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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Data;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.PetGive
- {
- /// <summary>
- /// 神通·凝神聚气 : <$6>秒内<$7>次普攻命中同一敌人时,对其造成伤害提高<$5>%,持续<$8>秒,冷却时间<$9>秒
- /// </summary>
- class PetGive_910008 : XmdsPassiveSkillBase
- {
- /// 技能ID.
- public static readonly int ID = 910008;
- private static readonly int Buff_ID_1 = (int)XmdsBuffBase.XmdsBuffList.PET_CONSUM_6_1; //耗6-伤害提高buff
- private int skillLevel = 0;
- //伤害提高
- private static XmdsSkillValue valueSet;
- //限制时间
- private static XmdsSkillValue valueSet2;
- //普攻次数
- private static XmdsSkillValue valueSet3;
- //buff触发时间
- private long BuffNextTriggerTime = 0;
- //效果触发CD
- private static int triggerCD = 0;
- //触发叠层时间间隔
- private long BuffOverLayerEndTime = 0;
- //是否该技能首次
- private bool mIsSkillFirst = true;
- //技能命中次数
- private byte hitTimes = 0;
- private int mUUID_1 = 0;
- private int mUUID_2 = 0;
- /// 获取技能ID.
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- //单位攻击监听
- mUUID_1 = owner.RegistLaunchSkillOver(OnLaunchSkillOver, null, true);
- //单位攻击监听
- mUUID_2 = owner.RegistOnHitOther(OnHandleOnHitOther, null);
- // Buff1修改
- var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_1);
- var buff1 = pack1.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Brand_2) as XmdsBuff_Brand_2;
- buff1.BuffValue = valueSet.GetValue(skillInfo.SkillLevel);
- var bt1 = pack1.mBuffTemplate;
- bt1.IsHarmful = true;
- bt1.LifeTimeMS = valueSet2.GetValue(skillInfo.SkillLevel);
- pack1.BindTemplateAndDispose();
- owner.RegistSendBuff(bt1);
- this.skillLevel = skillInfo.SkillLevel;
- this.BuffNextTriggerTime = CommonLang.CUtils.localTimeMS;
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- var buff = unit.GetRegisBuffVirtual(Buff_ID_1) as XmdsBuff_Brand_2;
- buff.BuffValue = valueSet.GetValue(gs.SkillLevel);
- var bt = unit.GetRegistBuff(Buff_ID_1);
- bt.LifeTimeMS = valueSet2.GetValue(gs.SkillLevel);
- }
- //释放技能
- private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState skill)
- {
- if (skill.GetSkillType() == XmdsSkillType.normalAtk)
- {
- mIsSkillFirst = true;
- }
-
- return 0;
- }
- private float OnHandleOnHitOther(float damage, XmdsVirtual hitter, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- if(mIsSkillFirst && BuffNextTriggerTime < CommonLang.CUtils.localTimeMS)
- {
- mIsSkillFirst = false;
- //在叠层触发时间内,才增加叠层
- if (CommonLang.CUtils.localTimeMS < BuffOverLayerEndTime)
- {
- hitTimes++;
- }
- else
- {
- hitTimes = 1;
- }
- if(hitTimes > valueSet3.GetValue(this.skillLevel))//触发了buff
- {
- hitter.mUnit.AddBuff(Buff_ID_1, attacker.mUnit);
- BuffNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerCD;
- hitTimes = 0;
- }
- else
- {
- BuffOverLayerEndTime = CommonLang.CUtils.localTimeMS + valueSet2.GetValue(this.skillLevel);
- }
- }
- return damage;
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- XmdsSkillValue cdTime;
- InitData(data, out cdTime, XmdsSkillData.XmdsSkillDataKey.CDTime);
- triggerCD = cdTime.GetValue();
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistLaunchSkillOver(mUUID_1);
- owner.UnRegistOnHitOther(mUUID_2);
- }
- }
- }
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