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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Data;
- using static XmdsCommonSkill.Plugin.Buffs.XmdsBuffBase;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.PetGive
- {
- /// <summary>
- /// 神通·风劲帆疾 : 攻击目标后触发,移动速度提高<$5>%,且接下来<$7>次普攻的攻击速度提高<$6>%,持续<$8>秒,冷却时间<$9>秒
- /// </summary>
- class PetGive_910006 : XmdsPassiveSkillBase
- {
- /// 技能ID.
- public static int ID = 910006;
- private int mUUID_1 = 0;
- private int Buff_ID_1 = (int)XmdsBuffBase.XmdsBuffList.PET_ATK_6; //攻6 - 移速, 攻速buff
- //效果触发CD
- private static int mTriggerCD = 0;
- //buff下次触发时间
- private long BuffNextTriggerTime = 0;
- //移速提高
- private static XmdsSkillValue valueSet;
- //攻速提高
- private static XmdsSkillValue valueSet2;
- //普攻 次数
- private static XmdsSkillValue valueSet3;
- //持续时间
- private static XmdsSkillValue valueSet4;
- /// 获取技能ID.
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- //单位攻击监听
- mUUID_1 = owner.RegistOnHitOther(OnHandleOnHitOther, skillInfo, true);
- var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_1);
- var buff1 = pack1.GetXmdsBuff(0) as XmdsBuff_MoveSpeedUp;
- buff1.ChangePercent = valueSet.GetValue(skillInfo.SkillLevel);
- var buff2 = pack1.GetXmdsBuff(1) as XmdsBuff_AttackSpeed;
- buff2.changeValue = valueSet2.GetValue(skillInfo.SkillLevel);
- buff2.BuffUseType = (int)XmdsBuffUseType.Times; ;
- buff2.BuffUseTime = valueSet3.GetValue(skillInfo.SkillLevel);
- var bt = pack1.mBuffTemplate;
- bt.LifeTimeMS = valueSet4.GetValue(skillInfo.SkillLevel);
- bt.IsHarmful = false;
- pack1.BindTemplateAndDispose();
- owner.RegistSendBuff(bt);
- this.BuffNextTriggerTime = CommonLang.CUtils.localTimeMS;
- }
- //单位受击
- private float OnHandleOnHitOther(float damage, XmdsVirtual hitter, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- if (CommonLang.CUtils.localTimeMS > this.BuffNextTriggerTime)
- {
- attacker.mUnit.AddBuff(this.Buff_ID_1, attacker.mUnit);
- this.BuffNextTriggerTime = CommonLang.CUtils.localTimeMS + mTriggerCD;
- }
- return damage;
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- var buff = unit.GetRegisBuffVirtual(Buff_ID_1, 0) as XmdsBuff_MoveSpeedUp;
- buff.ChangePercent = valueSet.GetValue(gs.SkillLevel);
-
- var buff2 = unit.GetRegisBuffVirtual(Buff_ID_1, 1) as XmdsBuff_AttackSpeed;
- buff2.changeValue = valueSet2.GetValue(gs.SkillLevel);
- buff2.BuffUseTime = valueSet3.GetValue(gs.SkillLevel);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out valueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- XmdsSkillValue cdTime;
- InitData(data, out cdTime, XmdsSkillData.XmdsSkillDataKey.CDTime);
- mTriggerCD = cdTime.GetValue();
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistOnHitOther(mUUID_1);
- }
- }
- }
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