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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonSkill.Plugin.Skills;
- using static CommonAI.Zone.Instance.InstanceUnit;
- /// <summary>
- /// 战士【1】技能 1 - 1 (每命中一次,下次造成的伤害提高10%)
- /// </summary>
- ///
- namespace XmdsCommonSkill.Plugin.Skills.Warrior
- {
- public class Warrior_110110 : Warrior_110100
- {
- private static readonly int ID = 110110;
- //命中,下段伤害提高值
- protected XmdsSkillValue mValueSet2;
-
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- base.OnSkillDamagePerEvent(param);
- int hitTimes = 0; //命中次数
- int hitMaxAdd = Math.Min(param.AtkProp.DamagePerID - 1, mHitFlag.Length);
- for (int i = 0; i < hitMaxAdd; i++)
- {
- if(mHitFlag[i] > 0)
- {
- hitTimes++;
- }
- else
- {
- hitTimes = 0;
- break;
- }
- }
- param.SkillDamagePer += hitTimes * mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1);
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- // 基础扩展
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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