Warrior_110240.cs 2.7 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.XLS.Data;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. using static CommonAI.Zone.Instance.InstanceUnit;
  9. namespace XmdsCommonSkill.Plugin.Skills.Warrior
  10. {
  11. /// <summary>
  12. /// 二技能: 2-4(降低劈中敌人攻击力N% 持续T秒且.对劈中敌人减速效果增强,时间延长)
  13. /// </summary>
  14. public class Warrior_110240 : Warrior_110200
  15. {
  16. private static readonly int ID = 110240;
  17. public override int SkillID { get { return ID; } }
  18. //劈中减攻数值
  19. protected XmdsSkillValue mValueSet2;
  20. //劈中减攻
  21. protected static readonly int Buff_REDUCE_ATTACK = (int)XmdsBuffBase.XmdsBuffList.ZS_REDUCE_ATTACK;
  22. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  23. {
  24. base.OnInit(info, unit, ref template);
  25. // Buff修改
  26. var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_REDUCE_ATTACK);
  27. var buff = pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange) as XmdsBuff_PropChange;
  28. buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
  29. buff.IsPercent = true;
  30. buff.CurrentValue = -mValueSet2.GetValue(info.TalentSkillLevel1, 1);
  31. var bt = pack.mBuffTemplate;
  32. bt.LifeTimeMS = mValueSet2.GetValue(info.TalentSkillLevel1, 2);
  33. pack.BindTemplateAndDispose();
  34. unit.RegistSendBuff(bt);
  35. }
  36. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  37. {
  38. base.OnSkillDataChange(gs, unit);
  39. var bt = unit.GetRegistBuff(Buff_REDUCE_ATTACK);
  40. bt.LifeTimeMS = mValueSet2.GetValue(gs.TalentSkillLevel1, 2);
  41. var buff = unit.GetRegisBuffVirtual(Buff_REDUCE_ATTACK) as XmdsBuff_PropChange;
  42. buff.CurrentValue = -mValueSet2.GetValue(gs.TalentSkillLevel1, 1);
  43. }
  44. protected override void OnSkillLogicEvent(BattleParams param)
  45. {
  46. base.OnSkillLogicEvent(param);
  47. //第二段落地,造成减速
  48. if (param.AtkProp.DamagePerID == 2)
  49. {
  50. param.Hitter.mUnit.AddBuff(Buff_REDUCE_ATTACK, param.Attacker.mUnit);
  51. }
  52. }
  53. protected override int GetBaseSpeedDownLv(GameSkill info)
  54. {
  55. return info.TalentSkillLevel2;
  56. }
  57. protected override void OnInitConfig()
  58. {
  59. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  60. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  61. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  62. InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  63. //释放过程中免伤
  64. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  65. }
  66. }
  67. }