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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Remedy
- {
- /// <summary>
- /// 治疗【1】技能 2 - 2(扇子每穿过一个敌人造成伤害,后续伤害就会增加n%,最多叠加到6层)
- /// </summary>
- public class Remedy_510150 : Remedy_510140
- {
- private static readonly int ID = 510150;
- public override int SkillID { get { return ID; } }
- //伤害提升比例, 最高层数
- protected XmdsSkillValue valueSet3;
- // 提高伤害
- protected XmdsSkillValue valueSet7;
- private int damageDeepers = 0;
- protected override int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
- {
- base.OnLaunchSkillOver(info, launcher, state);
- this.damageDeepers = 0;
- return 0;
- }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- base.OnSkillDamagePerEvent(param);
- param.SkillDamagePer += valueSet7.GetValue(param.GameSkill.TalentSkillLevel2);
- if (param.SkillDamagePer > 0 && this.damageDeepers < valueSet3.GetValue(param.GameSkill.TalentSkillLevel2, 2))
- {
- this.damageDeepers++;
- }
- param.SkillDamagePer -= damageDeepers * valueSet3.GetValue(param.GameSkill.TalentSkillLevel2, 1);
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- base.InitBaseConfig(data);
- InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- //扩展配置
- InitData(data, out valueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- InitData(data, out valueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
- InitData(data, out valueSet7, XmdsSkillData.XmdsSkillDataKey.ValueSet7);
- }
- }
- }
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