UERoot.cs 335 B

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  1. using CommonUI.Data;
  2. namespace CommonUnity3D.UGUIEditor.UI
  3. {
  4. public class UERoot : UIComponent
  5. {
  6. protected override void DecodeEnd(UIEditor.Decoder editor, UIComponentMeta e)
  7. {
  8. base.DecodeEnd(editor, e);
  9. this.Enable = false;
  10. this.EnableChildren = true;
  11. }
  12. }
  13. }