Y,
  2089. launch.SeekingTargetRange,
  2090. list, attacker.AoiStatus);
  2091. int maxCount = launch.Count == 0 ? list.Count : Math.Min(launch.Count, list.Count);
  2092. for (int i = 0; i < maxCount; i++)
  2093. {
  2094. float r = (float)(random.NextDouble() * spell.BodySize);
  2095. float a = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2096. float x = (float)(list[i].X + Math.Cos(a) * r);
  2097. float y = (float)(list[i].Y + Math.Sin(a) * r);
  2098. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2099. AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
  2100. x, y, d, chain, serverExt);
  2101. }
  2102. }
  2103. }
  2104. private void launch_randomPosSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2105. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
  2106. {
  2107. for (int i = 0; i < launch.Count; i++)
  2108. {
  2109. float x = (float)(random.NextDouble() * launch.SpellRange/2);
  2110. float y = (float)(random.NextDouble() * launch.SpellRange/2);
  2111. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2112. int randX = random.Next() % 2 == 0 ? 1 : -1;
  2113. int randY = random.Next() % 2 == 0 ? 1 : -1;
  2114. AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
  2115. sender.X + x * randX, sender.Y + y * randY, d, chain, serverExt);
  2116. }
  2117. }
  2118. public InstanceSpell launch_ManyCannon(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2119. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, uint targetUnitID, int serverExt, JSGCreateSpellData createData)
  2120. {
  2121. //float angleOffset = targetUnitID == 0 ? launch.StartAngle / 3 : launch.StartAngle;
  2122. float angleOffset = JSGModule.GetCurveStartAngleOffect(attacker, getUnit(targetUnitID), launch.StartAngle, spell.SeekingRange);
  2123. float startAngle = CMath.OpitimizeRadians(attacker.Direction) + angleOffset;
  2124. float launchX = attacker.X - (float)(1.0f * Math.Cos(attacker.Direction));
  2125. float launchY = attacker.Y - (float)(1.0f * Math.Sin(attacker.Direction));
  2126. Vector2 targetPos = JSGModule.GetCurveDefaultTargetPos(attacker, spell.SeekingRange);
  2127. //System.Console.WriteLine("targetPos: " + targetPos.X + ", " + targetPos.Y);
  2128. int totalCount = createData == null ? launch.Count : createData.mMaxSpellCount;
  2129. return AddSpell(fromSkillType, spell, launch, sender, attacker, targetUnitID, targetPos,
  2130. launchX, launchY, startAngle, chain, serverExt, 0, null, totalCount-1, createData);
  2131. }
  2132. public void spellSummonUnit(InstanceSpell summoner, SummonUnit summon)
  2133. {
  2134. float x = summoner.X;
  2135. float y = summoner.Y;
  2136. float radius = summoner.BodyBlockSize;
  2137. UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
  2138. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2139. {
  2140. log.Warn("召唤非召唤类单位1:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
  2141. return;
  2142. }
  2143. //UnitInfo un = (UnitInfo)info.Clone();
  2144. //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
  2145. string name = null;
  2146. if (TemplateManager.Formula.TrySummonUnit(summoner.Launcher, summon, ref info, ref name))
  2147. {
  2148. for (int i = 0; i < summon.Count; i++)
  2149. {
  2150. float dx, dy, dr;
  2151. //float angle = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2152. //float lengt = (float)RandomN.NextDouble() * radius;
  2153. //dx = x + (float)Math.Cos(angle) * lengt;
  2154. //dy = y + (float)Math.Sin(angle) * lengt;
  2155. //dr = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2156. //召唤单位时判断当前位置能否行走,防止被召唤单位卡在地图里.Editor by Alex.
  2157. var pos = PathFinder.FindNearRandomMoveableNode(RandomN, x, y, radius, true);
  2158. if (pos == null)
  2159. {
  2160. dx = summoner.Launcher.X;
  2161. dy = summoner.Launcher.Y;
  2162. }
  2163. else
  2164. {
  2165. dx = pos.PosX;
  2166. dy = pos.PosY;
  2167. }
  2168. dr = summoner.Direction;
  2169. InstanceUnit unit = null;
  2170. if (!summoner.Launcher.IsActive)
  2171. {
  2172. unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, null);
  2173. }
  2174. else
  2175. {
  2176. unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, summoner.Launcher);
  2177. }
  2178. if (unit != null)
  2179. {
  2180. if (info.LifeTimeMS > 0)
  2181. {
  2182. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2183. {
  2184. unit.kill();
  2185. });
  2186. }
  2187. if (summon.Effect != null)
  2188. {
  2189. queueEvent(new AddEffectEvent(unit.ID, dx, dy, dr, summon.Effect));
  2190. }
  2191. }
  2192. }
  2193. }
  2194. }
  2195. public void unitSummonUnit(InstanceUnit summoner, SummonUnit summon)
  2196. {
  2197. float x = summoner.X;
  2198. float y = summoner.Y;
  2199. MathVector.movePolar(ref x, ref y, summoner.Direction, summoner.BodyBlockSize * 4);
  2200. float radius = summoner.BodyBlockSize * 2;
  2201. UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
  2202. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2203. {
  2204. log.Warn("召唤非召唤类单位2:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
  2205. return;
  2206. }
  2207. //UnitInfo un = (UnitInfo)info.Clone();
  2208. //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
  2209. string name = null;
  2210. if (TemplateManager.Formula.TrySummonUnit(summoner, summon, ref info, ref name))
  2211. {
  2212. for (int i = 0; i < summon.Count; i++)
  2213. {
  2214. float angle = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2215. float lengt = (float)RandomN.NextDouble() * radius;
  2216. float dx = x + (float)Math.Cos(angle) * lengt;
  2217. float dy = y + (float)Math.Sin(angle) * lengt;
  2218. float dr = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2219. InstanceUnit unit = AddUnit(info, name, summoner.Force, summon.UnitLevel, dx, dy, dr, summoner);
  2220. if (unit != null)
  2221. {
  2222. if (info.LifeTimeMS > 0)
  2223. {
  2224. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2225. {
  2226. unit.kill();
  2227. });
  2228. }
  2229. if (summon.Effect != null)
  2230. {
  2231. queueEvent(new AddEffectEvent(unit.ID, dx, dy, dr, summon.Effect));
  2232. }
  2233. }
  2234. }
  2235. }
  2236. }
  2237. public InstanceUnit summonUnit(InstanceUnit summoner, UnitInfo info, string name, int level, float x, float y, float direction)
  2238. {
  2239. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2240. {
  2241. log.Warn("召唤非召唤类单位3:" + summoner.ID + ", 召唤id: " + info.ID);
  2242. return null;
  2243. }
  2244. InstanceUnit unit = AddUnit(info, name, summoner.Force, level, x, y, direction, summoner);
  2245. if (unit != null)
  2246. {
  2247. if (info.LifeTimeMS > 0)
  2248. {
  2249. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2250. {
  2251. unit.kill();
  2252. });
  2253. }
  2254. }
  2255. return unit;
  2256. }
  2257. /// <summary>
  2258. /// 锁定范围内指定目标
  2259. /// </summary>
  2260. /// <param name="spell"></param>
  2261. /// <param name="X"></param>
  2262. /// <param name="Y"></param>
  2263. /// <param name="range"></param>
  2264. /// <param name="expectTarget"></param>
  2265. /// <param name="expectSeeking"></param>
  2266. /// <param name="chain"></param>
  2267. /// <returns></returns>
  2268. public virtual InstanceUnit SeekSpellAttackable(
  2269. InstanceUnit launcher,
  2270. SpellTemplate spellData,
  2271. ObjectAoiStatus aoiStatus,
  2272. float X, float Y, float range,
  2273. SkillTemplate.CastTarget expectTarget,
  2274. SpellTemplate.SeekingExpect expectSeeking,
  2275. SpellChainLevelInfo chain)
  2276. {
  2277. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2278. {
  2279. getObjectsRoundRange<InstanceUnit>((InstanceZoneObject o, float x, float y, float r) =>
  2280. {
  2281. InstanceUnit u = o as InstanceUnit;
  2282. if (chain != null)
  2283. {
  2284. switch (expectSeeking)
  2285. {
  2286. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2287. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2288. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2289. if (chain.ContainsTarget(u))
  2290. {
  2291. return false;
  2292. }
  2293. break;
  2294. default:
  2295. if (chain.LastTarget == u)
  2296. {
  2297. return false;
  2298. }
  2299. break;
  2300. }
  2301. }
  2302. if (IsAttackable(launcher, u, expectTarget, AttackReason.Look, spellData))
  2303. {
  2304. return CMath.intersectRound(x, y, r, o.X, o.Y, o.BodyHitSize);
  2305. }
  2306. return false;
  2307. }, X, Y, range, list, aoiStatus);
  2308. switch (expectSeeking)
  2309. {
  2310. case SpellTemplate.SeekingExpect.Random:
  2311. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2312. CUtils.RandomList(RandomN, list);
  2313. break;
  2314. case SpellTemplate.SeekingExpect.Nearest:
  2315. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2316. list.Sort(new ObjectSorterNearest<InstanceUnit>(X, Y));
  2317. break;
  2318. case SpellTemplate.SeekingExpect.Farthest:
  2319. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2320. list.Sort(new ObjectSorterFarthest<InstanceUnit>(X, Y));
  2321. break;
  2322. }
  2323. if (list.Count > 0)
  2324. {
  2325. return list[0];
  2326. }
  2327. }
  2328. return null;
  2329. }
  2330. public virtual void SeekSpellAttackable(List<InstanceUnit> ret, float X, float Y,
  2331. InstanceUnit Launcher,
  2332. SpellTemplate spell,
  2333. LaunchSpell launch,
  2334. SpellChainLevelInfo chain)
  2335. {
  2336. getObjectsRoundRange<InstanceUnit>((InstanceZoneObject o, float x, float y, float r) =>
  2337. {
  2338. InstanceUnit u = o as InstanceUnit;
  2339. if (chain != null)
  2340. {
  2341. switch (launch.SeekingTargetExpect)
  2342. {
  2343. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2344. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2345. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2346. if (chain.ContainsTarget(u))
  2347. {
  2348. return false;
  2349. }
  2350. break;
  2351. default:
  2352. if (chain.LastTarget == u)
  2353. {
  2354. return false;
  2355. }
  2356. break;
  2357. }
  2358. }
  2359. if (IsAttackable(Launcher, u, spell.ExpectTarget, AttackReason.Look, spell))
  2360. {
  2361. return CMath.intersectRound(x, y, r, o.X, o.Y, o.BodyHitSize);
  2362. }
  2363. return false;
  2364. }, X, Y, launch.SeekingTargetRange, ret, Launcher.AoiStatus);
  2365. switch (launch.SeekingTargetExpect)
  2366. {
  2367. case SpellTemplate.SeekingExpect.Random:
  2368. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2369. CUtils.RandomList(RandomN, ret);
  2370. break;
  2371. case SpellTemplate.SeekingExpect.Nearest:
  2372. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2373. ret.Sort(new ObjectSorterNearest<InstanceUnit>(X, Y));
  2374. break;
  2375. case SpellTemplate.SeekingExpect.Farthest:
  2376. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2377. ret.Sort(new ObjectSorterFarthest<InstanceUnit>(X, Y));
  2378. break;
  2379. }
  2380. }
  2381. /**游戏服场景标识通知*/
  2382. public virtual void GSZoneFlagNotifyMsg(int value1)
  2383. {
  2384. }
  2385. #endregion
  2386. //-------------------------------------------------------------------------------------------------------//
  2387. #region EDITOR_AND_SCRIPT
  2388. readonly private HashMap<string, InstanceFlag> mFlags = new HashMap<string, InstanceFlag>();
  2389. private bool mHasArea = false;
  2390. protected bool addFlag(InstanceFlag flag)
  2391. {
  2392. if (!mFlags.ContainsKey(flag.Name))
  2393. {
  2394. mFlags.Add(flag.Name, flag);
  2395. flag.onAdded();
  2396. if (flag is ZoneArea)
  2397. {
  2398. mHasArea = true;
  2399. }
  2400. return true;
  2401. }
  2402. return false;
  2403. }
  2404. public InstanceFlag getFlag(string name)
  2405. {
  2406. if(string.IsNullOrEmpty(name))
  2407. {
  2408. return null;
  2409. }
  2410. return mFlags.Get(name);
  2411. }
  2412. public T getFlagAs<T>(string name) where T : InstanceFlag
  2413. {
  2414. return mFlags.Get(name) as T;
  2415. }
  2416. public bool setFlag(string name, bool enable)
  2417. {
  2418. InstanceFlag flag = getFlag(name);
  2419. if (flag != null)
  2420. {
  2421. flag.Enable = enable;
  2422. return true;
  2423. }
  2424. return false;
  2425. }
  2426. #endregion
  2427. //-------------------------------------------------------------------------------------------------------//
  2428. #region Environment
  2429. private HashMap<string, EnvironmentVar> EnvironmentVarMap = new HashMap<string, EnvironmentVar>();
  2430. public void AddEnvironmentVar(string key, object value, bool syncToClient)
  2431. {
  2432. if (!string.IsNullOrEmpty(key))
  2433. {
  2434. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2435. if (var != null)
  2436. {
  2437. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || (var.SyncToClient && var.Value != value))
  2438. {
  2439. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2440. }
  2441. var.Value = value;
  2442. }
  2443. else
  2444. {
  2445. var = new EnvironmentVar(key, syncToClient, value);
  2446. EnvironmentVarMap.Add(key, var);
  2447. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || var.SyncToClient)
  2448. {
  2449. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2450. }
  2451. }
  2452. }
  2453. }
  2454. public void SetEnvironmentVar(string key, object value)
  2455. {
  2456. if (!string.IsNullOrEmpty(key))
  2457. {
  2458. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2459. if (var != null)
  2460. {
  2461. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || (var.SyncToClient && var.Value != value))
  2462. {
  2463. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2464. }
  2465. var.Value = value;
  2466. }
  2467. }
  2468. }
  2469. public T GetEnvironmentVarAs<T>(string key)
  2470. {
  2471. if (!string.IsNullOrEmpty(key))
  2472. {
  2473. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2474. if (var != null)
  2475. {
  2476. try
  2477. {
  2478. return (T)var.Value;
  2479. }
  2480. catch (Exception err)
  2481. {
  2482. log.Warn("GetEnvironmentVarAs : " + key + ", catch: " + err);
  2483. }
  2484. }
  2485. }
  2486. return default(T);
  2487. }
  2488. public int ListEnvironmentVars(List<EnvironmentVar> list)
  2489. {
  2490. list.AddRange(EnvironmentVarMap.Values);
  2491. return EnvironmentVarMap.Count;
  2492. }
  2493. public ClientStruct.ZoneEnvironmentVar[] GetCurrentZoneVars()
  2494. {
  2495. ClientStruct.ZoneEnvironmentVar[] ret = new ClientStruct.ZoneEnvironmentVar[EnvironmentVarMap.Count];
  2496. int i = 0;
  2497. foreach (EnvironmentVar var in EnvironmentVarMap.Values)
  2498. {
  2499. ret[i] = new ClientStruct.ZoneEnvironmentVar();
  2500. ret[i].Key = var.Key;
  2501. ret[i].Value = var.Value;
  2502. ret[i].SyncToClient = var.SyncToClient;
  2503. i++;
  2504. }
  2505. return ret;
  2506. }
  2507. protected void BindZoneVar(ZoneVar var, BindValuesAdapter api)
  2508. {
  2509. if (string.IsNullOrEmpty(var.Key))
  2510. {
  2511. // Error
  2512. return;
  2513. }
  2514. if (var.Value is IEditorValue)
  2515. {
  2516. IEditorValue evalue = (var.Value as IEditorValue);
  2517. AddEnvironmentVar(var.Key, evalue.GetEnvValue(api), var.SyncToClient);
  2518. }
  2519. else if (var.Value is Array)
  2520. {
  2521. Array array = var.Value as Array;
  2522. for (int i = 0; i < array.Length; i++)
  2523. {
  2524. object e = array.GetValue(i);
  2525. if (e is IEditorValue)
  2526. {
  2527. string key = string.Format(var.Key + "[{0}]", i);
  2528. IEditorValue evalue = (e as IEditorValue);
  2529. AddEnvironmentVar(key, evalue.GetEnvValue(api), var.SyncToClient);
  2530. }
  2531. }
  2532. }
  2533. }
  2534. #endregion
  2535. //-------------------------------------------------------------------------------------------------------//
  2536. #region QUEST
  2537. /// <summary>
  2538. /// 【第三方系统通知】任务已接受
  2539. /// </summary>
  2540. /// <param name="playerUUID"></param>
  2541. /// <param name="quest"></param>
  2542. internal void gs_OnQuestAccepted(string playerUUID, string quest)
  2543. {
  2544. queueTask((InstanceZone zone) =>
  2545. {
  2546. InstancePlayer p = getPlayerByUUID(playerUUID);
  2547. if (p != null)
  2548. {
  2549. p.doQuestAccepted(quest);
  2550. if (mOnQuestAccepted != null)
  2551. mOnQuestAccepted.Invoke(p, quest);
  2552. }
  2553. });
  2554. }
  2555. /// <summary>
  2556. /// 【第三方系统通知】任务已完成
  2557. /// </summary>
  2558. /// <param name="playerUUID"></param>
  2559. /// <param name="quest"></param>
  2560. internal void gs_OnQuestCommitted(string playerUUID, string quest)
  2561. {
  2562. queueTask((InstanceZone zone) =>
  2563. {
  2564. InstancePlayer p = getPlayerByUUID(playerUUID);
  2565. if (p != null)
  2566. {
  2567. if (mOnQuestCommitted != null)
  2568. mOnQuestCommitted.Invoke(p, quest);
  2569. p.doQuestCommitted(quest);
  2570. }
  2571. });
  2572. }
  2573. /// <summary>
  2574. /// 【第三方系统通知】任务已放弃
  2575. /// </summary>
  2576. /// <param name="playerUUID"></param>
  2577. /// <param name="quest"></param>
  2578. internal void gs_OnQuestDropped(string playerUUID, string quest)
  2579. {
  2580. queueTask((InstanceZone zone) =>
  2581. {
  2582. InstancePlayer p = getPlayerByUUID(playerUUID);
  2583. if (p != null)
  2584. {
  2585. if (mOnQuestDropped != null)
  2586. mOnQuestDropped.Invoke(p, quest);
  2587. p.doQuestDropped(quest);
  2588. }
  2589. });
  2590. }
  2591. /// <summary>
  2592. /// 【第三方系统通知】任务状态已改变
  2593. /// </summary>
  2594. /// <param name="playerUUID"></param>
  2595. /// <param name="quest"></param>
  2596. /// <param name="key"></param>
  2597. /// <param name="value"></param>
  2598. internal void gs_OnQuestStatusChanged(string playerUUID, string quest, string key, string value)
  2599. {
  2600. queueTask((InstanceZone zone) =>
  2601. {
  2602. InstancePlayer p = getPlayerByUUID(playerUUID);
  2603. if (p != null)
  2604. {
  2605. p.doQuestStatusChanged(quest, key, value);
  2606. if (mOnQuestStatusChanged != null)
  2607. mOnQuestStatusChanged.Invoke(p, quest, key, value);
  2608. }
  2609. });
  2610. }
  2611. //给单个玩家发送消息
  2612. internal void doSendMsgToPlayer(InstancePlayer player, CommonLang.Protocol.IMessage msg)
  2613. {
  2614. mQuestAdapter.DoSendMsgToPlayer(player.PlayerUUID, msg);
  2615. }
  2616. /// <summary>
  2617. /// 本地通知游戏服
  2618. /// </summary>
  2619. /// <param name="player"></param>
  2620. /// <param name="quest"></param>
  2621. /// <param name="args"></param>
  2622. internal void doAcceptQuest(InstancePlayer player, string quest, string args)
  2623. {
  2624. mQuestAdapter.DoAcceptQuest(player.PlayerUUID, quest, args);
  2625. }
  2626. /// <summary>
  2627. /// 本地通知游戏服
  2628. /// </summary>
  2629. /// <param name="player"></param>
  2630. /// <param name="quest"></param>
  2631. /// <param name="args"></param>
  2632. internal void doCommitQuest(InstancePlayer player, string quest, string args)
  2633. {
  2634. mQuestAdapter.DoCommitQuest(player.PlayerUUID, quest, args);
  2635. }
  2636. /// <summary>
  2637. /// 本地通知游戏服
  2638. /// </summary>
  2639. /// <param name="player"></param>
  2640. /// <param name="quest"></param>
  2641. /// <param name="args"></param>
  2642. internal void doDropQuest(InstancePlayer player, string quest, string args)
  2643. {
  2644. mQuestAdapter.DoDropQuest(player.PlayerUUID, quest, args);
  2645. }
  2646. /// <summary>
  2647. /// 本地通知游戏服
  2648. /// </summary>
  2649. /// <param name="player"></param>
  2650. /// <param name="quest"></param>
  2651. /// <param name="key"></param>
  2652. /// <param name="value"></param>
  2653. internal void doUpdateQuestStatus(InstancePlayer player, string quest, string key, string value)
  2654. {
  2655. mQuestAdapter.DoUpdateQuestStatus(player.PlayerUUID, quest, key, value);
  2656. }
  2657. #endregion
  2658. //-------------------------------------------------------------------------------------------------------//
  2659. }
  2660. }