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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- namespace XmdsCommonServer.XLS.Data
- {
- public class MonsterProp
- {
- public int Mon_Level;
- public int Mon_Type;
- public int MaxHP;
- public int Attack;
- public int Def;
- public int CritRate; //暴击率
- public int CritDamage; //暴击伤害
- public int IgnoreDefensePer; //穿透
- }
- public class OrigData
- {
- public int Level;
- public float Hp;
- public float Atk;
- public float Def;
- public float CritRate; //暴击率
- public float CritDamage; //暴击伤害%
- public float IgnoreDefensePer; //穿透
- }
- public class UserDefineConfig
- {
- public int Mon_Type;
- public float Atk_Ratio;
- public float Def_Ratio;
- public float HP_Ratio;
- public float Crit_Ratio;
- public float CritDamage_Ratio;
- public float IgnoreDef_Ratio;
- }
- public class DungeonMonsterRatio
- {
- public int Mon_Type;
- public float Normal_Hp_Ratio;
- public float Normal_Atk_Ratio;
- public float Normal_Def_Ratio;
- public float Normal_DM_Ratio;
- public float Hard_Hp_Ratio;
- public float Hard_Atk_Ratio;
- public float Hard_Def_Ratio;
- public float Hard_DM_Ratio;
- }
- public class MonsterDataConfig
- {
- public string ParamName;
- public float ParamValue;
- }
- public class TowerMonsterRatio
- {
- public int Tower_Floor;
- public float TowMon_Hp_Ratio;
- public float TowMon_Atk_Ratio;
- public float TowMon_Def_Ratio;
- public float TowMon_Crit_Ratio;
- public float TowMon_CritDamage_Ratio;
- public float TowMon_IgnoreDef_Ratio;
- public int TowMon_Lv;
- }
- public class GuildBossRatio
- {
- public int GBoss_Lv;
- public float GBoss_Hp_Ratio;
- public float GBoss_Atk_Ratio;
- public float GBoss_Def_Ratio;
- public float GBoss_Crit_Ratio;
- public float GBoss_CritDamage_Ratio;
- public float GBoss_IgnoreDef_Ratio;
- }
- }
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