Pet_80005.cs 4.1 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using System;
  7. using static CommonAI.Zone.Instance.InstanceUnit;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Zone;
  10. using XmdsCommonServer.Plugin.Units;
  11. using CommonAI.Zone.Formula;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  14. using CommonAI.Data;
  15. using CommonLang;
  16. using XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515;
  17. namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
  18. {
  19. /// <summary>
  20. /// NewPet - 爆2(攻击时,有N%的几率使下一次普通攻击必定暴击,冷却时间N秒。)
  21. /// </summary>
  22. class Pet_80005 : PetPassiveBase
  23. {
  24. public static readonly int ID = 80005;
  25. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.NEWPET_NEXTATK_CRIT;
  26. private static XmdsSkillValue triggerRate; // 触发几率
  27. private static XmdsSkillValue triggerRateExt; // 命格增加几率
  28. private static XmdsSkillValue triggerInterval; // 触发间隔
  29. private static XmdsSkillValue buffValidTime; // buff有效时间
  30. // 内部数据
  31. private int mUUID_1 = 0;
  32. private int mUUID_2 = 0;
  33. private long mNextTriggerTime = 0;
  34. private int mTriggerFlag = 0;
  35. public override int SkillID { get { return ID; } }
  36. protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
  37. {
  38. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  39. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(0);
  40. buff.CurentChangeType = XmdsVirtual.UnitAttributeType.CritRate_NormalAtk;
  41. buff.CurrentValue = 10000; // 必定暴击概率
  42. buff.IsPercent = true;
  43. BuffTemplate bt = pack.mBuffTemplate;
  44. bt.IsHarmful = true;
  45. bt.LifeTimeMS = buffValidTime.GetValue(skillInfo.SkillLevel);
  46. pack.BindTemplateAndDispose();
  47. owner.RegistSendBuff(bt);
  48. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  49. mUUID_1 = owner.RegistOnHitOther(OnHandleHitOther, skillInfo, true);
  50. mUUID_2 = owner.RegistLaunchSkillOver(OnLaunchSkillOver, skillInfo, true);
  51. }
  52. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  53. {
  54. var bt = unit.GetRegistBuff(Buff_ID);
  55. bt.LifeTimeMS = buffValidTime.GetValue(gs.SkillLevel);
  56. }
  57. private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  58. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  59. {
  60. UnitFateType fateType = attacker.GetUnitFateType();
  61. // 触发时间间隔判断
  62. if (fateType != UnitFateType.None && this.mNextTriggerTime < CommonLang.CUtils.localTimeMS &&
  63. IsTrigger(attacker, triggerRate, triggerRateExt, skill, fateType))
  64. {
  65. this.mTriggerFlag = 1;
  66. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  67. }
  68. return damage;
  69. }
  70. private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState skill)
  71. {
  72. if (skill.GetSkillType() == XmdsSkillType.normalAtk)
  73. {
  74. if (this.mTriggerFlag == 1)
  75. {
  76. launcher.mUnit.AddBuff(Buff_ID, launcher.mUnit);
  77. this.mTriggerFlag = 2;
  78. base.NotifyTriggerAblity(launcher.mUnit, this.SkillID);
  79. }
  80. else if(this.mTriggerFlag == 2)
  81. {
  82. launcher.mUnit.removeBuff(Buff_ID);
  83. this.mTriggerFlag = 0;
  84. }
  85. }
  86. return 0;
  87. }
  88. protected override void OnInitSkillParam()
  89. {
  90. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  91. InitData(data, out triggerRate, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  92. InitData(data, out triggerRateExt, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  93. InitData(data, out triggerInterval, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  94. InitData(data, out buffValidTime, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  95. }
  96. protected override void OnDispose(XmdsVirtual owner)
  97. {
  98. owner.UnRegistOnHitOther(mUUID_1);
  99. owner.UnRegistLaunchSkillOver(mUUID_2);
  100. }
  101. }
  102. }