NodeTestConsoleCommands.cs 6.9 KB

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  1. using CommonAI.Zone.Instance;
  2. using CommonLang;
  3. using CommonLang.Property;
  4. using CommonServer.Command;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using System.Linq;
  9. using System.Text;
  10. using System.Threading.Tasks;
  11. using XmdsCommon.Plugin;
  12. using XmdsCommonServer.Plugin;
  13. using XmdsServerNode.Node;
  14. namespace XmdsServerTest.Server
  15. {
  16. public class NodeTestConsoleCommands : CommandList<NodeTestConsoleCommands.Cmd>
  17. {
  18. public static NodeTestConsoleCommands Instance { get; private set; }
  19. public NodeTestConsoleCommands()
  20. {
  21. Instance = this;
  22. }
  23. public void Run()
  24. {
  25. Console.WriteLine("使用cmdlist列出所有指令");
  26. while (NodeTestServer.Instance.Running)
  27. {
  28. string input = Console.In.ReadLine();
  29. if (!DoCommand(input, Console.Out))
  30. {
  31. Console.WriteLine();
  32. Console.WriteLine("未知的命令:" + input);
  33. Console.WriteLine("使用cmdlist列出所有指令");
  34. }
  35. else
  36. {
  37. Console.WriteLine();
  38. }
  39. }
  40. }
  41. // -------------------------------------------------------------------------------------------------
  42. public abstract class Cmd : AbstractCommand
  43. {
  44. }
  45. [DescAttribute("列出所有命令")]
  46. public class CMD_LIST : Cmd
  47. {
  48. public override string Key { get { return "cmdlist"; } }
  49. public override string Help
  50. {
  51. get
  52. {
  53. return
  54. "列出所有命令\n" +
  55. " cmdlist 列出所有控制台命令\n" +
  56. " cmdlist [前缀] 列出所有前缀相符的控制台命令";
  57. }
  58. }
  59. public override void DoCommand(string arg, TextWriter output)
  60. {
  61. output.WriteLine(NodeTestConsoleCommands.Instance.ListCommand(arg));
  62. }
  63. }
  64. [DescAttribute("关闭服务器")]
  65. public class CMD_EXIT : Cmd
  66. {
  67. public override string Key { get { return "exit"; } }
  68. public override void DoCommand(string arg, TextWriter output)
  69. {
  70. NodeTestServer.Instance.Shutdown();
  71. }
  72. }
  73. [DescAttribute("清理内存")]
  74. public class CMD_GC : Cmd
  75. {
  76. public override string Key { get { return "gc"; } }
  77. public override void DoCommand(string arg, TextWriter output)
  78. {
  79. GC.Collect();
  80. // GC.WaitForFullGCComplete();
  81. // GC.WaitForPendingFinalizers();
  82. output.WriteLine(string.Format("场景实例数 = {0}/{1}", InstanceZone.ActiveZoneCount, InstanceZone.AllocZoneCount));
  83. output.WriteLine(string.Format("单位实例数 = {0}/{1}", InstanceZoneObject.ActiveObjectCount, InstanceZoneObject.AllocObjectCount));
  84. output.WriteLine(string.Format("ZoneNode.PlayerClient = {0}/{1}", ServerZoneNode.PlayerClient.ActiveCount, ServerZoneNode.PlayerClient.AllocCount));
  85. output.WriteLine(string.Format("ZoneNode.ZoneNodePlayer = {0}", ServerZoneNode.ZoneNodePlayer.AllocCount));
  86. output.WriteLine(string.Format("AppSessionPlayer = {0}", AppSessionPlayer.AllocCount));
  87. output.WriteLine(string.Format("XmdsBuffVirtual = {0}/{1}", XmdsBuffVirtual.AllocCount, XmdsBuffVirtual.ActiveCount));
  88. output.WriteLine(string.Format("XmdsVirtual = {0}", XmdsVirtual.AllocCount));
  89. using(var blist = ListObjectPool<XmdsBuffVirtual>.AllocAutoRelease())
  90. {
  91. foreach(var bf in ZoneNodeManager.Templates.Templates.getAllBuffs())
  92. {
  93. var zb = (bf.Properties as XmdsBuffProperties);
  94. blist.AddRange(zb.GetBuffVirtualList());
  95. }
  96. output.WriteLine(string.Format("XmdsBuffVirtual.Templates = {0}", blist.Count));
  97. }
  98. output.WriteLine(string.Format("HEAP = {0}", CUtils.ToBytesSizeString(GC.GetTotalMemory(false))));
  99. }
  100. }
  101. [DescAttribute("添加测试场景")]
  102. public class CMD_ADD_TEST_SCENE : Cmd
  103. {
  104. public override string Key { get { return "add"; } }
  105. public override string Help
  106. {
  107. get
  108. {
  109. return
  110. "添加测试场景\n" +
  111. " add [场景ID] [数量]";
  112. }
  113. }
  114. public override void DoCommand(string arg, TextWriter output)
  115. {
  116. var args = ToArgs(arg);
  117. if (args.Length >= 2)
  118. {
  119. var sceneID = int.Parse(args[0]);
  120. var count = int.Parse(args[1]);
  121. for (int i = 0; i < count; i++)
  122. {
  123. var node = NodeTestServer.Instance.AddTestScene(sceneID);
  124. Console.WriteLine(string.Format("node {0} : {1} added", node.UUID, node));
  125. }
  126. }
  127. else if (args.Length >= 1)
  128. {
  129. var sceneID = int.Parse(args[0]);
  130. var node = NodeTestServer.Instance.AddTestScene(sceneID);
  131. Console.WriteLine(string.Format("node {0} : {1} added", node.UUID, node));
  132. }
  133. }
  134. }
  135. [DescAttribute("添加所有测试场景")]
  136. public class CMD_ADD_ALL_SCENE : Cmd
  137. {
  138. public override string Key { get { return "addall"; } }
  139. public override string Help
  140. {
  141. get
  142. {
  143. return
  144. "添加所有测试场景\n" +
  145. " addall";
  146. }
  147. }
  148. public override void DoCommand(string arg, TextWriter output)
  149. {
  150. foreach (var sceneID in ZoneNodeManager.Templates.ListScenes())
  151. {
  152. var node = NodeTestServer.Instance.AddTestScene(sceneID);
  153. Console.WriteLine(string.Format("node {0} : {1} added", node.UUID, node));
  154. }
  155. }
  156. }
  157. [DescAttribute("列出所有场景")]
  158. public class CMD_LIST_SCENES : Cmd
  159. {
  160. public override string Key { get { return "ls"; } }
  161. public override void DoCommand(string arg, TextWriter output)
  162. {
  163. var list = NodeTestServer.Instance.ListZoneNodes();
  164. foreach (var node in list)
  165. {
  166. Console.WriteLine(string.Format("node {0} : {1} Player={2}", node.UUID, node, node.PlayerCount));
  167. }
  168. }
  169. }
  170. }
  171. }