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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Data;
- using CommonLang;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.Warrior
- {
- /// <summary>
- /// 战士被动
- /// 嗜血神力:每过15秒,攻击回复自身+n%攻击加成点生命值
- /// </summary>
- public class Warrior_110600 : XmdsPassiveSkillBase
- {
- /// 技能ID.
- public static readonly int ID = 110600;
- public override int SkillID { get { return ID; } }
- // 怒气最大值
- protected static XmdsSkillValue mAngerMax;
- // 怒气变化规则
- protected static XmdsSkillValue mAngerRule;
- // 脱战X时间后,怒气开始掉
- protected static XmdsSkillValue mAngerReduceTime;
- // 怒气每增加XX, 妖兽增伤增加Y
- protected static XmdsSkillValue mAngerToDmg;
- // 普攻增加的怒气值
- protected static XmdsSkillValue mNormalAtkAnger;
- //
- private int m_UUID1;
- private XmdsVirtual mOwner;
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- this.mOwner = owner;
- //无等级概念,为适应客户端偷懒这么写的
- IntIntIntData refreshRule = new IntIntIntData(mAngerReduceTime.GetValue(), mAngerRule.GetValue(1,1), mAngerRule.GetValue(1,2));
- var playerCache = XmdsPlayerCache.PlayerTalnetInit(XmdsUnitPro.Sword, owner.mUnit, mAngerMax.GetValue(), refreshRule) as PlayerCache_Warrior;
- this.mOwner.SetPlayerCache(playerCache);
- if (playerCache != null)
- {
- playerCache.SetNormalAtakAnger(mNormalAtkAnger.GetValue(skillInfo.GetPassiveLevel()));
- }
- m_UUID1 = owner.RegistOnHitOther(OnHitOther, skillInfo, true);
- }
- protected virtual float OnHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- if(skill != null && mAngerToDmg.GetValue(skill.GetPassiveLevel(), 1) > 0)
- {
- int layer = attacker.Talent_Value() / mAngerToDmg.GetValue(skill.GetPassiveLevel(), 1) * mAngerToDmg.GetValue(skill.GetPassiveLevel(), 2);
- damage = damage * (1.0f + layer / XmdsDamageCalculator.PERER);
- }
-
- return damage;
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- var cache = unit.GetPlayerCache() as PlayerCache_Warrior;
- if(cache != null)
- {
- cache.SetNormalAtakAnger(mNormalAtkAnger.GetValue(gs.GetPassiveLevel()));
- }
- }
- protected override void OnUpdate(int intervalMS, bool slowRefresh)
- {
- base.OnUpdate(intervalMS, slowRefresh);
- if (slowRefresh)
- {
- this.mOwner.Talent_Refresh();
- }
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistOnHitOther(m_UUID1);
- XmdsPlayerCache.PlayerTalnetDestory(owner.mUnit);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mAngerMax, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mAngerRule, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mAngerReduceTime, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out mAngerToDmg, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- InitData(data, out mNormalAtkAnger, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- }
- public void ResetTriggerTime()
- {
- //this.BuffNextTriggerTime = 0;
- }
- }
- }
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