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- using CommonUI.Data;
- namespace CommonUnity3D.UGUIEditor.UI
- {
- public class UERoot : UIComponent
- {
- protected override void DecodeEnd(UIEditor.Decoder editor, UIComponentMeta e)
- {
- base.DecodeEnd(editor, e);
- this.Enable = false;
- this.EnableChildren = true;
- }
- }
- }
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