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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Warrior
- {
- /// <summary>
- /// 四技能4-5(提升伤害减免的系数)
- /// </summary>
- public class Warrior_110450 : Warrior_110440
- {
- private static readonly int ID = 110450;
- public override int SkillID { get { return ID; } }
- //伤害减免提高
- protected XmdsSkillValue mValueSet3;
- //免伤提高
- private int mDmgReduce = 0;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- this.mDmgReduce = mValueSet3.GetValue(info.TalentSkillLevel2);
- base.OnInit(info, unit, ref template);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- this.mDmgReduce = mValueSet3.GetValue(gs.TalentSkillLevel2);
- base.OnSkillDataChange(gs, unit);
- }
- public override int GetSkillValue(AbstractSkillType type)
- {
- //base.GetSkillValue(type);
- return mDmgReduce;
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mDamageReduce, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- // 扩展配置
- InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- InitData(data, out mValueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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