Remedy_510310.cs 1.5 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using System;
  6. using XmdsCommon.Plugin;
  7. using XmdsCommonServer.Plugin;
  8. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  9. using XmdsCommonServer.XLS.Data;
  10. using XmdsCommonSkill.Plugin.Buffs;
  11. namespace XmdsCommonSkill.Plugin.Skills.Remedy
  12. {
  13. /// <summary>
  14. /// 治疗, 三技能 3- 1
  15. /// (回复自身血量,基于攻击力,系数低)
  16. /// </summary>
  17. public class Remedy_510310 : Remedy_510300
  18. {
  19. private static readonly int ID = 510310;
  20. public override int SkillID { get { return ID; } }
  21. //回血系数
  22. protected XmdsSkillValue valueSet2;
  23. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  24. {
  25. base.OnInit(info, unit, ref template);
  26. unit.RegistLaunchSkillOver(OnLaunchSkillOver, info);
  27. }
  28. private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
  29. {
  30. int addHP = CUtils.CastInt(attacker.MirrorProp.MaxAttack * XmdsUnitProp.PER * valueSet2.GetValue(info.TalentSkillLevel1));
  31. attacker.AddHP(addHP);
  32. return 0;
  33. }
  34. protected override void OnInitConfig()
  35. {
  36. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  37. base.InitBaseConfig(data);
  38. InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  39. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  40. }
  41. }
  42. }