Remedy_510420.cs 1.9 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonAI.ZoneServer.JSGModule;
  5. using System;
  6. using XmdsCommon.Plugin;
  7. using XmdsCommonServer.Plugin;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. using XmdsCommonSkill.Plugin.PassiveSkills.Remedy;
  11. namespace XmdsCommonSkill.Plugin.Skills.Remedy
  12. {
  13. /// <summary>
  14. /// 治疗, 4技能4-2 (蔓延的蔓藤打到友方会解除掉当前的控制效果,提供一个0.5S的霸体)
  15. /// </summary>
  16. public class Remedy_510420 : Remedy_510410
  17. {
  18. private static readonly int ID = 510420;
  19. public override int SkillID { get { return ID; } }
  20. //挂毒概率,层数
  21. public XmdsSkillValue valueSet3;
  22. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  23. {
  24. base.OnInit(info, unit, ref template);
  25. }
  26. protected override void OnSkillLogicEvent(BattleParams param)
  27. {
  28. base.OnSkillLogicEvent(param);
  29. if (param.AtkProp.DamagePerID == 3)
  30. {
  31. param.UseDamageType = CommonAI.Data.DamageType.None;
  32. if(JSGModule.RandomPrecent(valueSet3.GetValue(param.GameSkill.TalentSkillLevel2, 1)))
  33. {
  34. int addLayer = valueSet3.GetValue(param.GameSkill.TalentSkillLevel2, 2);
  35. param.Hitter.mUnit.AddBuff(Remedy_510601.Buff_POISON, param.Attacker.mUnit, 0, false, false, false, 0, addLayer);
  36. }
  37. }
  38. }
  39. protected override void OnInitConfig()
  40. {
  41. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  42. base.InitBaseConfig(data);
  43. InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  44. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  45. InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  46. //扩展配置
  47. InitData(data, out valueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  48. InitData(data, out valueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  49. }
  50. }
  51. }