PetGive_910008.cs 5.1 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using System;
  7. using static CommonAI.Zone.Instance.InstanceUnit;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Zone;
  10. using XmdsCommonServer.Plugin.Units;
  11. using CommonAI.Zone.Formula;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  14. using CommonAI.Data;
  15. namespace XmdsCommonSkill.Plugin.PassiveSkills.PetGive
  16. {
  17. /// <summary>
  18. /// 神通·凝神聚气 : <$6>秒内<$7>次普攻命中同一敌人时,对其造成伤害提高<$5>%,持续<$8>秒,冷却时间<$9>秒
  19. /// </summary>
  20. class PetGive_910008 : XmdsPassiveSkillBase
  21. {
  22. /// 技能ID.
  23. public static readonly int ID = 910008;
  24. private static readonly int Buff_ID_1 = (int)XmdsBuffBase.XmdsBuffList.PET_CONSUM_6_1; //耗6-伤害提高buff
  25. private int skillLevel = 0;
  26. //伤害提高
  27. private static XmdsSkillValue valueSet;
  28. //限制时间
  29. private static XmdsSkillValue valueSet2;
  30. //普攻次数
  31. private static XmdsSkillValue valueSet3;
  32. //buff触发时间
  33. private long BuffNextTriggerTime = 0;
  34. //效果触发CD
  35. private static int triggerCD = 0;
  36. //触发叠层时间间隔
  37. private long BuffOverLayerEndTime = 0;
  38. //是否该技能首次
  39. private bool mIsSkillFirst = true;
  40. //技能命中次数
  41. private byte hitTimes = 0;
  42. private int mUUID_1 = 0;
  43. private int mUUID_2 = 0;
  44. /// 获取技能ID.
  45. public override int SkillID {get{return ID;}}
  46. protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
  47. {
  48. //单位攻击监听
  49. mUUID_1 = owner.RegistLaunchSkillOver(OnLaunchSkillOver, null, true);
  50. //单位攻击监听
  51. mUUID_2 = owner.RegistOnHitOther(OnHandleOnHitOther, null);
  52. // Buff1修改
  53. var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_1);
  54. var buff1 = pack1.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Brand_2) as XmdsBuff_Brand_2;
  55. buff1.BuffValue = valueSet.GetValue(skillInfo.SkillLevel);
  56. var bt1 = pack1.mBuffTemplate;
  57. bt1.IsHarmful = true;
  58. bt1.LifeTimeMS = valueSet2.GetValue(skillInfo.SkillLevel);
  59. pack1.BindTemplateAndDispose();
  60. owner.RegistSendBuff(bt1);
  61. this.skillLevel = skillInfo.SkillLevel;
  62. this.BuffNextTriggerTime = CommonLang.CUtils.localTimeMS;
  63. }
  64. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  65. {
  66. var buff = unit.GetRegisBuffVirtual(Buff_ID_1) as XmdsBuff_Brand_2;
  67. buff.BuffValue = valueSet.GetValue(gs.SkillLevel);
  68. var bt = unit.GetRegistBuff(Buff_ID_1);
  69. bt.LifeTimeMS = valueSet2.GetValue(gs.SkillLevel);
  70. }
  71. //释放技能
  72. private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState skill)
  73. {
  74. if (skill.GetSkillType() == XmdsSkillType.normalAtk)
  75. {
  76. mIsSkillFirst = true;
  77. }
  78. return 0;
  79. }
  80. private float OnHandleOnHitOther(float damage, XmdsVirtual hitter, XmdsVirtual attacker, AttackSource source,
  81. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  82. {
  83. if(mIsSkillFirst && BuffNextTriggerTime < CommonLang.CUtils.localTimeMS)
  84. {
  85. mIsSkillFirst = false;
  86. //在叠层触发时间内,才增加叠层
  87. if (CommonLang.CUtils.localTimeMS < BuffOverLayerEndTime)
  88. {
  89. hitTimes++;
  90. }
  91. else
  92. {
  93. hitTimes = 1;
  94. }
  95. if(hitTimes > valueSet3.GetValue(this.skillLevel))//触发了buff
  96. {
  97. hitter.mUnit.AddBuff(Buff_ID_1, attacker.mUnit);
  98. BuffNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerCD;
  99. hitTimes = 0;
  100. }
  101. else
  102. {
  103. BuffOverLayerEndTime = CommonLang.CUtils.localTimeMS + valueSet2.GetValue(this.skillLevel);
  104. }
  105. }
  106. return damage;
  107. }
  108. protected override void OnInitSkillParam()
  109. {
  110. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  111. InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  112. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  113. InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  114. XmdsSkillValue cdTime;
  115. InitData(data, out cdTime, XmdsSkillData.XmdsSkillDataKey.CDTime);
  116. triggerCD = cdTime.GetValue();
  117. }
  118. protected override void OnDispose(XmdsVirtual owner)
  119. {
  120. owner.UnRegistLaunchSkillOver(mUUID_1);
  121. owner.UnRegistOnHitOther(mUUID_2);
  122. }
  123. }
  124. }