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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Remedy
- {
- /// <summary>
- /// 治疗, 四技能4-3 (蔓藤打到的敌人被埋下种子,得到一个T秒的DEBUFF,敌人得到一个T秒的DEBUFF,
- /// 友方每次造成伤害恢复自身n%血量,敌人提供总回复量不超过回血上限*奶妈攻击)
- /// </summary>
- public class Remedy_510430 : Remedy_510420
- {
- private static readonly int ID = 510430;
- private static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.REMEDY_4_3_ATTACKADDHP;
- public override int SkillID { get { return ID; } }
- //回血上限
- public XmdsSkillValue valueSet4;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- // 种子标记deBuff注册
- var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- var buff = (XmdsBuff_AttackAddHP)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Attack_AddHP);
- buff.totalAddHp = CUtils.CastInt(unit.MirrorProp.MaxAttack * valueSet4.GetValue(info.TalentSkillLevel3, 2));
- buff.damageToHp = valueSet4.GetValue(info.TalentSkillLevel3, 1) * XmdsUnitProp.PER;
- var bt = pack.mBuffTemplate;
- bt.IsHarmful = true;
- bt.LifeTimeMS = valueSet4.GetValue(info.TalentSkillLevel3, 3);
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- base.OnSkillDataChange(gs, unit);
- var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_AttackAddHP;
- buff.totalAddHp = CUtils.CastInt(unit.MirrorProp.MaxAttack * valueSet4.GetValue(gs.TalentSkillLevel3, 2));
- buff.damageToHp = valueSet4.GetValue(gs.TalentSkillLevel3, 1) * XmdsUnitProp.PER;
- var bt = unit.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = valueSet4.GetValue(gs.TalentSkillLevel3, 3);
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- base.OnSkillLogicEvent(param);
- if (!param.Hitter.IsAllies(param.Attacker, true, true))
- {
- param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- base.InitBaseConfig(data);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out valueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- //扩展配置
- InitData(data, out valueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- InitData(data, out valueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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