Warrior_110510.cs 1.6 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using System;
  6. using XmdsCommon.Plugin;
  7. using XmdsCommonServer.Plugin;
  8. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  9. using XmdsCommonServer.XLS.Data;
  10. using XmdsCommonSkill.Plugin.Buffs;
  11. namespace XmdsCommonSkill.Plugin.Skills.Warrior
  12. {
  13. /// <summary>
  14. /// 五技能 5-1(聚气期间不获得免伤,聚气的提升系数上升,完整聚气后剑刃风暴伤害提高30%)
  15. /// </summary>
  16. public class Warrior_110510 : Warrior_110500
  17. {
  18. private static readonly int ID = 110510;
  19. public override int SkillID { get { return ID; } }
  20. //完整聚气伤害提升
  21. protected XmdsSkillValue mValueSet2;
  22. protected override void OnSkillDamagePerEvent(BattleParams param)
  23. {
  24. base.OnSkillDamagePerEvent(param);
  25. if(mAutoLaunch)
  26. {
  27. param.SkillDamagePer += mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1);
  28. }
  29. }
  30. protected override void OnInitConfig()
  31. {
  32. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  33. InitData(data, out mJuQiValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  34. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  35. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  36. //扩展配置
  37. InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  38. InitData(data, out mValueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
  39. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  40. }
  41. }
  42. }